Game7a1
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- Joined
- Jun 25, 2014
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- 607
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- User7a1
So, after some more labbing and reading, it turns out that the fake-out throw is character/frame specific. It only works on characters whose aerial item tosses are slower than their grounded item tosses. One thing to note is that it doesn't just have to be the forward direction. However, the window to get such the fake-out is extremely tight. It's usually a 1 frame window, with just one exception. So below are the characters that should be able to do a fake-out toss and in what direction. I say should because it's partly in theory land.... Looking at the frame data, it could be because Ness' and Lucas' aerial froward item toss starts 1 frame later than their grounded forward item toss. Could be. I'm not entirely sure if it's that or animation-dependent.
I don't think it's that useful, though. I haven't found a consistent method yet, but it's difficult to pull off. There could be Up, Back, and Down Toss variations if it is based the air toss being slower than the ground toss, but I'm not 100% certain on that.
- Forward, Up
- Forward, Up
- Up
- Back
- Forward
- Down
- Forward (2-Frame window), Down
I have verified (or read it works with) all but Mewtwo, Shulk, and PK Boy's Up direction.
(I should have posted this in the Mechanics and Techniques thread.)
EDIT: After some more frame data reading, I found out that and could do a Fake-Out toss with their back aerial toss (their aerial toss is 1 frame later than grounded toss), but I'm having great difficulty getting the fake-out with back toss. I feel like there's another factor to this, or I could just be bad at this.
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