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Just because you can't spam it doesn't make it a garbage move. It's good for recovering, punishing tech rolls, punishing off floor get ups, predicting rolls and projectile spam.Flare Blitz is super situational. In 90% of situation it is a worthless garbage move, but when the moment comes it can be amazing. The threat of the move is usually much more effective than what it really is. I think it's an awful move to be honest, if customs are allowed just go with Dragon Rush.
Dragon Rush does almost all of those except with a much better risk/reward ratio.Just because you can't spam it doesn't make it a garbage move. It's good for recovering, punishing tech rolls, punishing off floor get ups, predicting rolls and projectile spam.
To answer Op's question I'll use it about 5-10 times a match.
Uhh, I disagree... I feel as if you're being negative. It's definitely not a move that you can just toss out and expect it to do anything with but its actually great in advantage. My main use with it probably is punishing bad recoveries or if my opponent uses his double jump on stage.Dragon Rush does almost all of those except with a much better risk/reward ratio.
With Flare Blitz even if you do hit them you still get a lot of damage for it. If you fail, which is likely, you are pretty much done for. It is a terrible move that is very rarely useful. It's way too weak compared to its risks.
Against good players using it once a match for other than recovery is pushing it and Dragon Rush wins the recovery game too because you don't get damage for no reason.
Wow you just nailed it right there. This is exactly how I think, I just suck a writing well unlike you to explain it.Does anyone know off-hand how much damage Flare Blitz does to each party on hit? I always feel like Flare Blitz is worse to hit with than normal moves if Flare Blitz won't kill since it doesn't feel like the total change to the damage (damage opponent took minus damage Charizard took) is all that good for how slow and unsafe the move is, and that's the main reason I see Flare Blitz as a pretty bad move. If Flare Blitz won't kill and I could hit with it, why would I even want to instead of run up grab or something like that? Blast Burn is that way too, but at least Blast Burn kills very early and has percent ranges where it pays off massively because of that while Flare Blitz's kill percents seem roughly in line with Charizard's other power moves.
And yeah, Dragon Rush is just the best because it's the fastest, the safest, and it doesn't self-damage so you can just look at all of the damage it does as "real" damage. Dragon Rush is also the best for recovery; it's a solid move.
This is not considering the damage you take from armoring a move with it, which is the reason you want to use the move in the first place. Considering the move can tank hits up to 14% means you can take 23% while your opponent takes 19%. What an amazing move!It's 9% to Charizard on hit and 19% to the opponent. So it gives the same percent lead as forward tilt.
It's sort of sad when you think of it that way.
Those are all very good moves. Flare Blitz doesn't even compare to any of them. Bair is one of the most long ranged and deadlies aerials in the game, same can be said for Uair, it's stupid strong. Dair is one of the best spikes in the game and Fsmash is stronger than Blitz and has invincibility instead of armor.I am certain Flare Blitz is better than Bair, Uair, Dair and Fsmash... and arguably some others.
I would say Jab and Usmash are our best moves, but Charizards moveset is pretty well balanced, only Uthrow is useless.Dragon Rush is actually Charizard's best move. It's so good that it had to get nerfed in the last update.
I still think Flare Blitz is a good move but the only time I'd pick it over Dragon Rush is against Mega Man and maybe Luigi.
Jab is good but the little hit stun on the first hit means opponents can sometimes block the rest of the combo. I'm not sure how the move works, if you go into training mode and try the Jab sometimes it says it's a 3 hit combo but sometimes it's a 2 hit combo?I would say Jab and Usmash are our best moves, but Charizards moveset is pretty well balanced, only Uthrow is useless.
The problem is, all of those moves, despite their power, are extremely difficult to land and very punishable. Despite being weaker, I think Nair and Fair are better moves to use than those aerial attacks most of the time just because they are safer.Those are all very good moves. Flare Blitz doesn't even compare to any of them. Bair is one of the most long ranged and deadlies aerials in the game, same can be said for Uair, it's stupid strong. Dair is one of the best spikes in the game and Fsmash is stronger than Blitz and has invincibility instead of armor.
Jab and Usmash are both excellent moves, the latter especially on Battlefield. However the more I play Charizard, the more I think Flamethrower is his single best move, due to its awesome utility in zoning, covering landing, and edgeguarding, and it is also safe on both shield and spot-dodge. Seriously, I estimate that around 40% of the damage I deal in a typical 1 VS. 1 with Charizard comes from Flamethrower. Charizard would never be as good as he is without this move, and in fact, due to the fact that Charizard's throws have pretty much no other forms of follow-ups, I'd argue that Charizard's ability to Fthrow/Bthrow someone off-stage and then edgeguard them with Flamethrower contributes immensely to solidifying his grab/throw game.I would say Jab and Usmash are our best moves, but Charizards moveset is pretty well balanced, only Uthrow is useless.
Dragon Rush is much better as a recovery move. No self damage and it's less laggy.Charizard's horizontal recovery is spectacular with Flare Blitz. Other than recovery, I use it as a punish tool. After an opponent misses a tech or uses a move with end lag, Flare Blitz is a great option. You may also read opponents with it (great for reading rolls!) , but like others have said it's rather punishable. I use it probably around ~7 times per match.
Dragon Rush is much better as a recovery move. No self damage and it's less laggy.
Using Flare Blitz 7 times per match is about 7 times too much. You should be more careful with the move because when you face opponents who are very familiar with the move you are going to have a bad time.
Got it. I'll give Dragon Rush a try when I'm not feeling too lazy to unlock customs... haha. Are there any other customs that are better than 'Zard's default? They all look a bit iffy to me, but I'm curious on other's opinions. Thank you!Dragon Rush is much better as a recovery move. No self damage and it's less laggy.
Using Flare Blitz 7 times per match is about 7 times too much. You should be more careful with the move because when you face opponents who are very familiar with the move you are going to have a bad time.
Give Dragon Rush a try and then decide for yourself. I believe you will end up choosing Dragon Rush.Got it. I'll give Dragon Rush a try when I'm not feeling too lazy to unlock customs... haha. Are there any other customs that are better than 'Zard's default? They all look a bit iffy to me, but I'm curious on other's opinions. Thank you!