- Jul 13, 2014
That's actually of questionable merit. Dtilt actually gives you a pretty high hitbox due to the fact that Snake leans on his arm and has his other arm raised; I'd estimate that it's at least as high as Kirby standing. Personally I'd rather take the hit as a crouch cancel.so I only just realized that doing actual down tilts (refer to the chart at the top of the page) is waaaay faster than doing them out of a crouch. If you hold down completely to downtilt, you waste 4 frames to avoid a down smash input. I think this could also be an interesting way of forcing whiffed aerials since down tilt puts snake's hitbox way lower frame 1 vs. his crouch animation (which takes ~ 6 frames to reach the same height). It also takes 8 frames to reach Snake's fully crouched position, which has implications on his crawl tilt, forcing it to only be available after Snake's crouch is finished. So it's suuuuper slow.
Crawl attack, on the other hand, maintains his low hitbox. Unfortunately, I don't think you can do it from a standing position or out of normal lag (like spotdodge lag). I know that you can crawl attack directly out of a landing, which is much faster than crouching normally, but that's also of questionable merit.
(Hoping someone can prove me wrong on this bit, though given the amount of testing I have on this I'm pretty sure this is correct.)