Details!
Address:
55136 Lori Lane
Mishawaka, IN 46545
Call: (574)286-9286 if lost
Arrive/Registration at 11:00 AM.
11:00-12:00 - Brawl+ Practice Time and/or Lunch
12:00-2:00 - Melee Pools
2:00-4:00 - Melee Brackets
4:00-6:00 - Brawl+ Pools
6:00-7:00 - Dinner
7:00-9:00 - Brawl+ Brackets
9:00-12:00 - Melee/Brawl+ Doubles TBD
Entry Fees are $10 for all tournaments.
Schedule may change depending on attendance.
Melee Rules:
Singles/Teams shared rules
4 stock, 8 minute time limit
All pools matches are best of 3
No Items
Each person/team may knock out one stage for the entire set.
Both players may agree to an initial stage.
No stage may be played more than once per set.
Stupid Ignatius Rule: If you wish to have the game paused, you must request that your opponent do it, otherwise he has the choice to restart the round on a level of his choice. This rule does not apply to sudden obstructions and catastrophes. Please just be smart with each other.
FoD is turned off in teams due to frame-rate reduction.
Advanced Slob Picks - The loser of a match picks the next stage to play, then the winner picks their character, followed by the loser picking their character.
A double blind character pick can be called at any time with your pool captain.
At the end of time, ties are broken by lives/percentages
Team Attack is ON
Stage list
Random stages - Final Destination, Pokemon Stadium, Dreamland, Yoshi's Story, Fountain of Dreams
All others open for counterpicks.
Stages banned: MKI, Venom, Yoshi’s Island, Big Blue, Flatzone, Icicle Mountain, Hyrule Temple, Fourside, Brinstar Depths, Termina, Onett, Peach's Castle, and Yoshi's Island 64
Brawl+ Rules
Singles/Teams shared rules
3 stock, 6 minute time limit
All matches are best of 3, finals best of 5 (or 3 depending on time)
No Items
Each person/team may knock out one stage for the entire set.
Initial stage will be determined by agreement or stage strike.
No stage may be played more than once per set.
Stupid Ignatius Rule: If you wish to have the game paused, you must request that your opponent do it, otherwise he has the choice to restart the round on a level of his choice. This rule does not apply to sudden obstructions and catastrophes. Please just be smart with each other.
Advanced Slob Picks - The loser of a match picks the next stage to play, then the winner picks their character, followed by the loser picking their character.
A double blind character pick can be called at any time with your pool captain.
At the end of time, ties are broken by lives/percentages
Team Attack is ON
Stage Strike System
Initial Stages: Battlefield, Final Destination, Smashville, Yoshi's Island, Castle Siege, Delfino, Halberd, Lylat Cruise, Pokémon Stadium 1
Counter: Brinstar, Corneria, Distant Planet, Frigate Orpheon, Green Hill Zone, Jungle Japes, Luigi's Mansion, Pictochat, Pirate Ship, Pokémon Stadium 2, Rainbow , Cruise, Yoshi's Island (Pipes), Green Greens, Mario Circuit, Onett
Current list of Brawl+ codes:
Hitstun - 8%
This is a code that allows for just a bit more punishment off of initial attacks. It is a definite buff to offense. We didn't want to push it too high or the combos may be excessive.
Auto L-Cancel
This reduces lag on attacks, and makes it a bit more feasible to go on the attack.
No delay on Edge Grab
This is a buff to edgeguarding, and allows for an instant drop off the ledge. Oddly enough, it cancels your invulnerability, giving you the choice to either wait for the Brawl timer to expire and keep your invunerability or to immediately drop and lose it.
No tripping
Duh.
Reduced Stale Moves
The code we will post is a small reduction of stale moves. As a concept, stale moves is a poor mechanic that, instead of giving the player balanced options, the developers simply chose to force you to change your moves by drastically reducing their power. While it's a poor mechanic, it always has been a part of Smash on some level, so it was only reduced.
RAWRizard
Selecting a Pokemon will now cause you to keep it the entire battle, with no tiredness. Selecting pure Pokemon Trainer will keep him as normal.
No auto-sweetspot ledges
This is great in every way. It takes skill to recover and also gives you the option to come over the top of the stage if you want.
File with codes (Click arrow for link to post):
Address:
55136 Lori Lane
Mishawaka, IN 46545
Call: (574)286-9286 if lost
Arrive/Registration at 11:00 AM.
11:00-12:00 - Brawl+ Practice Time and/or Lunch
12:00-2:00 - Melee Pools
2:00-4:00 - Melee Brackets
4:00-6:00 - Brawl+ Pools
6:00-7:00 - Dinner
7:00-9:00 - Brawl+ Brackets
9:00-12:00 - Melee/Brawl+ Doubles TBD
Entry Fees are $10 for all tournaments.
Schedule may change depending on attendance.
Melee Rules:
Singles/Teams shared rules
4 stock, 8 minute time limit
All pools matches are best of 3
No Items
Each person/team may knock out one stage for the entire set.
Both players may agree to an initial stage.
No stage may be played more than once per set.
Stupid Ignatius Rule: If you wish to have the game paused, you must request that your opponent do it, otherwise he has the choice to restart the round on a level of his choice. This rule does not apply to sudden obstructions and catastrophes. Please just be smart with each other.
FoD is turned off in teams due to frame-rate reduction.
Advanced Slob Picks - The loser of a match picks the next stage to play, then the winner picks their character, followed by the loser picking their character.
A double blind character pick can be called at any time with your pool captain.
At the end of time, ties are broken by lives/percentages
Team Attack is ON
Stage list
Random stages - Final Destination, Pokemon Stadium, Dreamland, Yoshi's Story, Fountain of Dreams
All others open for counterpicks.
Stages banned: MKI, Venom, Yoshi’s Island, Big Blue, Flatzone, Icicle Mountain, Hyrule Temple, Fourside, Brinstar Depths, Termina, Onett, Peach's Castle, and Yoshi's Island 64
Brawl+ Rules
Singles/Teams shared rules
3 stock, 6 minute time limit
All matches are best of 3, finals best of 5 (or 3 depending on time)
No Items
Each person/team may knock out one stage for the entire set.
Initial stage will be determined by agreement or stage strike.
No stage may be played more than once per set.
Stupid Ignatius Rule: If you wish to have the game paused, you must request that your opponent do it, otherwise he has the choice to restart the round on a level of his choice. This rule does not apply to sudden obstructions and catastrophes. Please just be smart with each other.
Advanced Slob Picks - The loser of a match picks the next stage to play, then the winner picks their character, followed by the loser picking their character.
A double blind character pick can be called at any time with your pool captain.
At the end of time, ties are broken by lives/percentages
Team Attack is ON
Stage Strike System
Initial Stages: Battlefield, Final Destination, Smashville, Yoshi's Island, Castle Siege, Delfino, Halberd, Lylat Cruise, Pokémon Stadium 1
Counter: Brinstar, Corneria, Distant Planet, Frigate Orpheon, Green Hill Zone, Jungle Japes, Luigi's Mansion, Pictochat, Pirate Ship, Pokémon Stadium 2, Rainbow , Cruise, Yoshi's Island (Pipes), Green Greens, Mario Circuit, Onett
Current list of Brawl+ codes:
Hitstun - 8%
This is a code that allows for just a bit more punishment off of initial attacks. It is a definite buff to offense. We didn't want to push it too high or the combos may be excessive.
Auto L-Cancel
This reduces lag on attacks, and makes it a bit more feasible to go on the attack.
No delay on Edge Grab
This is a buff to edgeguarding, and allows for an instant drop off the ledge. Oddly enough, it cancels your invulnerability, giving you the choice to either wait for the Brawl timer to expire and keep your invunerability or to immediately drop and lose it.
No tripping
Duh.
Reduced Stale Moves
The code we will post is a small reduction of stale moves. As a concept, stale moves is a poor mechanic that, instead of giving the player balanced options, the developers simply chose to force you to change your moves by drastically reducing their power. While it's a poor mechanic, it always has been a part of Smash on some level, so it was only reduced.
RAWRizard
Selecting a Pokemon will now cause you to keep it the entire battle, with no tiredness. Selecting pure Pokemon Trainer will keep him as normal.
No auto-sweetspot ledges
This is great in every way. It takes skill to recover and also gives you the option to come over the top of the stage if you want.
File with codes (Click arrow for link to post):
Smashboards doesn't allow me to upload GCT files apparently, so it's a DOC file. Rename it to .gct for it to work, lawl.