Chalice
Smash Journeyman
Cloud and Melee Marth
- Both have pretty much the same dash dance. Can shorten or lengthen it
- Huge range
- Recovery doesn't ledgesnap unless at the very peak
- Both got dem magnet hands to grab the ledge
- Both are great at juggles
- Melee Marth can wavedash into smashes, tilts, and standing grabs while Cloud can dash and input smashes and tilts at the end of the dash since the IASA frames on his initial dash are godly. Also he has a good perfect pivot to do tilts (especially Uptilt since the hitbox starts behind him and perfect pivoting turns Cloud around) and standing grabs rather than dash grabs which have higher end lag
- Melee Marth has the Ken combo into a kill while Cloud can do sour auto canceled Dair into a kill with Fair and Limit Crossslash/Finishing Touch. It's the closest thing to a Ken combo in Smash 4
- Both can stall in the air with Side B (Cloud also can do Neutral B)
- Both edgeguard extremely well
- Both have pretty much the same dash dance. Can shorten or lengthen it
- Huge range
- Recovery doesn't ledgesnap unless at the very peak
- Both got dem magnet hands to grab the ledge
- Both are great at juggles
- Melee Marth can wavedash into smashes, tilts, and standing grabs while Cloud can dash and input smashes and tilts at the end of the dash since the IASA frames on his initial dash are godly. Also he has a good perfect pivot to do tilts (especially Uptilt since the hitbox starts behind him and perfect pivoting turns Cloud around) and standing grabs rather than dash grabs which have higher end lag
- Melee Marth has the Ken combo into a kill while Cloud can do sour auto canceled Dair into a kill with Fair and Limit Crossslash/Finishing Touch. It's the closest thing to a Ken combo in Smash 4
- Both can stall in the air with Side B (Cloud also can do Neutral B)
- Both edgeguard extremely well
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