Mogisthelioma
Smash Master
Nintendo, when they decide to do something, will never change it even if the community dislikes it. I hate to say it, but it seems like getting a designated for fun/for glory mode back is too big of an overhaul for Nintendo to care. But that doesn't mean the community cant voice their opinion about it.
Below I have several ideas that would make the GSP system easier, less confusing, and to make the online less hectic. Each point is divided into spoilers for your convenience. When you're done reading each point, please click on the poll above if you agree with said point. If you have any other ideas or advice, feel free to mention them in the replies. If you support this list, please consider expressing your support below!
So what do you think? If you agree, remember to say so in the poll and feel free to express your support below! If you have any other ideas or advice, make sure to let me know and I'll gladly include them in the list if I think it would make for better online.
Below I have several ideas that would make the GSP system easier, less confusing, and to make the online less hectic. Each point is divided into spoilers for your convenience. When you're done reading each point, please click on the poll above if you agree with said point. If you have any other ideas or advice, feel free to mention them in the replies. If you support this list, please consider expressing your support below!
I know this sounds a bit salty, but it also makes sense. The purpose of GSP is to track the player's skill. The higher your GSP, the more skilled you are. But losing a game does not make me less skilled. Tell me, when has losing a game instantly made you worse at something? It only means that your opponent was better than you. Losing any GSP at all is almost pointless; it punishes you for losing despite being meant to track your score. Not to mention the horrendous amounts of GSP you can lose from a single match never equal the amount you'll gain after. It doesn't have to be that you lose no GSP at all, but certainly not the ridiculous amounts you can lose today. Losing over 800K GSP makes zero sense. You shouldn't lose more than 5-K-75K GSP from one match.
Isn't it annoying how you constantly have to work harder and harder to get to Elite? Imagine how much easier it would be if Nintendo decided that after you reach a certain skill level, "You're good, period." Instead of the robust, ever increasing requirements for Elite, it would be less confusing and less stressful to know that you have a certain goal to meet for Elite rather than whatever the hell we have.
This is super annoying. have you ever gone to Elite Smash and seen one or more of your fighters no longer highlighted? The game punishes you if you don't play fighters for too long. After you're Elite with enough fighters, it becomes tough to maintain them all as well as get Elite with others more. The game shouldn't punish you if you want to take a break from using one fighter online, and it doesn't make you any worse with that fighter.
This is the one you've all ben waiting for. It's super annoying how even in Elite Smash you can get that one little kid who wants to play with items, on a normal stage, a free for all, etc. More severe rule should be omitted from being grouped with others even if it means it takes a bit longer to find a match. People with items, normal stages (with or without stage hazards), stamina battles, KO fest, free for alls, etc. should never be paired with anyone who wants a stock match on a normal stage or without stamina or a 1v1, etc. Less affective changes like Battlefield form, stock count/time limit (unless it's something like 1 stock or only 3 minutes, because that's ridiculous too) should be considered second but also considered more than they currently are. Remember how in Smash 4 we never had to worry about playing with items, landing in a free for all, or playing one stock matches? Now we do, and it's time we changed that.
Unless an option to do this already exists, it would be nice if I could play in a casual GSP-less match as fighters I'm Elite with if I don't want to worry about losing GSP and getting kicked out of Elite Smash.
The game has a pre-set GSP for you but only for fighters you haven't used. Once you pick up a fighter that goes away. This idea coincides with the notion that there should be a set amount of GSP required for Elite. Whatever your starting GSP is, it shouldn't be more than about 500K GSP less than the GSP for Elite, and I should gain between 40K to 75K GSP each game so it shouldn't take more than 7-10 games to get to Elite and not the ridiculous amount it requires now (also assuming that you don't lose much or any GSP at all per match).
So what do you think? If you agree, remember to say so in the poll and feel free to express your support below! If you have any other ideas or advice, make sure to let me know and I'll gladly include them in the list if I think it would make for better online.
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