At first I thought I'd like to see it heavily rooted with OoT elements, but then I realized that it would be recived pretty badly for not being canon. The plot should be fresh, so that the fans don't get there expectations up too high. Lets be honest, OoT in movie form would not flow very well, especially trying to incorporate temples, it'd either make the movie way too long, or be a disservice to many major concepts.
Anyways, my personal dream Zelda movie is probably not something most people would want to watch. It would be like Zelda 1. About desolation and desparity and a single tiny being rising up against a world of ruin and corruption, defeating the beast and becoming the Hero.
That's a very generous description of Zelda 1. I wouldn't mistake the series's newness for any deeper meanings. There wasn't very much to Zelda 1 because it was the first game and the creators were still trying to find what exactly they wanted to do with the game. Every game after it moved more toward the opposite of desolation. There never was disparity to begin with. Link was never pictured as a tiny being, though he could be viewed that way. Not that your view of a hypothetical movie wouldn't be good, just your description doesn't strike me a "Zelda". Sounds more like Metroid.
Nothing more complicated than that. Minimal civilizations, minimal religious backstory, minimal dialogue, minimize everything but the fundamental experience and the sense of a real world. I want to get to know Link without the crutch of expository dialogue.
I agree with everything except the red. Dialogue is not a crutch. Assuming that the master sword is in the movie (which it should be) there will need to be a lot of dialogue involving how Link will get it. There's necessary dialogue for understanding Ganondorf's plot through out the movie. Ganondorf should be a very talkative character. Zelda (for a reason I'll post soon) should be the most talkative of them all. Idk, maybe there's just a preferential difference, but there's nothing I hate more than an underdeveloped story, and you really can't develop a story without dialogue.
The main thing which above all should not happen are over-emphasis on temples and Zelda being kidnapped. Zelda games normally have very many temples, but trying to expose any more than 2-3 of them in one movie would be too much. No one wants to see link run around in 8 temples for 2 hours.
On the other note, I'd stop watching the movie entirely if Zelda gets kidnapped. It's a terrible plot device and I wouldn't be able to take it seriously. The main objective of the story should not be "rescue the princess." Personally, I'd like to see Zelda adventure with Link. It'd open up the possibility of a romance (which I personally wouldn't like) and would also make it easier to incorporate other races without basing too much of the storyline on them (hence the reason why she'd be talkative, she'd do most of the talking.)
Overall, the prospect of a Zelda movie scares me simply because Link never speaks, and he definitely shouldn't just for a movie. It's hard to make a movie where everyone except the main character talks, and it's even harder to do justice to the Zelda series without dialogue. Majora's Mask would be an excellent movie though.