Flamingo
Smash Lord
Yes. Unless you land cancel a Nair or Bair. But that doesn't applyto what you are talking about, cause Sheik would be in the air... So yes, it is the shortest lasting aerial.Is F Air Shiek's shortest lasting aerial? If so this would be an additional reason to DI with F Air.
(Neutral Air
HIT: 2
END: 44 {31}
LAND: 15
Forward Air
HIT: 5
END: 28 {14}
LAND: 15
Back Air
HIT: 3
END: 41 {32}
LAND: 12
Up Air
HIT: 4
END: 42 {29}
LAND: 30
Down Air
HIT: 14
END: 54
LAND: 38)
Cite - Ankoku's Frame Data thread.
I have also been wondering what the best Smash DI (I think that's what it's called) for Sheik would be. I have contemplated Dair, cause it seems like it cancels momentum quickly (Upward momentum) But I can't get myself in the habit of doing it... because we aren't supposed to ever use Dair... its a pretty crap move. Anyways.. Unless I am horribly wrong about the Dair cancelling vertical knockback, which I very well could be, it looks like fair is the best bet otherwise though.
Can anyone confirm which DI is better? Is it situational? If there's another thread on this, sorry in advance... but a little discussion couldn't hurt.