Macchiato
Smash Hero
70-30Actually, I HAVE been wondering, what would you score the MU at?
the only match up of Zelda's that i would put 70-30
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
70-30Actually, I HAVE been wondering, what would you score the MU at?
Ok, its so hard to approach him. I have trouble approaching him most. His moves are less laggy than links. His kill moves are more reliable and he has a kill throw. He's so fast like how do you even catch him. All his projectiles are faster than Farore's Wind. He actually has kill combos and idk I juts have more trouble with him than anything else. Yes we can gimp him but we could gimp pre-patch diddy and that didn't stop the MU ratio from being around 35-30:65-70.how the heck is Toon Link 30:70? He has projectiles (and none of them kill). Big deal. Shield and walk past them or Nayru's if you think it's safe. His range isn't even that good. He has almost as much landing lag from aerials as us. He's rather easy to gimp. Macchi I really need to hear your explanation on this because I can't even see it being 30:70 in Brawl, much less this game.
Zelda can't approach any character though...that's a universal problem. Only his tilts are faster, but none of them kill early like Link's do. His nair and bair are actually more laggy than Link's bc they aren't kicks. Yes his kill moves are more reliable. His grab is slow and not very hard to react to. He isn't even that fast, if you can keep up with Sonic, Falcon, Palutena, etc, then you can keep up with him. All of his projectiles are not faster than FW. I just tested and Zelda can FW him out of everyone of his projectiles except for bombs.Ok, its so hard to approach him. I have trouble approaching him most. His moves are less laggy than links. His kill moves are more reliable and he has a kill throw. He's so fast like how do you even catch him. All his projectiles are faster than Farore's Wind. He actually has kill combos and idk I juts have more trouble with him than anything else. Yes we can gimp him but we could gimp pre-patch diddy and that didn't stop the MU ratio from being around 35-30:65-70.
Why I secondary ZSSi think Toonie is just the bane to Macchiato's Zelda. at least we know her Zelda's weakness now
Wait, I thought Tink was a 45:55 in his favour, not ours.OP has been updated with all matchups discussed in this thread, so check them out Gurls and see if there's anything i should add/remove/change. the few outlier matchups from other boards i should be posing later this weekend.
oops lol, numbers are backwards will fix. Zamus additional info is more of a joke but I will put (not recommended) and add dsmash to that sectionWait, I thought Tink was a 45:55 in his favour, not ours.
There is no way in hell that we have the upper hand in that MU.
Unless you're doing what I think you're doing. Even still, we shouldn't troll people with the main post. People who're just passing by or those who just check the main post every now and then may get confused.
Also, regarding the ZSS additional info, I'd highly suggest NOT using Dtilt to try and clank with Paralyser. It's inconsistent if it even works at all. Use D-Smash instead.
Just sass 'emACTUALLY, I was making that full (Well, WIP) MU sheet like I was mentioning earlier, and I show and told it with a few other Zeldas at one point and then a bunch of them that missed MU discussions added in their scores and it changed a few of them. (To...probably slightly more accurate scores...I guess...) anyways I wanted to share it here like I meant to!
Right now I only have the third row here since we wouldn't need the next rows for weeks.
|
Character |||||||||
Score | 45:55 | 45:55 | 35:65 | 45:55 | 40:60 | 50:50 | 50:50 | 45:55 | 50:50 Character |||||||||
Score | 35:65 | 45:55 | 35:65 | 45:55 | 35:65 | 50:50 | 40:60 | 55:45 | 35:65 Character |||||||||
Score |
As i'm sure you could guess, a bunch of the pessimistic gorls shed their votes before I releaseT this, as multiple scores were lowered...
ALSO, I did go and tell the Pits and D.Pits about our discussion, SMH no one came over...
We have no evidence/argument to suggest anything otherwise. Peach's pressure game > us despite its & we have almost nothing to punish her with when she starts spacing her aerials on our shield. Plus her Float & her Parasol make it p hard to edgeguard her (it isn't impossible though).omg why is peach a 35-65...
When me & @ EOE play each other, we both agree Peach beats Zelda quite hard. His Peach is pretty damn good.@ Macchiato Idk, maybe I need to play more Peaches. I can imagine it being a lot harder when playing someone who actually mains Peach and makes use of her ridiculous mixups. It felt like 45:55 when fighting you, but you don't main Peach soooo I'd like to play someone who actually mains her before giving a score
I main peach... now@ Macchiato Idk, maybe I need to play more Peaches. I can imagine it being a lot harder when playing someone who actually mains Peach and makes use of her ridiculous mixups. It felt like 45:55 when fighting you, but you don't main Peach soooo I'd like to play someone who actually mains her before giving a score
Out of curiosity, does EOE actually have a score number? Or is it more like you're both like "Yeah, Petch stomps Zelderp kinda badly."When me & @ EOE play each other, we both agree Peach beats Zelda quite hard. His Peach is pretty damn good.
wow i was going to tell them T.TShameless plug: right now Mii Swordfighter is discussing the Zelda MU. Feel free to contribute whatever you know about the elusive butterknife fighter.
I may sweep over your OP and clean the MU number colors up a biT if you don't mind, since the colors aren't consistent throughout the numbers.Match up thread is now completely up to date, scores have been altered to match @ BJN39 chart. if no activity by tomorrow afternoon we may just move on from Dark/Pit discussion to the next matchup.
again if anything is missing/unclear,couldbeadded let me know gurls.
Both their reflectors (not sure how the arm interacts with phantom tho) are rather slow and punishable in close range.I'm not sure how to score this MU. I'm pretty sure the Pits strength is in punishing and baiting slow, unsafe moves. We have a bunch of slow, unsafe moves. Zoning is a bad idea, because they can out-zone. Spacing seems really tricky because they have disjoints out the wazoo. They can reflect the phantom (I believe?). We can't really do any close pressure because it's Zelda. Edge guarding is tricky because they have multiple jumps and good recovery overall. I guess the only viable option is to punish the punisher and create frame traps.
Nah we edgeguard him quite easily. It's just that if we're going for the Dair we really need the sweetspot. Outside of that it shouldn't be too hard really since he has no active hitbox on his UpBI'm not sure how to score this MU. I'm pretty sure the Pits strength is in punishing and baiting slow, unsafe moves. We have a bunch of slow, unsafe moves. Zoning is a bad idea, because they can out-zone. Spacing seems really tricky because they have disjoints out the wazoo. They can reflect the phantom (I believe?). We can't really do any close pressure because it's Zelda. Edge guarding is tricky because they have multiple jumps and good recovery overall. I guess the only viable option is to punish the punisher and create frame traps.
dont alter the Zorldo matchup though, that's a special oneI may sweep over your OP and clean the MU number colors up a biT if you don't mind, since the colors aren't consistent throughout the numbers.
IT IS NOT 70:30Salutations My lovely/handsome Zelda mains.
As a devout Pit main since the release of Sm4sh for WiiU, and a secondary user of Zelda for about two months, I figured id insert my two cents for this here matchup.
So we have the strong, independent princess, who don't need no man, in one corner; and everyone's favorite, floor ice cream eating, flightless angel in the other.
Pits strenghs:
-great long range dash game(arguably one of the rosters best)
-great long range projectile
-powerful grabs with guaranteed combo follow ups at low percents
-powerful side B with light armor
-fast powerful smash attacks with low startup lag
-multiple jumps, long range recovery, difficult to gimp
Pits weaknesses:
-predictable, punishable recovery options
-high ending lag on smash attacks, making them very punishable
Zelda strenghs:
-fast powerful down/up tilt
Powerful long range, and close range projectiles
-projectile shield, and spacing tool
-plenty of gimping, and edge guarding tools
-recovery with hitbox(powerful out of shield option)
Zeldas weaknesses:
-slow, punishable smash attacks
-light, and floaty
-limited recovery options
Pit favors from using arrows, and forcing the opponent to approach him, and the capitalizing on his/her mistakes, and punishing them. This option is impossible due to Zeldas neutral b. Pits arrows have enough startup, and ending lag that zelda can use nayrus love freely without worry., completely removing any chances of pit zoning her.
On the other hand, with zeldas dins fire, so long as she uses good spacing, zelda can zone pit decently. Pits only options are to shield, spot dodge, and use his orbitars(down b), but with so much ending lag, pit can be left wide open for a well time attacke from zelda
Right, so on to the neutral game. Pit is notorious for having a really good grab game, so when his zoning option is impossible, hes going to be the one who trys to approach. Pit getting a successful grab can result in some guaranteed combos that can rack up percentage, and with her floatiness, zelda becomes s joy to juggle(wow, that sounded dirty). Zelda has little options to avoid getting juggled iif she gets knocked into the air. She can spot dodge, and use her neutral b, but that can become predictable. She may get away with it once, but after that pit will anticipate it, and wait in his shield. Using a dash attack, pit can knock zelda into the air at the perfect angle for low percent follow ups.
Zelda herself also has a few low percent follow ups with a down throw, however with proper DI, pit wont have to worry about this for long. Zelda has very limited options when approaching pit. Her dash attack with its ending lag puts her in the perfect position to be punished with a grab(though we could say likewise about pit). Zelda, aerial approach options are also unusable, with all of them having high amounts of ending lag, and small hitboxs..
Offstage, pit is going to have a much easier time gimping zelda. With the ability to pelt her from long ranges with arrows. Zelda can try using Nayru, but with her linear recovery, she'll need to mind the distance between her, and the edge of the stage. Pit also can have any easy time gimping zelda with a forward air, or a spike, with both of the having relatively low ending lag
Zelda wont be able to do much to gump pit, with multiple jumps, and a long range recovery. She can use dins fire, but pit can avoid it via fast falling/air dodging, and then recover. However, if zelda is patient, and has good timing, she can spike pit while hes in his up b animation. She can also do the same, if she notices him recovering with side b alot. Remember, pits hurt box is on his head during his side B, zelda needs to remember that.
As far as K.O.ing goes if gimping is out of the question. Pit has quick smash attacks, his forward smash is quick, and powerful, being able to KO early by the ledge. Pit also has his disjointed up smash, with a long horizontal hitbox, nd one in front of him to pull Elda in, if she is facing him. Zelda also needs to be wary of pits side B, which is very lethal when pit is in rage. He will most likely catch her with it after an unsafe landing. Shield, and punish.
Zelda has powerful smash attacks of her own, but with high lag, she'll need to be more sparring in her use of them. She has phantom slash, using it quickly, especially in an edge guard attempt will catch pit of gaurd, but again, when he anticipates it, he can easily make zeldas life a nightmare. Pit CAN deflect the ohantom, remember that. One of zeldas easiest kill options is Up b out of shield, or spot dodge, after pit attempts a grab, dash, or side b.
Conclusion:
Zelda can be a tricksy princess. She has potent mixup, and can give Pit a run for his money if he gets cocky. Her powerful smash attacks, and aerial punishes can make pit very terrified of making any mistakes. However, if the pit is skilled, he can can read zelda like a children's book. Pit has an easy time juggling zelda, and racking up quick damage, and with little options to stop him, zelda has to heavily predict pit if she is to avoid getting hit
My verdict:
I give this matchup to pit hands down.
Pit simply has too many tools to deal with zelda. He wint give her any breathing room, and will be constantly applying pressure by being in her face. With his ability to KO her early due to her floatiness, and lightness, pit, if he is patient, and knows the matchup, wont have a hard time countering zeldas every move. With disjointed hitboxs, and low lag moves, pit out maneuvers zelda, as she has much slower attacks.
Final verdict:
70:30 pits favor
If you think I missed something, please let me know, thank you.
Her nair combos are gaurenteed on him. It effects him too. Gorl his recoveries dont have a hitbox, she can litarally dair so easily. So he has jumps hes still gimpable. Power of flight is very gimpable. The arrows dont mean much. They don't kill her when she recovers.You really need to calm down milkshake child.
Have fun trying to hit pit with the dair.
Pit has multiple jumps, and two methods of recovery. Giving him much more mix up options as opposed to zelda
No, she doesn't have combos against pit. As stated above, pit is a multi jumper, so anything zelda tries, pit can get out of with relative ease.
He's not easily punished if he knows the matchup. Also stated above.
As with the dair, have fun trying to hit that repeatedly. Its not useless, and it certainly isn't unreliable, but its a one trick pony, and once pit abticipates it, it's next to impossible to pull off.
Zelda can be gimped, she's vulnerable during the beginning of the animation.
Did you even read my post?
I know you like zelda, and you want to think she's strong against pit, but in my honest opinion, she just doesn't have the tools to win the MU.
Sigh. I guess i have to show you the hard way, aren't i?Her nair combos are gaurenteed on him. It effects him too. Gorl his recoveries dont have a hitbox, she can litarally dair so easily. So he has jumps hes still gimpable. Power of flight is very gimpable. The arrows dont mean much. They don't kill her when she recovers.
Have you played on non-for glory zelda before? Try playing @ S.F.L.R_9 or @ Gay Ginger
Its like even at worst lol
I can't play atm but I have tournament results to prove that ik what im sayingSigh. I guess i have to show you the hard way, aren't i?
Go ahead and drop you NNID, and i can easily show you how much she gets destroyed in this matchup