Fizz-sama
Smash Ace
Very well said. Especially since it's seemed to have gotten' through to some people.
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I agree with you 100%. I've been trying to tell friends its Brawl, not Melee 2. But they keep telling me how perfect the fighting in Melee was and how they don't think they'll like Brawl that much compared to it. Also I agree with bringing together casual and competitive players together, who cares if the game is a bit easier to play or whatever I'd be glad to see more people being able to compete and having more get into the tournament scene. I don't why some people see that as a bad thing.I was pessimistic about Brawl myself for a good while, so I can understand where a lot of these guys are coming from, but yeah, we got to remove that Melee lens and start viewing this game differently. The same stuff won't work in Brawl as it did in Melee. Also, like I said, because of it's more intuitive gameplay, even the casual players will be able to pull off very impressive stuff. If anything I see this as an amazing thing that Sakurai has managed to do. Of course, there will still be a lot of non-intuitive tricks that will be discovered, but the most important things are covered now by basic gameplay mechanics.
This is very exciting, and I think it will manage to bring together competitive and casual players together in the long run.
If this is true, then that's excellent news. :D It means that lag-cancelling is still present in some form, albeit it may be more troublesome to pull off.MookieRah said:So what is the replacement for L-canceling? It's very simple. Everyone is floatier now. Most aerials are faster now. The new L-canceling is simple, you have to time your aerials so that you land after the animation is over. If you do this you do not suffer from any lag.
Yeah, it will be more troublesome, as it doesn't have the option to land any way you want without lag; however, it's a pretty smart compromise.If this is true, then that's excellent news. :D It means that lag-cancelling is still present in some form, albeit it may be more troublesome to pull off.
Yeah, for the most part that seems right. Only the finishers tend to have lag afterwards. This is why you shouldn't spam fairs with Ganon like the guy in the target test. To make up for not being able to spam fairs though, Sakurai gave Ganon the most BA forward B in the game. Ganon's got *****es on lock.Don't spam Terry Bogard's FK but feel free to use his FP. One move has mucho lag, the other is cancellable into other moves.
Not to mention that it reminds me of Dedede's chaingrabbing, however, Ganondorf might be a little bit better since it can prepare with two moves instead of moving them to the edge, but that's just me.@XYZ
That guy didn't know how to use Ganon properly without causing him to be a lag fest. If you wanna see a vid that shows some of Ganon's potential check this out:
http://ca.youtube.com/watch?v=mxfh5MyMdXY
Note at the first part of the match he tries to play him like melee ganon, and he is laggy as heck. Then he realizes he has to change his play and begins discovering his other options. Ganon's forward B is tech chase awesome.
Thanks for clarifing my point (my english sucks)"Advanced Techniques" were nothing but glitches people abused.
Thanks to Sakurai and his team for cleaning that up.
Whoa, at 4:10 in that video, how does Ganon grab the ledge while facing the wrong way from his UpB? Is this the new "auto sweet-spot" that people have been talking about?@XYZ
That guy didn't know how to use Ganon properly without causing him to be a lag fest. If you wanna see a vid that shows some of Ganon's potential check this out:
http://ca.youtube.com/watch?v=mxfh5MyMdXY
Note at the first part of the match he tries to play him like melee ganon, and he is laggy as heck. Then he realizes he has to change his play and begins discovering his other options. Ganon's forward B is tech chase awesome.
L-canceling, edgehog, short hops, fast falls, and power-shielding were not glitches. Please die."Advanced Techniques" were nothing but glitches people abused.
L-cancelling was.L-canceling, edgehog, short hops, fast falls, and power-shielding were not glitches. Please die.
1. Learn to spell.L-cancelling was.
Thanks, proves my point even more.MookieRah said:Z canceling was intentional way back in SSB64.
You must not have read it all since he stated that people like you are pretty immature lol. In fact I doubt you read any of his post...But I wont push it since games are fun regardless of your competitive skill. Understanding advanced play takes competitive experience and totally different mindset than yours.I can pretty safely say I'm in the minority when I say that I was VERY happy when I found out they had changed the way Brawl worked in a direction away from ATs. I was proficient at the ones in Melee, but I always thought it would make a lot more sense if you could concentrate on the moves you were doing and how best to chain them together instead of shifting your fingers quickly enough to keep up. Everything I've heard about Brawl just makes me want it ten times more, and I know that I will love it to death.
Great post by the way
I was considering not responding to this, but you know what? People like you piss me off.You must not have read it all since he stated that people like you are pretty immature lol. In fact I doubt you read any of his post...But I wont push it since games are fun regardless of your competitive skill. Understanding advanced play takes competitive experience and totally different mindset than yours.
Sakurai was very weird with what glitches he took out. He kept Bowser's flame cancelling, which was a glitch that was removed in later versions of melee.ouch
/auto STFU
But aniways, if they removed it, it have to had a reason don't it?
(Sorry for the spelling, but my native language isn't american english... neither UK english -.-U)