meleebrawler
Smash Hero
Would also like to say that Zelda's smashes are not that slow, only usmash is very punishable but that's because it lasts long.Salutations My lovely/handsome Zelda mains.
As a devout Pit main since the release of Sm4sh for WiiU, and a secondary user of Zelda for about two months, I figured id insert my two cents for this here matchup.
So we have the strong, independent princess, who don't need no man, in one corner; and everyone's favorite, floor ice cream eating, flightless angel in the other.
Pits strenghs:
-great long range dash game(arguably one of the rosters best)
-great long range projectile
-powerful grabs with guaranteed combo follow ups at low percents
-powerful side B with light armor
-fast powerful smash attacks with low startup lag
-multiple jumps, long range recovery, difficult to gimp
Pits weaknesses:
-predictable, punishable recovery options
-high ending lag on smash attacks, making them very punishable
Zelda strenghs:
-fast powerful down/up tilt
Powerful long range, and close range projectiles
-projectile shield, and spacing tool
-plenty of gimping, and edge guarding tools
-recovery with hitbox(powerful out of shield option)
Zeldas weaknesses:
-slow, punishable smash attacks
-light, and floaty
-limited recovery options
Pit favors from using arrows, and forcing the opponent to approach him, and the capitalizing on his/her mistakes, and punishing them. This option is impossible due to Zeldas neutral b. Pits arrows have enough startup, and ending lag that zelda can use nayrus love freely without worry., completely removing any chances of pit zoning her.
On the other hand, with zeldas dins fire, so long as she uses good spacing, zelda can zone pit decently. Pits only options are to shield, spot dodge, and use his orbitars(down b), but with so much ending lag, pit can be left wide open for a well time attacke from zelda
Right, so on to the neutral game. Pit is notorious for having a really good grab game, so when his zoning option is impossible, hes going to be the one who trys to approach. Pit getting a successful grab can result in some guaranteed combos that can rack up percentage, and with her floatiness, zelda becomes s joy to juggle(wow, that sounded dirty). Zelda has little options to avoid getting juggled iif she gets knocked into the air. She can spot dodge, and use her neutral b, but that can become predictable. She may get away with it once, but after that pit will anticipate it, and wait in his shield. Using a dash attack, pit can knock zelda into the air at the perfect angle for low percent follow ups.
Zelda herself also has a few low percent follow ups with a down throw, however with proper DI, pit wont have to worry about this for long. Zelda has very limited options when approaching pit. Her dash attack with its ending lag puts her in the perfect position to be punished with a grab(though we could say likewise about pit). Zelda, aerial approach options are also unusable, with all of them having high amounts of ending lag, and small hitboxs..
Offstage, pit is going to have a much easier time gimping zelda. With the ability to pelt her from long ranges with arrows. Zelda can try using Nayru, but with her linear recovery, she'll need to mind the distance between her, and the edge of the stage. Pit also can have any easy time gimping zelda with a forward air, or a spike, with both of the having relatively low ending lag
Zelda wont be able to do much to gump pit, with multiple jumps, and a long range recovery. She can use dins fire, but pit can avoid it via fast falling/air dodging, and then recover. However, if zelda is patient, and has good timing, she can spike pit while hes in his up b animation. She can also do the same, if she notices him recovering with side b alot. Remember, pits hurt box is on his head during his side B, zelda needs to remember that.
As far as K.O.ing goes if gimping is out of the question. Pit has quick smash attacks, his forward smash is quick, and powerful, being able to KO early by the ledge. Pit also has his disjointed up smash, with a long horizontal hitbox, nd one in front of him to pull Elda in, if she is facing him. Zelda also needs to be wary of pits side B, which is very lethal when pit is in rage. He will most likely catch her with it after an unsafe landing. Shield, and punish.
Zelda has powerful smash attacks of her own, but with high lag, she'll need to be more sparring in her use of them. She has phantom slash, using it quickly, especially in an edge guard attempt will catch pit of gaurd, but again, when he anticipates it, he can easily make zeldas life a nightmare. Pit CAN deflect the ohantom, remember that. One of zeldas easiest kill options is Up b out of shield, or spot dodge, after pit attempts a grab, dash, or side b.
Conclusion:
Zelda can be a tricksy princess. She has potent mixup, and can give Pit a run for his money if he gets cocky. Her powerful smash attacks, and aerial punishes can make pit very terrified of making any mistakes. However, if the pit is skilled, he can can read zelda like a children's book. Pit has an easy time juggling zelda, and racking up quick damage, and with little options to stop him, zelda has to heavily predict pit if she is to avoid getting hit
My verdict:
I give this matchup to pit hands down.
Pit simply has too many tools to deal with zelda. He wint give her any breathing room, and will be constantly applying pressure by being in her face. With his ability to KO her early due to her floatiness, and lightness, pit, if he is patient, and knows the matchup, wont have a hard time countering zeldas every move. With disjointed hitboxs, and low lag moves, pit out maneuvers zelda, as she has much slower attacks.
Final verdict:
70:30 pits favor
If you think I missed something, please let me know, thank you.
Fsmash has startup but the endlag is very low making it very safe on shield (Pit, by contrast, should be getting punished
every time his fsmash is blocked). And dsmash is fast in every sense.
Pit's reflectors are slow and cumbersome making them unsuited to reflecting the relatively close-range
Phantom unless she charges it longer than she should.