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Here's another Cloud vid for you lovely folk. An analysis I made looking at some of the details we may have missed even with the previous analyses. Enjoy
I finally get away from Sephiroth just to find this?Its seems pretty cool so far. Squall looks very moody lol
also I found this
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Cloud is the "Sonic's in Brawl!" of the new generation.It's probably been said already but I'll say it anyway, it's been a week and I still can't believe Cloud is in Smash. I haven't felt this way since Sonic was confirmed in Brawl.
I'm strangely okay with this.I feel like the battle theme for FF7 is going to become the new Space Jam.
No Sephiroth? 0_oSo there was a recent poll for popular FF characters, hope you like them:
Source is here:
http://wikiwiki.jp/ffex/?%A1%DAFF%A...%BC%A4%CE%B7%EB%B2%CC%A4%CB%B0%EC%B8%C0%A1%DB
I have not felt this way ever. This, to me, means more than Sonic's confirmation in Brawl. Back then, I was a huge Sonic fan too. This is just so much more relevant, so much more unexpected, and so much more meaningful. I cannot believe it either. Playing as Cloud, I just cannot even imagine myself doing it. It has not sunk in and I doubt it will until I download Mr. Strife.It's probably been said already but I'll say it anyway, it's been a week and I still can't believe Cloud is in Smash. I haven't felt this way since Sonic was confirmed in Brawl.
That's how I feel about XIII. Yes, it's linear and innovating apart from the rest of the series, but still incredibly fun.I'd say 8 is very flawed, but despite that still quite fun.
It also gave us the coolest way of saying Thundaga: https://youtu.be/UVHM44Noaw8. The way she says it sounds like it's echoing and that she's some kind of goddess or it's like those moments where games slow down or stop time and you hear a booming, echoing voice calling out an attack. It's so lame and weird that it's also awesome and cool.That's how I feel about XIII. Yes, it's linear and innovating apart from the rest of the series, but still incredibly fun.
At least the gameplay/systems aren't absolutely terrible, yeah. 13 is definitely playable, it's just...well, I guess you could say it's the "post-modern Final Fantasy." MMOs aside, not even 10 differentiated itself so much, with a more traditional turn-based combat system, sphere grid, and controllable summons, and 12, well...ehue. It's more action-y in its execution of combat, it's linear in direction/pacing, and it's got a story that's weird and convoluted as all get-out.That's how I feel about XIII. Yes, it's linear and innovating apart from the rest of the series, but still incredibly fun.
Umm, isn't she just using it the same time as the computer-controlled Lightning is?It also gave us the coolest way of saying Thundaga: https://youtu.be/UVHM44Noaw8. The way she says it sounds like it's echoing and that she's some kind of goddess or it's like those moments where games slow down or stop time and you hear a booming, echoing voice calling out an attack. It's so lame and weird that it's also awesome and cool.
Edit: Oh my god. The way she says Ruinga: https://youtu.be/yWDDpdArRvk!
Edit 2: Edit Harder: Still doesn't beat the way the singer says "ruin" for Maid of Amsterdam: https://youtu.be/_5pe91O6Cnk.
No, she actually says it like that. Another video where it's just Light using Thundaga over and over: https://youtu.be/D1VF3pwLv2g.Umm, isn't she just using it the same time as the computer-controlled Lightning is?
FFXIII's combat doesn't pick up until the side quests which happen at like chapter 11... which is maybe 10 hours into the game? Yeah... most people would have given up by the first hour if not the first half hour. This also happens in XIII-2 except it has end-game to ramp things up, but still, that's like 30-some hours before you feel a challenge if you chose not to do the side quests and the challenging side quests also don't come in until like 10 hours in. It's been a while, so I don't remember clearly.At least the gameplay/systems aren't absolutely terrible, yeah. 13 is definitely playable, it's just...well, I guess you could say it's the "post-modern Final Fantasy." MMOs aside, not even 10 differentiated itself so much, with a more traditional turn-based combat system, sphere grid, and controllable summons, and 12, well...ehue. Just IMO, of course. From what little I've seen/played personally, you just gotta go into it with a somewhat open mind and expect very little common ground between the games that came before. You do that, and you'll probably have an ok time with it.
Smooth Criminal
Yeah, you're right, there's a sorta glacial pace there, too. I know that's what kinda turned me off to the rest of the 13 line. I was just speaking of 13 being different overall from the rest of the series.FFXIII's combat doesn't pick up until the side quests which happen at like chapter 11... which is maybe 10 hours into the game? Yeah... most people would have given up by the first hour if not the first half hour. This also happens in XIII-2 except it has end-game to ramp things up, but still, that's like 30-some hours before you feel a challenge if you chose not to do the side quests and the challenging side quests also don't come in until like 10 hours in. It's been a while, so I don't remember clearly.
All of my this, right here. Loved the aesthetic and feel of 12, but goddamn did the systems aggravate me to no end.As for XII, I like the setting and voice acting. Combat? Nooooooope. The most boring thing to me. I can see it's a cool idea where you can plan ahead and end up with the best "self-programmed" AI, but it's boring walking around and have your entire party kill everything and handle everything while you sit and watch. I'd like more interaction please.
Honestly, Final Fantasy 13 was the first Final Fantasy that I actually "tried." I played VII, X, and X-2, but I never got anywhere because I was also incompetent in regard to RPGs. After Chapter 11, or whenever, I gave up because I was so used to the linear game-play and hand-holding that I was intimidated by the rest of the game. That being said, I have gone back and whatnot to rectify that, but to me, the best part of the game will always be the first half despite everyone's complaints.No, she actually says it like that. Another video where it's just Light using Thundaga over and over: https://youtu.be/D1VF3pwLv2g.
FFXIII's combat doesn't pick up until the side quests which happen at like chapter 11... which is maybe 10 hours into the game? Yeah... most people would have given up by the first hour if not the first half hour. This also happens in XIII-2 except it has end-game to ramp things up, but still, that's like 30-some hours before you feel a challenge if you chose not to do the side quests and the challenging side quests also don't come in until like 10 hours in. It's been a while, so I don't remember clearly.
The reason I stuck with XIII is that it was my "gateway" and tutorial RPG. You will not believe how stupid I was with RPGs when I was younger. One game: Dark Cloud, lv. 99 Sax, end game. Question: who brings a tier one weapon to end game? A kid who doesn't understand basic upgrading. Or just using only the attack command in XII or going through Grandia 2 with only Ryudo as acceptably leveled while everyone else was pretty much under-leveled. Oh, and I gave Ryudo the magic egg thing when he's a warrior... Anyway, it was also the first game where I stopped listening to reviews and just tried out games. Modern Warfare 2 was the first game when I stopped riding bandwagons - I was on the BF bandwagon when I was younger. Guess what? I liked both games; they have merit however flawed.
As for XII, I like the setting and voice acting. Combat? Nooooooope. The most boring thing to me. I can see it's a cool idea where you can plan ahead and end up with the best "self-programmed" AI, but it's boring walking around and have your entire party kill everything and handle everything while you sit and watch. I'd like more interaction please.
This is absolutely incorrect. First of all, Ryu doesn't have the slowest roll. Samus does followed by Yoshi by a considerable margin. They always have and probably always will. You can tell this just by looking at them. Second of all, if you actually referred to the roll frame data thread you can see that almost all the sword characters have a 31 frame roll, alongside a good number of the "tall human mid/heavy characters" (note that all the timings in this thread are 1 frame off because it's outdated and doesn't take into account the 1.1.1 universal change to rolls). So no, 31 frames isn't very slow. It's fairly average.Nice analisys but, 31 frames of roll? That's very slow for a roll, evenwho has slowest roll does have 29 frames... that might be wrong
He slides because in his world, he's a sword user often going against loads of guns. When you enlist in a military you learn a few tricks for avoiding gunfire.I keep thinking about how strange of a character he will be and why he has the move combinations that he does.
Like why does he have mega man's Dtilt, when he already has that excellent zone breaking dash attack? It's even stranger considering sword users normally poke with Dtilt.
Why does his fair spike with that kind of startup? Why is he this mobile with a sword that large?
I'm trying to find a flaw in his design to help synthesize the bigger concept behind it, but it's hard...
His playstyle will probably be something we haven't witnessed before. And I'm hype as hell for it.
If by Mustard you mean Buster, then technically it's really only sentimental value (and two materia slots).I've been trying to get into FF lately. Can someone tell me what's so good about the Mustard Sword? I know the Fusion sword can split into 6 parts, or something like that.
*Face palm* My bad.If by Mustard you mean Buster, then technically it's really only sentimental value (and two materia slots).
Oops my bad sorry, i mistaken roll animation by sidestep's haha.This is absolutely incorrect. First of all, Ryu doesn't have the slowest roll. Samus does followed by Yoshi by a considerable margin. They always have and probably always will. You can tell this just by looking at them. Second of all, if you actually referred to the roll frame data thread you can see that almost all the sword characters have a 31 frame roll, alongside a good number of the "tall human mid/heavy characters" (note that all the timings in this thread are 1 frame off because it's outdated and doesn't take into account the 1.1.1 universal change to rolls). So no, 31 frames isn't very slow. It's fairly average.
But in a sense, I love how he's designed that way. He's a boxer, I don't need to jump around as much like with other characters for movement and attacks, his aerials are mostly for gimps, combo starters and setups but his best options are on the ground.I see people have been confessing letdowns with their respective mains.
Well, might as well.
I'm glad Sonic got buffed from Brawl, because I put a LOT of effort into him back then.
And Megaman plays really great for me, he's the most fun character to use in SSB4 so far.
...but then there's... I don't like how sometimes I feel as if I'm playing as Glass Joe instead, because I don't think his strenghts overcome his shortcomings. He'd have to have good aerials to at least make up for his attrocious recovery. Because seriously, it's not that he has "bad" recovery. He has the WORST recovery.
... which is a shame because he's my 2nd most wanted character to appear in Smash Bros. ever.
I think Mac will remain a character I use for fun (or only in very specific matchups), but Cloud will have to take his spot as 3rd in my roster for the competitive scene.
I understand him being designed to be ground based. But him being a punching specialist should at least make him hit with his hands harder than say...But in a sense, I love how he's designed that way. He's a boxer, I don't need to jump around as much like with other characters for movement and attacks, his aerials are mostly for gimps, combo starters and setups but his best options are on the ground.
Yes the recovery is the worst thing in the game for him but he's the only character his size where Super Armor is present in almost 65+% of his moves and has the one of the best frame data in the game because he is a boxer and boxers don't fly around, the regulate to the ground to get the most out of their attacks and setups.
Plus along with, he's probably the most well-designed character moveset wise and character wise from his game. He's the ultimate underdog and it fits that style. Would I love a buff on his recovery, yeah go back to what he was pre-patch and give him a much higher up-B but I'm not asking much for Mac at all.
What y'all want isbut every move is a punch.
Have you ever played Earthbound? Thats a good one. Also, My favorite Final Fantasy (That isn't VII) is probably IX. I havent finished it yet, but I like the characters so far, and the art style of the whole game (I wish they would have done it a little more like that for their overworld sprites in VII) and the music.6 is my all-time favorite Final Fantasy, there's zero question. It's also in my personal top 3 favorite RPGs ever, trailing barely behind Chrono Trigger and Valkyrie Profile: Lenneth.
Smooth Criminal