PND
Smash Champion
Yeah, once complete feel free. Share the knowledge.
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I don't think is completely is because rest comes out in 1 frame, not two. This is based off melee but it should be the same. It was meant to come out immediately.I'll post some more matchups tomorrow. Next is Luigi.
**** you Weegee.
EDIT: Two things.
A) The metagame thread should be up tomorrow. Far from complete, but we can start discussions.
B) It's P.N.D.,. It stands for Never.
EDIT 2: I updated my frame data topic. Surprisingly, if the information is accurate, dair is the best aerial to use after being hit to regain control. Who knew? I always bair / faired. Feel free to use the data in the guide, Alex, but the credit isn't mine. It's FireMario149's
Lmao. Well it was also supposed to be a good move in melee.I don't think is completely is because rest comes out in 1 frame, not two. This is based off melee but it should be the same. It was meant to come out immediately.
According to the Smash Wiki (done by Smashboards as well), it is 1 frame for a hitbox to pop out.Lmao. Well it was also supposed to be a good move in melee.
That sucks about your power. Good luck about the thread though and I look forward to seeing it.Due to a snowstorm that keeps knocking out my power every 15 minutes or so, I'm going to have to delay putting up the metagame thread and posting my impressions on the missing matchups because every time I start to work on them the power goes out, and I lose what I've been working on.
I hate Canada. <3 Non-Winter Canada, though.
If the power stabilizes for any period of time I'll get them up.
And one of the supposed issues with U-smash is that it absolutely bests most of your moves, like rollout. However, this is a huge plus in some circumstances. A rollout that is quickly turned back and forward again will beat out a Zelda who only anticipates the first attack, causing her to die.A) It can be smash DI'd out of.
B) Learn the range of it. Stay at the edge of the range, you can punish her there with good timing. Dins may be easy to avoid, but it's still pressure, and can still keep you from approaching how would be best. It shouldn't ever hit, but in this matchup that's not its purpose
I play against Zelda all the time. There are counters to her Usmash.
I'm talking about zeldas that don't have down syndrome.And one of the supposed issues with U-smash is that it absolutely bests most of your moves, like rollout. However, this is a huge plus in some circumstances. A rollout that is quickly turned back and forward again will beat out a Zelda who only anticipates the first attack, causing her to die.
Lol, I'm serious. Its a rapage move and so when they U-smash and confident a few times, its time to ****. it only goes once but it can give you that needed kill. Din's fire doesn't really pose that much of a threat to rollout, only her tilts and smashes, which are annoying as hell.I'm talking about zeldas that don't have down syndrome.
Oh, I'm not a theorycrafter. I was just responding to the blatant blindness shown towards them.Uh, nope. We're really not wrong about those at all. I've got tournament experience to help validate those claims, too. In all the tournaments I've went to (major or small) I have NEVER lost a match to either of those characters, much less a set. Seriously, all 2-0 or 3-0 sweeps, and this includes people who are HIGHER on the power rankings than me.
So, I'm not the better player. The players are higher on the PR than me. I've never lost a -match- to them in a tournament setting. And theorycraft completely supports these matchup claims. Now, one person's evidence cannot be used to completely validate or invalidate this due to the anecdotal nature of the evidence involved, so please refute this. How does Ike or Ganon counter us as Jiggs? I would really like to hear your views on this.
Discussion will only further the metagame for our characters, this is not meant to be a standoff or an insult, but please validate your claims. It can only help our characters in the long run.
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Oh, I'm not a theorycrafter. I was just responding to the blatant blindness shown towards them.
For one thing, your strategies against Ike and Ganon are stuck in June and July. There's nothing about how to actually play against them, just "olo they has teh suxorz recoveries, WoP and gimp them". And the videos you have up....ugh. Every Ike and Ganon in those videos sucks balls. It dishonored my eyes.
lawl@your personal experience arguments. Seriously. Lawl.
And for another thing, I never said that they counter you, just that you are seriously misinformed about them.
And on the final note, I seriously suggest that you take it up with the Ike and Ganon boards. Swoops is probably the one you want to talk to for Ganon, and I get the feeling that the Ike boards are going to do Jiggs soon.
Yeah, I'm done.
I agree, those videos are completely outdated. However, the reason our "strategies" are still the same is because they still apply. They are still effective, they still work. We can still weave the same holes in their defense. We have not had to update our metagame because we have not faced a significant threat yet from them. And let's be honest, everyone is still trying to work ways around Metaknight and other top tiers, neither of our communities have really dubbed each other a significant enough threat to focus time into, thus we both are fairly stagnated against one another.Oh, I'm not a theorycrafter. I was just responding to the blatant blindness shown towards them.
For one thing, your strategies against Ike and Ganon are stuck in June and July. There's nothing about how to actually play against them, just "olo they has teh suxorz recoveries, WoP and gimp them". And the videos you have up....ugh. Every Ike and Ganon in those videos sucks balls. It dishonored my eyes.
Why do you think I said anecodotal experience shouldn't matter incredibly? But when that experience is widespread it can indeed be used to craft matchup numbers. I am but one person, and I already admitted that "personal experience" cannot be used on a basis to determine that matchup alone. However these experiences have been completely in line with how the matchups are and how theorycraft points us. This alone gives certain credit to what I have said, but only on a basic level at the moment.lawl@your personal experience arguments. Seriously. Lawl.
I, for one, follow the metagame advancements of all characters. I play Ike, just not competitively, so I'm actually quite well read on all of their advancements, such as Ike's new grab release options. So please, don't come in and bash us under the guise of ignorance, as it is far from the case. In this case, most of the new developments don't work on us due to our light weight and maneuverability in the same vein that most chain grabs don't work on us. Jiggs is fairly unique in that she seems to be the exception to almost any rule. That being said, we are not invincible nor completely immune to these developments, so once they develop further against our character we will be put in the position to defend them.And for another thing, I never said that they counter you, just that you are seriously misinformed about them.
Will do, we're not blind in our judgment. If they can raise serious issues, then yes, the numbers will change accordingly. But this is up to their community to prove it to us, not vice versa. That's how the matchups go, whoever is lower must prove it to the higher.And on the final note, I seriously suggest that you take it up with the Ike and Ganon boards. Swoops is probably the one you want to talk to for Ganon, and I get the feeling that the Ike boards are going to do Jiggs soon.
its not a counterpick. its a stage you get beaten at.can you explain a little better why BF is a counterpick? as long as you stay under the platforms or over them and under your opponent your at an advantage. its easy to poke through them. i slightly dissagree with it.it is dangourus though.
I'm already asking some very notable posters for help and I already got help for Ganondorf matchup. I'm first gonna get help for Ike, Yoshi, and ZSS. Also, I'm gonna include knockback percentage so you know the rough knockback that a move will do. I will also include relative knockback at certain percentages. And I included a warning for metagame: If you are a casual Brawler beware lol.The new update is cool, specifically the decay list. That's awesome, and REALLY helps because I use dash attack to ting everything, so knowing the decay of the move as a percent will really help. Playing Jiggs is like playing with a calculator (that's solar powered but has to be constantly spaced in and out of the sun the avoid being absolutely destroyed by. . . things that handle the sun better? Actually, this is a terrible metaphor. Or an awesome metaphor. I'm not sure yet.) You need to know so many percents and factors.
I think the the character list in the stage section will need some serious debate, though, with strategies for and against every character for each level. Very ambitious and sure to provoke discussion (on this board, assume flaming) and we'll need to hammer it out from there. Perhaps we can get some notable posters from the other character boards to help us with that. Good call, but it'll take some work to do.
I'm on board.
Yes, thank you Xsyven. I will put you in the credits in thanks.WE GOT STICKY!!!! caps
Anytime! Don't hesitate to ask for any sort of help-- especially in the character specific forums!Yes, thank you Xsyven. I will put you in the credits in thanks.
Thank you very much. Judging that you have around the same number of posts as I have and have therefore been here for a while, I take that as a huge compliment. I hope you do start using Jigglypuff againwow! this is definitely the most detailed guide I've seen on any board. Makes me want to start using jiggly againgood job and thanks!