Mith_
Smash Champion
I got Link, then Ganon 0.o
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I disagree with some things you said.So according to you, ZSS has the following attributes:
- Mid-Low/Don't care about Tiers
- Racks damage fast
- Likes to use projectiles
- Better on stage than off stage
- Single recovery option
- attacks fast
It's true she does attack fast, and rack damage well, and is around mid-tier.... but the rest is completely wrong
- ZSS is better in the air for the most part, and she has a good off-stage game as well
- She only has one projectile and it is mediocre at best... she just has a lot of long-ranged melee attacks
- She has one of the most diverse recoveries in the game, with 3 of her specials actively aiding in recovery, and you can wavebounce her neutral to help even move.
I dunno if any other characters are completely off base like this, but you might want to check
These are the questions I have issues with:I disagree with some things you said.
While it's true that she doesn't use projectiles often in a strict sense, her side b is something that I would call a pseudo projectile. I mean this in that someone who would prefer projectiles would like this move whereas someone who would like melee attacks would prefer something else.
As far as recovery goes, she generally has one course of action that is strictly better than others. Someone like jiggs, MK, or ROB would usually have 2 or 3 routes that are fine at any given time. While she isn't as limited as marth, if I were to classify her, it would be as a single recovery in any given situation.
Lastly, her air game has no relevance to onstage/offstage. She is better onstage than offstage, though she's not gonna get gimped or anything. Look at marth if you want something similar that was classified the same way.
Feel free to disagree. I obviously have no idea what I'm talking about. or maybe I do.
Q3. She does have a projectile, it's mediocre, and doesn't come into her game a whole lot. You can call side-B a projectile if you want.... and if you do than i may give you this question.Question 3
A: I like projectiles
B: I like hand to hand combat
Question 4
A. I like a character who’s better on the stage than they are off of it
B. I like a character that is better off the stage than most, even if it means sacrificing some stage presence.
Question 5
[/SIZE]If you answered A to the last question:
Part1.
A. I like having more than one recovery option
B. I don’t mind having only one recovery option because devoting multiple moves to recovery takes away moves I could be killing someone with.
Part 2
If you answered B to the last question THAN THIS IS YOUR FINAL QUESTION:
A. My priority is to cover a large distance with my recovery/up B
B. My priority is to be very hard to gimp while recovering.
I can normally get 2 hits (jump out>hit>jump>hit), Then down-B or tether backQ3 we agree on.
Q4 I can understand where you're coming from on the basis that she does a decent job edgeguarding. The only thing I don't like about her offstage game is that she gets exactly one chance to hit before she has to retreat back to the edge or stage.
Q5 I disagree with your analysis. She only has one good option at any given point. I know she can recover with different moves in different ways. However, the only time she can really use 2 different moves effectively is when she's about horizontal with the edge within the range of the down b getting to the stage. And one option will be better than the other if the opponent is near enough to do any edgeguarding, if they're not on the edge already.
In other words, though she seems to have multiple options, she really only has one at any given time in the same way that fox does.