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I love the Test stage. It's my favourite stage next to Hyrule Temple.kirsybui said:In the Test Stage in Develop Mode, you can drop all the items in the item drop list without the game freezing.
The best trick for infinite jumps is to do it while holding a screw attack itemAzure Rune said:I've been using AR for a while, really only for the infinite jump matches though. That and playing as Giga bowser.
^ Does noone know? >.<SonicZeroX said:So I ask agian, does anyone know the code for big swords/weapons? (I got Fox/Falco's but noone else)
Hey there what's up? Okay here is a link to a site that explains how to control the hands, you'll find it at the bottom of the page (somewhere near it anyhow). http://db.gamefaqs.com/console/gamecube/file/super_smash_bros_melee_debug.txtmeleeruler said:Well, if you have "PAL" Version, this may help you:YEEAAAHHH!!!11!!1!one!!1
Now about the Hands... ...I don't know why they wont work. I know for a fact that It doesn't matter what setting it is on, (Develop, Debug, ECT.) I have NTSC version, so I'm at a loss. I would try players 2 and 3 (on the debug menu AND in the controller slots) and then try to fight. OH YEAH I just realized to fight with the hands you have to use the D-Pad! I can't remember exactly how but It's kinda like how you use the settings in develop. So mess around with it![]()
Hey, just here to help, (or at least try)
U mean ifininte double jumps? I could check off my action replay but I'm too lazy. go to actionreplaycentral.com and go to ssbm codes. The code for infininte double jumps should be in there somewhere.Smash_Masta00 said:could someone port the infinite recovery moves from v 1.1 or 1.0 to version 1.2?
i've tried but i can't get it to work..... the AR recognises it and everything but it has no (apparent) in-game effect.......
Those are on actionreplaycentral.com too.Acea said:Does anyone have the AR cheats that makes Ganondorf draw his sword?
Make sure you're entering the correct leeters/ numbers. I have come across this millions of times with long codes. Just check the individual code strands slowly, if you have ALL the code strips correct, you must be getting the wrong version of codes for the game.mkmelee said:I tried a few of the codes from ARcentral, and none of them seem to work. I always get the invalid message when I click click enter on the code i've entered. I am using v1.2 codes for my v 1.2 game, but I read earlier soemthing like AR doesn't work for some gamecubes? I'm not sure which gamecube I have or the AR version but the preloaded codes seem to work when i turn them on. None of the non-Datel made cheats do though...
Skylink said:U mean ifininte double jumps? I could check off my action replay but I'm too lazy. go to actionreplaycentral.com and go to ssbm codes. The code for infininte double jumps should be in there somewhere.
with a few of them like debug mode and some other cheats but i wood just use the ar without the memory cardStripesOrBars said:Does n e 1 know if yur memory card can get erased if its not in the cube while the AR is inserted?
THANK YOUEirei said:Check AR Central, they have it there. Will someone please for the love of god answer SonicZeroX's Question!? You've ignored his posts for the past couple pages. People have answered every post around his and ignored him. Its quite rude of you
I'm not 100% sure, but I think AR usually comes with that code, along with have all trophys. Other weird codes, such as debug mode or *COUGHBIGWEAPONSCOUGH*, you definatley need a code for.nada said:Is there a way to unlock all characters/stages with AR? I'll be buying a GC soon and I *really* don't want to have to go through that.
Considering I got smash 2 months ago...Eirei said:Hey SonicZeroX, if you have the PAL version or version 1.0 than your in luck, there on ARcentral.net, but if you don't than I don't no what to say. I've been talking to OmniGamer and he says they must be there, so unless version 1.0 works for 1.1-1.2 I'd say we are out of luck. I know PAL don't work on 1.2 (My version) because I tried it alreadyOh well