NoVaLombardia
Smash Journeyman
After much complaining on the original thread about lack of updates, and me taking initiative to make a new thread, i asked for support before i would do this... So, here it is.
I will try to look at this thread every day, at most 2 days to see any new findings. Usually I will test specific frames to see when exactly the Super armor is active, but until my finals are over, it ain't happening for now.
TABLE OF CONTENTS:
PLEASE READ ALL SA INFORMATION BEFORE POSTING ANY (what you think to be) NEW INFO.
1. Terms Used:
SA = Super Armor
Flinch = An act of your attack being cancelled by another source of damage that causes
knockback
2. What is Super Armor?
Super armor is a state where during an attack, any attack inflicted upon the super armor holder will not cause them any knockback, allowing the attack to continue. Full damage is still inflicted even though there is no knockback.
3. NoVa's Super Armor Theory
BAM!!! NoVa just got PWNT and this lil theory just got trashed! PROVEN FALSE by Doval
Super Armor List
4. CONFIRMED:
Grabs
-All grabs, including Ganondorf's Side-B, Wario's Neutral-B, and Bowser's Side-B, do NOT have SA frames. Simply put, grabs trade hits with regular attacks. If you miss a grab and get hit on the same frame it would initially grab on, you will get knocked back.
-Video proof by Magus420; http://www.youtube.com/watch?v=GeuXNw5P3G4
-"I don't think I'd really call it true super armor, but when a grab connects, it has the same effect as super armor for that one frame. In other words, I can grab someone and get hit from behind (the person I grabbed was not even attacking), but my character does not flinch if the hit connects on the same frame as the grab connects. I believe this mechanic was implemented to prevent freezing glitches or other strange effects." ---by 3GOD
Video proof: http://uk.youtube.com/watch?v=3BAcZLy353o ---by 3GOD
Charizard
Donkey Kong
Ganondorf
Ike
King DeDeDe
Olimar
Pit
Snake
Squirtle
Wario
Yoshi
5. UNCONFIRMED / UNTESTED:
Donkey Kong
Ice Climbers
King DeDeDe
Squirtle
6. SPECIFICS:
Charizard, contributed by NoVa
Donkey Kong, contributed by 3GOD
Ike, contributed by NoVa
Wario, contributed by 3GOD
7. TRASH:
Bowser
G&W
Ike
Jigglypuff
Lucas ***UPDATED***
Snake
Sonic **UPDATED**
Squirtle
Wolf **UPDATED**
I will try to look at this thread every day, at most 2 days to see any new findings. Usually I will test specific frames to see when exactly the Super armor is active, but until my finals are over, it ain't happening for now.
TABLE OF CONTENTS:
1. Terms Used
2. What is Super Armor?
3. NoVa's Super Armor Theory TRASHED!!!
4. Confirmed Findings
5. Unconfirmed/Untested Findings
6. Super Armor Specifics
7. Trash / Myths
2. What is Super Armor?
3. NoVa's Super Armor Theory TRASHED!!!
4. Confirmed Findings
5. Unconfirmed/Untested Findings
6. Super Armor Specifics
7. Trash / Myths
PLEASE READ ALL SA INFORMATION BEFORE POSTING ANY (what you think to be) NEW INFO.
1. Terms Used:
SA = Super Armor
Flinch = An act of your attack being cancelled by another source of damage that causes
knockback
2. What is Super Armor?
Super armor is a state where during an attack, any attack inflicted upon the super armor holder will not cause them any knockback, allowing the attack to continue. Full damage is still inflicted even though there is no knockback.
3. NoVa's Super Armor Theory
BAM!!! NoVa just got PWNT and this lil theory just got trashed! PROVEN FALSE by Doval
Super Armor List
4. CONFIRMED:
Grabs
-All grabs, including Ganondorf's Side-B, Wario's Neutral-B, and Bowser's Side-B, do NOT have SA frames. Simply put, grabs trade hits with regular attacks. If you miss a grab and get hit on the same frame it would initially grab on, you will get knocked back.
-Video proof by Magus420; http://www.youtube.com/watch?v=GeuXNw5P3G4
-"I don't think I'd really call it true super armor, but when a grab connects, it has the same effect as super armor for that one frame. In other words, I can grab someone and get hit from behind (the person I grabbed was not even attacking), but my character does not flinch if the hit connects on the same frame as the grab connects. I believe this mechanic was implemented to prevent freezing glitches or other strange effects." ---by 3GOD
Video proof: http://uk.youtube.com/watch?v=3BAcZLy353o ---by 3GOD
Charizard
- Charizard's up+B, the initial frames of the move.
- Charizard's Forward+B, during startup, contributed by crazymasterhand
Donkey Kong
- Donkey Kong's fully charged Giant Punch, not sure when it has super armor, contributed by Kyle_Wattula
- UP-B (Grounded) on start-up, by Kyle_Wattula
- Cargo Carry has massive SA frames, by Kyle_Wattula
Ganondorf
- Side-B, after you grab someone, until they are released.
Ike
- Ike's neutral+B, when executing the move but not charging, contributed by Miracle Matter
- Ike's up+B, I believe from when he throws his sword up until
he grabs ithe jumps to grab it, by Ankoku
King DeDeDe
- UP-B, once in motion and ends slightly before peak of jump. contributed by Doval
Olimar
- Olimar's down+B, initial frames of the move, contributed by takun
Pit
- Pit's Down+B, the Shield. Confirmed in the video by Ryanarius
Snake
- Snake's Up+B, during the initial frames of the move, contributed by Miracle Matter
- Up+B is not standard SA
Squirtle
- F-smash, by Serpit
Wario
- Wario's Forward Smash, contributed by Raph_Stryker
- Wario's down+b
Yoshi
- Yoshi's second jump, during the time he's jumping, contributed by Raph_Stryker
- 2nd jump is not standard SA
5. UNCONFIRMED / UNTESTED:
Donkey Kong
- F-air
Ice Climbers
- Side-B (Squall Hammer), in the first few frames, contributed by slacker!
King DeDeDe
- Neutral-B, right before he sucks you in, by Mew2King
Squirtle
- F-smash has exactly 1 frame of SA, right before the launch, but unsure at what exact frame, by NoVa
6. SPECIFICS:
Charizard, contributed by NoVa
UP-B (Spiral Jump): from start to disabled (blinking in air), lasts 1.08sec.
SIDE-B (Rock Breaker): from start to finish (recovered and can do anything after), lasts 1.00sec, or 60 frames.
SIDE-B attack (1st frame to initial hit frame), takes 0.36sec, or 21 frames.
SIDE-B attack's initial hit frame = no SA frame. It is a regular attack, and can be negated with another strike (also seen as two swords clashing), therefore a grab will trade hits at the initial hit frame 21.
- Starts at Frame 4 (0.0666...sec into the attack)
- Ends at Frame 13 (0.21666...sec into the attack).
- Consists of 9 SA Frames, or 0.15sec worth of SA Frames, which consists of 13% of the UP-B.
SIDE-B (Rock Breaker): from start to finish (recovered and can do anything after), lasts 1.00sec, or 60 frames.
SIDE-B attack (1st frame to initial hit frame), takes 0.36sec, or 21 frames.
- SIDE-B attack's SA starts at Frame 1
- SIDE-B attack's SA ends at Frame 19 (0.31666...sec).
- SIDE-B attack consists of 88.888...% SA frames.
- SIDE-B consists of 31.666...% SA frames
SIDE-B attack's initial hit frame = no SA frame. It is a regular attack, and can be negated with another strike (also seen as two swords clashing), therefore a grab will trade hits at the initial hit frame 21.
Donkey Kong, contributed by 3GOD
Neutral B (Giant Punch // FULL CHARGE): Initial hit starts on frame ___, attack lasts ____ frames.
UP-B (Spinning Punch // GROUNDED): Initial hit starts on frame ___, attack lasts ____ frames.
- Starts on Frame 17 (0.28333...sec)
- Ends on Frame 20 (0.333...sec)
- Consists of ___% SA
UP-B (Spinning Punch // GROUNDED): Initial hit starts on frame ___, attack lasts ____ frames.
- Starts on Frame 10 (0.1666...sec)
- Ends on Frame 16 (0.2666...sec)
- Consists of ___% SA
Ike, contributed by NoVa
Neutral B (Eruption // UNCHARGED [tapped]): From initial start up frame to initial hit frame, takes 0.5 sec or 30 frames.
Up-B (Aether): On level ground -> initial frame to initial landing frame = 1.2sec or 72 frames
I haven't tested lag time on the initial hit frame when an opponent is standing on top of you.
DISCLAIMER: I am still unsure of the ending SA frame. IMO, its pretty difficult to test
the ending SA frame of aether by yourself, and keep an eye on the timer at the same time.
Although unsure, i feel I got pretty **** close to the real thing.
- Starts at frame 21 (0.36sec)
- Ends at frame 30 (0.50sec)
- Consists of 30% SA frames (0.14sec)
Up-B (Aether): On level ground -> initial frame to initial landing frame = 1.2sec or 72 frames
I haven't tested lag time on the initial hit frame when an opponent is standing on top of you.
DISCLAIMER: I am still unsure of the ending SA frame. IMO, its pretty difficult to test
the ending SA frame of aether by yourself, and keep an eye on the timer at the same time.
Although unsure, i feel I got pretty **** close to the real thing.
- Starts at Frame 18 (0.30sec)
- Ends at Frame 48(?) (0.80sec)
- Consists of 41.66...%(?) SA (0.50sec)
Wario, contributed by 3GOD
F-Smash: Initial hit starts on frame 9, attack lasts ___ frames
Down-B Initial hit starts on frame ___, attack lasts ____ frames
- Starts at frame 8 (0.1333...sec)
- Lasts through frame 10
- Ends at frame ___
- Consists of ___% SA
Down-B Initial hit starts on frame ___, attack lasts ____ frames
- Starts at frame 5 (0.08333...sec)
- Lasts through frame 10
- Ends at frame ___
- Consists of ___% SA
7. TRASH:
Bowser
- Down+B, contributed by Raph_Stryker, PROVEN FALSE by NoVa
G&W
- U-Smash, after the initial start up, contributed by Raph_Stryker , PROVEN FALSE by NoVa
Ike
- AAA combo, has super armor after initial jab, contributed by Miracle Matter PROVEN FALSE by NoVa
- D-tilt, after the start up frames, contributed by Miracle Matter PROVEN FALSE by NoVa
Jigglypuff
- Down-B, contributed by Corner-Trap, PROVEN FALSE by NoVa
- These are invincibility frames, not SA frames.
Lucas ***UPDATED***
- U-smash, during the initial frames of the attack, contributed by Krlos F. PROVEN FALSE by Doval.
Snake
- Snake's Down tilt, as the hit ends. PROVEN FALSE by NoVa
Sonic **UPDATED**
- Up+B, by TheCatInTheHat, PROVEN FALSE by Doval
- UP+B instead has invincibility frames, from start-up to the frame before when he can first act. contributed by Doval
Squirtle
- Side-B, this does not have SA, its just some type of gay invincibility
- IF ONE MORE PERSON POSTS SOMETHING ABOUT THIS IM GONNA KILL EM >_<
Wolf **UPDATED**
- Down-B, the moment the reflector comes out, contributed by shadowmm151, PROVEN FALSE by Doval
- Down-B instead has invincibility frames