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8-Bit a game and watch combo video

Nike

Smash Apprentice
Joined
Apr 14, 2006
Messages
170
Location
Chicago, IL
awesome music choice and great job on the editing. it might be just me, but the video quality looks like it's the best i've seen on youtube.

like sighrax said there could have been more combos. GaW does have a good amount of combos, especially on ffs.

overall fun vid to watch and a great ending to boot.
 

$PITE

Smash Journeyman
Joined
May 16, 2005
Messages
207
Location
Vancouver, B.C.
Great vid, great editing, great ending. Cool combos, although many were short. Best one was the turtledance against Luigi IMO.

EDIT: Oh, my one gripe: music could have been better IMO :p
 

Airo

Smash Lord
Joined
May 23, 2006
Messages
1,122
Location
Richmond, BritishColumbia, Canada (williams+railw
i liked the sync in the beginning.. but it started getting repetitive.
a majority of it were fair, dair, fsmash, judgement.
yeah.. not very combo-ey.. and its not even highlight-ey

this reminds me of...a zelda combo vid. "Them High Heels Make Me Horny"
 

N1c2k3

Smash Lord
Joined
Jan 21, 2005
Messages
1,194
Location
Lynchburg, Va
Good music and synch, as stated. I'd say twas a tad bit stale. Wasn't everyone raving for a bunch of pan spikes or something, in the vid discussion forum? I don't really know, I don't play GW at all, just saying. Very good overall, though. 7.5/10...
 

runningbrave

Smash Journeyman
Joined
Sep 17, 2006
Messages
420
Location
Dallas, TX
good editing =) but i didnt see all but a few combos =/ i know from his grab he can do wonders. especially on the space animals! (didnt see them either...)
 

Renth

Smash Hero
Joined
Sep 8, 2005
Messages
5,938
Location
Colver, PA
personally although all of you are begging for better combos and such it think it's pretty good for only getting about 2 - 4 hours of footage the editing is great and most people these days see combo videos oh yeah gotta be the greatest thing you've ever seen no.. ever think about people who have never used G&W and want a good understanding of how he's used?
 

Nakamaru

Smash Master
Joined
Mar 10, 2006
Messages
3,798
Location
Far far into the stars
i liked the sync in the beginning.. but it started getting repetitive.
a majority of it were fair, dair, fsmash, judgement.
yeah.. not very combo-ey.. and its not even highlight-ey

this reminds me of...a zelda combo vid. "Them High Heels Make Me Horny"
Do you play GnW? Cause if you play a good one you really only use those moves often. Other ones are hard to use right without getting punished. Only combo i actually thought was worth posting in those was the Dair/fair->recovery->smash. :/
 

Sighrax

Smash Lord
Joined
Feb 12, 2006
Messages
1,302
Location
Boca Raton
I posted a better "comment" in the other post about it. I play GW pretty frequently he's basically my secondary and it's very possible to use all of his moves effectively. I like uair for juggling FF's, dsmash for spacing floaties. GW has a lotttt of possibilities. :)
 

Nakamaru

Smash Master
Joined
Mar 10, 2006
Messages
3,798
Location
Far far into the stars
Uair doesnt work well on FF's, but there are so many other possibilities. I only usualy try to use 1 puff of the Uair until they are close the ground and then hit two and Parachute. I just like using Fair more because that will get them off the stage for easy edge gaurding.

D-Smash=Edgegaurding move and really hardly anything else. For spacing floaties just pan some sausage, or bair them to hell.
 

Sighrax

Smash Lord
Joined
Feb 12, 2006
Messages
1,302
Location
Boca Raton
Shrug. All I know is that Dire is able to use almost all of GW's moves, and I like it that way too. The element of surprise is awesome for GW :]
 
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