• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official 4BR Tier List V4 - Competitive Insight & Analysis

The_Bookworm

Smash Master
Joined
Jan 10, 2018
Messages
3,240
The lack of evidence isn’t evidence of a limit.

Can’t say,” these characters are garbage because they have no results” and then spin it around and say,” we’ve seen the best of these characters because they have no results.”

Where would duck hunt be in most minds without Raito and You3 (haven’t seen brood in a while)? I remember DunnoBro maining the character and struggling with him. He end up writing the character off after struggling for too long and picked up Mario. Had it not been for the Japanese duck hunts, we would’ve thought we’ve seen the peak back in 2015.

Or what about Luigi? Mr. ConCon and Boss? Where would Luigi be without Elegant, who pushed him waaay past concon and boss, and made Luigi incredibly threatening and made collective opinions on him more positive?

Smash 4 being in present times like this with the wide information available doesn’t invalidate untapped potential with characters. Not everyone has been studied to the depth of current meta characters. Even characters with good material written on them won’t be written at a high enough level. You have to figure things out in the dark, with little resources to fall back on.

Less than a third of the character has been fully explored.
Btw, good job on Raito and Elegant pushing their respective character. Since tier lists are subject to change almost every day, I feel like it is biased and inaccurate to base a characters placing on potential alone, until it is actually proven. Lucas's rise to 29th feels like that, as he has a lot of glaring weaknesses and he has a lack of good results (which has fallen off since 2016) especially in comparison to Ness, Duck Hunt, and Link. He mainly rose thanks to both theory and his fanbase (a.k.a. Yoshi 2.0). If the official list uses the same formula for last year, he would theoretically be ranked around the same position as in the previous two lists.

Btw, to answer the any possible questions about his fanbase, simply put: "he is better than Ness ever since his initial release" kind of fanbase.

In other words, it is inaccurate to base character positions off of potential alone until the character actually proves it, for it doesn't reflect the character's current state and theories about their potential may be outright inaccurate altogether (like Yoshi).
 
Last edited:

Minordeth

Smash Ace
Joined
Oct 14, 2014
Messages
921
Then why do players use it as much as they do despite its lack of safety?
It’s a panic option/yolo to try and get damage back when they have to engage in neutral. It’s also on the borderline of reactable (frame 15) so they try to throw it out to catch their opponents sleeping.

Which has worked. It’s like thinking that Nair with extended bullet arts can cancel into Witch Time or something. Or that Bayo landing with Witch Time safely eliminates her lag.

It is a good whiff and landing catching punish, tho.
 
Last edited:

Krysco

Aeon Hero
Joined
Feb 27, 2014
Messages
2,005
Location
Ontario, Canada
NNID
Krysco
3DS FC
2122-7731-1180
I stopped watching Sm4sh matches shortly after hoo hah Diddy became the norm so I haven't seen many Bayo matches with top players but it sounds ridiculous to me that top players - ya know, some of which are people who play this game for a living - aren't labbing out what to do vs Bayo. She's been out for 2 years now (maybe just under?) and is very clearly a top level threat. Like, side b on shield, the argument I remember seeing is that you can't tell if she'll do the second hit or not which will punish you if you try to grab after the first hit. The counter to that was watch her feet for the bullets and the counter to that was that she can hold b for the bullets and still not do the second kick. That sounds like guess work. With nairing on a platform, it's already been mentioned that Bayo can alter how long she can hold A for and while there is the threat of Witch Time, there's also just shield which is 4 frames faster. I'd also imagine Bayo can choose to fast fall whenever during the nair to change up the timing further? And I doubt Bayo's are literally sitting in one spot on a platform, never ever moving and just pressing jump and a over and over. That sounds like 'camping' like a Villager staying on the opposite end of FD throwing Lloid Rockets constantly, not very effective. I mean, it's not impossible for it to be that top players are just letting Bayo get away with things but it just sounds crazy to me

I'm also not sure why Bayo results are even being brought up. Some people claim she is broken, sure but usually not top players. The issue isn't that she can't be beat, the issue is that she's not fun and possibly that the amount of work it takes to beat her does not justify the reward. Too much work, too little reward, even if that reward is 1st place at a major. Another thing with the Bayo results, her not flooding top 8s only tells you 2 things: 1. no random from nowhere can waltz in with a Bayo and get top 8 and 2. top players aren't mass switching over to Bayo. She's not so oppressing that only another Bayo can beat her and she came later compared to most of the cast so most people already had a character that worked for them and still does.

And here's a possible solution to the whole Bayo issue: why not ban her from small locals, see if the mood goes up or if players that left come back and for a more extreme case, ban her at the next EVO? I specifically mention EVO since we've already had an EVO that used customs, hence, another experiment since people were unsure about them too.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,976
Location
Fascist ****Hole Of America
I want to address something, it's not like top players don't know how to fight Bayo. I'm sure they've labbed and played the MU extensively. It's hard to DI properly all the time; that's why Sheik is still a killing machine with Uair. Bayo has a lot of mixup potential and is punishing if your timing is less than perfect. And like someone pointed out, people are getting better at the MU. Look at Ally taking 2 games off Salem with Mario. She's genuinely stressful to fight. IMO she's not ban worthy but I can sympathize with people who hate fighting her.
Btw, good job on Raito and Elegant pushing their respective character. Since tier lists are subject to change almost every day, I feel like it is biased and inaccurate to base a characters placing on potential alone, until it is actually proven. Lucas's rise to 29th feels like that, as he has a lot of glaring weaknesses and he has a lack of good results (which has fallen off since 2016) especially in comparison to Ness, Duck Hunt, and Link. He mainly rose thanks to both theory and his fanbase (a.k.a. Yoshi 2.0). If the official list uses the same formula for last year, he would theoretically be ranked around the same position as in the previous two lists.

Btw, to answer the any possible questions about his fanbase, simply put: "he is better than Ness ever since his initial release" kind of fanbase.

In other words, it is inaccurate to base character positions off of potential alone until the character actually proves it, for it doesn't reflect the character's current state and theories about their potential may be outright inaccurate altogether (like Yoshi).
I generally agree with this logic. SSB4 character interaction/ranking isn't an exact science and results aren't everything but theory needs some grounding. People used to say brawl Link was mid-tier and the actual players would respond "so use him in a tournament, see how far you get". Smash 4 is more balanced and therefor harder to sort into layers of course. By now we have a good amount of data to work with. Upsets can happen but so can wishful thinking.
 

MarioManTAW

Smash Ace
Joined
Jun 10, 2016
Messages
843
Scizor and Slenderman to add onto your list of Links
Opana, Pon, A2ZOMG, Vermanubis, and Vishera for ganon
lotta sheisk so no need to listthem tbh
Fairess and Pendulum for Zelda (I think Ven's retired....)
You have this backwards, Fairess is the one who retired. Ven was at G5 and took Aarvark to game 3 at the event.
He may have been thinking of Purple Guy (also retired).

Still no mention of Toon Links, so...
Hyuga (?), Sigma, Ri-ma, yeti, Biddy
 

Lord Dio

Smash Champion
Joined
Mar 18, 2016
Messages
2,187
Location
FE Saga (I wish)
3DS FC
1435-7744-1699
He may have been thinking of Purple Guy (also retired).

Still no mention of Toon Links, so...
Hyuga (?), Sigma, Ri-ma, yeti, Biddy
Probably, I'm just familiar with them, I can't really recall when a player retires, there's probably a retired ganon on my list tbh
 

blackghost

Smash Champion
Joined
Jul 9, 2015
Messages
2,249
Doesnt take away the fact they excel against her.



Hey blackghost blackghost , mind introducing yourself to this guy right here?

Tbh, I don’t think banning bayo would do the game any good. It’s not going to suddenly make the game 100000x more enjoyable. People are getting tired. Competing for years on end for money and sponsorship and “E-sports” stuff is bound to tire someone out.

It’s my hypothesis, but I just think the game has gotten tooooo competitive. Melee doesn’t have the same issue because they’ve learned to deal with the harshness of their game, and has made them more loose and casual in that aspect. Smash 4 was born straight into a competitive scene from day 1, a huge one at that.

The scene could really use a season of more casual-orientated play imo.
Im all for items and custom moves i like that environment. Im a guy whis intro to competitive games was street fighter 4 vanilla and marvel 3. Both ganes are trial by fire. Bayo doesnt compare to a high tier in marvel.

But yeah thats me. I dont post much because im in law school and thats also why i write these long posts.
Like i was daying the commhnity's weakness is a lack of knowledge. Even zero has gigantic holes in game knowledge about relevant characters. People do their best to argue that bayo breaks game rules with a frame 1 airdodge, not true when mutiple other characters have frame 1 invincible moves like ryu and marth. Batwithin is annoying to deal with (bayo players hate it more than any other cuase mirror match sucks) but its not a huge outlier. Many other characters have frame 2 airdodges so there arent situations bayo can escape that no other can. Simply isnt true.
The funniest thing to me about this community is when people complain about being punished for not doing true combos.

If anyone has questions about what to do vs bayo ill answer them. I do feel we as bayo players are tight liped about some aspects of our girl. I believe its because once you know what to do our gameplan gets EXPONENTIALLY more difficult
 

Krysco

Aeon Hero
Joined
Feb 27, 2014
Messages
2,005
Location
Ontario, Canada
NNID
Krysco
3DS FC
2122-7731-1180
Im all for items and custom moves i like that environment. Im a guy whis intro to competitive games was street fighter 4 vanilla and marvel 3. Both ganes are trial by fire. Bayo doesnt compare to a high tier in marvel.

But yeah thats me. I dont post much because im in law school and thats also why i write these long posts.
Like i was daying the commhnity's weakness is a lack of knowledge. Even zero has gigantic holes in game knowledge about relevant characters. People do their best to argue that bayo breaks game rules with a frame 1 airdodge, not true when mutiple other characters have frame 1 invincible moves like ryu and marth. Batwithin is annoying to deal with (bayo players hate it more than any other cuase mirror match sucks) but its not a huge outlier. Many other characters have frame 2 airdodges so there arent situations bayo can escape that no other can. Simply isnt true.
The funniest thing to me about this community is when people complain about being punished for not doing true combos.

If anyone has questions about what to do vs bayo ill answer them. I do feel we as bayo players are tight liped about some aspects of our girl. I believe its because once you know what to do our gameplan gets EXPONENTIALLY more difficult
So I was going to reply saying that only Mewtwo has a frame 2 air dodge but I checked just to be sure and no, he just has the best air dodge since it comes out frame 2 and can be acted out of sooner than every other air dodge. Actually have all of these characters with frame 2 air dodges: :4mewtwo::4littlemac::4sheik::4tlink::4zss::4metaknight::4pikachu::4sonic::4duckhunt::4fox::4diddy::4wiifit::4darkpit::4pit::4falco::4gaw::4greninja::4lucario: That being said Ryu, Marcina and Mac have to put up with being in helpless after their frame 1 invincible up B's while Bayo never has to worry about that (though she does have to deal with landing lag if she air dodges close to the ground obviously). Puff is also invincible frame 1 of Rest but it's Rest sooo...
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,976
Location
Fascist ****Hole Of America
People do their best to argue that bayo breaks game rules with a frame 1 airdodge, not true when mutiple other characters have frame 1 invincible moves like ryu and marth. Batwithin is annoying to deal with (bayo players hate it more than any other cuase mirror match sucks) but its not a huge outlier. Many other characters have frame 2 airdodges so there arent situations bayo can escape that no other can. Simply isnt true.
Airdodge is the first thing you can do out of hitstun, even before jumping, so it's not the same as frame 1 moves. Bayo escapes Link's Dthrow>Uair combo at kill %s because bat within moves her while other airdodges sans Mewtwo's stay in place for Uair's late hit, which outlasts them and has all the same data as the strong hit but with 2% less damage. Batwithin specifically saves Bayo in that situation.
 

MarioManTAW

Smash Ace
Joined
Jun 10, 2016
Messages
843
Also, regarding Hyrule Saga, I think the curse is likely to continue, but if it gets broken, I'd say my money's on VoiD to be the one to do it.
 

Envoy of Chaos

Smash Ace
Joined
May 9, 2016
Messages
737
Location
Rock Hill, SC
Okay, so I understand that Bayonetta isn't fun to a lot of people to play against but like you can't ban a character for a non competitive reason like that, the precedent that sets is terrible. I do think a game's primary objective is to be fun first yes no matter how competitive it is. Majority of the people who play this game play it because they find it fun because the majority of us don't make enough money off of it to justify doing something we don't like. So it's totally understandable why people would quit over Bayonetta being fun draining but that's not a good enough reason to ban something because fun is subjective. I can point to numbers that show why a character is ban worthy such as dominant tournament results or the inability of most of the roster to deal with certain strategies and so far Bayonetta hasn't gotten to that point yet. I think a lot of people just don't find Smash 4 that fun anymore in general and Bayo's existence doesn't help with that so she takes even more of the blame for their overall lack of enjoyment with the game.
 

WiFi

Smash Journeyman
Joined
Jan 3, 2018
Messages
348
Location
In the Abyss.
Hyuga is a sex offender, of course he's banned from 2gg events. This is old news. However, since Hyuga was the Esam of Toon Link, Toon Link's results dropped dramatically. Sad, as I believe Toon Link is the best projectile/zoner character, even above Olimar and Villager. The reasoning for this is because Toon Link is what happens when you give Link greatly increased speed for slightly less kill power. And Toon Link still has tons of moves that kill. For a small, light zoner, Tink hits like a truck. Though the best Japanese Toon Links have yet to go over to America, so yeah. Is it me, or do a lot of Japanese players play Toon Link? Funny, as Link is one of the most popular characters in America.
 

NINTENDO Galaxy

Smash Ace
Joined
Jan 29, 2016
Messages
906
Location
Texas
NNID
NINTEN_Galaxy
3DS FC
2836-0624-6177
Switch FC
SW 0903-5888-6097
Can someone explain to me why you guys do not like Bullet Arts so much?

To me, ya'll make it sound like Bullets Arts are 1-1 comparison of UMVC3's Morrigan Soul Fist barrage + Dr Doom's Hidden Missile assist being called everytime it is off cooldown.

(Match starts at 1:27)

Shortly after the match starts Chris G leaves an opening and he loses Morrigan for it. Throughout the set you can see him winning and losing with this strategy.
The set ends with Chris G losing 3-0.

The characters in this match are not the only characters who can beat this strategy. Several characters and teams have a variety of ways to overcome this, even the low tiers like Phoenix Wright (I have no clue if he is considered a low tier, but I am aware that he is considered far away from the good and popular teams).

The point of linking this VOD was to say that even the top and popular players who have been playing for years (if that data part matters to you) can be brought down even if everything looks like they will lose.

Link: https://youtu.be/zAKTXEpkvpo

I don't think Bullet Arts are anywhere close to this. In fact, I think Bullet Arts are undertuned in a way (I would like the move to rack up more percent besides the down-tilt version) and we as players give her and the move to much respect.

What is keeping us from taking stage control from Bayonetta if you believe your character cannot reach her in time to punish?

Even if you cannot reach her in time to punish; if you see a Witch Time, dodge, or a move coming, you can just hold out on the urge to press a button in your attempt to punish Bullet Arts endlag and instead punish her option after that. The short version is to fo your best to react to a situation instead of calling everything reads or anticipation.

-

Speaking of Phoenix Wright, here is another set.

This player is a Phoenix Wright main and he takes the set vs Filipino Champ's "degenerate and overpowered team" with a move that Phoenix Wright mains (I was one of them) or probably everyone would know how to block because it would be common sense (since I believe to play fighting games, you must at least, be familar with the entire cast's moveset).

Yet Filipino Champ got caught by it.

Link: https://youtu.be/mEHS8qAGyhI

Basically trying to say anybody can win no matter the character, no matter how bleak the situation may look, nor the player. The UMVC3 VODS I linked featured 2 of the top and dominant players for that game losing.

As for the question about characters in other FGC's that make comebacks when at a huge disadvantage; off the top of my head I can think of: Dante, Zero, Vergil, Dr. Doom, and Phoenix (all of these are UMVC3 examples).

There is one VOD I saw a long time ago where a Flash player in Injustice, made a comeback by taking 2 lifebars and winning a match with only a pixel of health left.

Found it.

Link: https://youtu.be/t8-3XTbyvpQ

-

To me it seems like one day theory wins the arguement, the next day results do, and another day past data is the winner.

I still feel like we are finding excuses as to why we ourselves cannot beat Bayonetta.

-

As for the post about top player problems trickling down to lower levels, I made a post about that in the previous thread and PK Bash brought it up again when we werenon the subject of Lucas.

To get to the point it was watching Taiheita lose to Zero's Diddy Kong pretty hard which put fear in me and others that our local Diddy mains could do the same thing.

To add onto this even more, commentators re-enforce held beliefs when they voice their opinion or the commonly held opinion of the viewers during and after matches, sometimes even before. This can happen for characters, players, and playstyles alike.
-

As for the Street Fighter example above, I have experienced that too.

My first Smash 4 tourney at my campus, I lost Grand Finals to a casual Little Mac player and I have no shame in saying that. My M2K brain at the time could not understand all of the questionable and non-optimal options my opponent chose. I was baffled.

After I lost, a player began to say and repeat "those Little Mac buffs".

Another example was a Wifi match I had a with a Robin player on Discord. I was above 100% and they intentionally thew Arc Fire's at me to put me back into Checkmate percent since my percent was too high for it connect.

They told me thay after our match, and I found it smart. That player had a reason for their actions which others may have found questionanle or dumb.

-
Shaya Shaya

I don't think League of Legends is a good example on the sole basis that every year they release patch notes just for their competitive scene (Worlds and LCS I believe). They even outright say it at the beginning of the patch notes. It's not meant for the rest of the community.

Reading the last couple of pages, I am under the impression that whinging the loudest is how are problems are suppose to get solved (and that this discussion could be replaced with Cloud and it could be a similar result).

I do not have an answer to that but it seems like players are going along with it.

-

When I was watching Genesis 5 Melee Doubles the other day, I heard a commentator say this (I'll paraphrase it because I do not recall what he said word for word): "Even though Icies may have Wobbling and it is a powerful tool, they have to work hard to get the grab, so it evens it out".
 

WiFi

Smash Journeyman
Joined
Jan 3, 2018
Messages
348
Location
In the Abyss.
All this Bayonetta talk is really turning this thread negative, so I think its time for a different character to focus on. Wat do you guys think about Toon Link being moved to C-tier? I have already expressed my opinion on this, but I would like to hear some more input on the matter.

Edit: I also think that Smashboards should release a doubles tier list, as doubles, while not as watched as singles are, are still an important event and would greatly benefit the community to have a doubles tier list as well. On top of this, the old V3 tier list is still being shown under the tier list category. Just saying.
 
Last edited:

Bigbomb2

Smash Apprentice
Joined
Feb 22, 2016
Messages
164
Location
PA
NNID
Bigbomb2
Funny, as Link is one of the most popular characters in America.
Link is pretty uncommon overall except in FG and lower levels of play. Both the Links are not as common as they used to be, despite Link's increase in overall results.
 

NINTENDO Galaxy

Smash Ace
Joined
Jan 29, 2016
Messages
906
Location
Texas
NNID
NINTEN_Galaxy
3DS FC
2836-0624-6177
Switch FC
SW 0903-5888-6097
No.

I think this is a good discussion. We always try to change the topic when stuff looks grim, which is why I think this community still has problems 4 years down the line.

When the going gets rough, it's look the other way, change the subject, or go to a different thread.

Sometimes it works sometimes it does not.

-

The_Bookworm The_Bookworm

My opinion for Lucas's placement is this.
  1. Taiheita being from Japan, so region bias.
  2. The community's infatuation with footstool combos.
  3. Taiheita's Singles and Doubles performance at Super Smash Con 2016.
  4. His Doubles performance encouraged copy-cats at multiple locals of his team's strategy for free/easy wins.
  5. The expectation from commentators that every Lucas main performs footstools and play like Taiheita.
  6. Mekos's Brawl Lucas prestige.
  7. Mekos's victory vs Nairo which I am not a fan of.
More on numbers 6 & 7 below.

6. Everything that he does is seen as amazing due to his history with the character in Brawl.

7. To me that victory, has me think that others think that because Lucas has finally got a victory on a top player that he must now magically be good all of sudden and we (the community) was wrong in our judgement.

Lucas also has a victory vs Pink Fresh courtesy of Nova, but I think players are forgetting that more and more as other Bayonetta players (to me) are taking his limelight away.
 
Last edited:

WiFi

Smash Journeyman
Joined
Jan 3, 2018
Messages
348
Location
In the Abyss.
Link is pretty uncommon overall except in FG and lower levels of play. Both the Links are not as common as they used to be, despite Link's increase in overall results.
Ok. That seems to make a lot of sense. The Links can be pretty technical though, as many projectile reliant characters are. Also I just found out something huge. In 8-player smash mode, Pokémon Stadium 2 has no stage transformations, effectively removing hazards and anything that could interfere with competitive play, meaning that people could use 8-player smash Pokémon stadium 2 as a competitive stage. This needs to be spread.
 

MercuryPenny

Smash Journeyman
Joined
May 17, 2017
Messages
278
NNID
MemorialDime
it's been known for a while now. it's not very practical since you need to have at least 5 characters for it to work, and the hassle required for it in 1v1s involves setting the game to 3 stock 7 minutes, adding 3 computers, murdering the computers, sding the 3rd stock, then waiting until you hit the 6 minute mark. awful extreme for adding one stage to the stage list
 

WiFi

Smash Journeyman
Joined
Jan 3, 2018
Messages
348
Location
In the Abyss.
No.

I think this is a good discussion. We always try to change the topic when stuff looks grim, which is why I think this community still has problems 4 years down the line.

When the going gets rough, it's look the other way, change the subject, or go to a different thread.

Sometimes it works sometimes it does not.

-

The_Bookworm The_Bookworm

My opinion for Lucas's placement is this.
  1. Taiheita being from Japan, so region bias.
  2. The community's infatuation with footstool combos.
  3. Taiheita's Singles and Doubles performance at Super Smash Con 2016.
  4. His Doubles performance encouraged copy-cats at multiple locals of his team's strategy for free/easy wins.
  5. The expectation from commentators that every Lucas main performs footstools and play like Taiheita.
  6. Mekos's Brawl Lucas prestige.
  7. Mekos's victory vs Nairo which I am not a fan of.
More on numbers 6 & 7 below.

6. Everything that he does is seen as amazing due to his history with the character in Brawl.

7. To me that victory, has me think that others think that because Lucas has finally got a victory on a top player that he must now magically be good all of sudden and we (the community) was wrong in our judgement.

Lucas also has a victory vs Pink Fresh courtesy of Nova, but I think players are forgetting that more and more as other Bayonetta players (to me) are taking his limelight away.
Its not that I don't like talking about Bayonetta, its just that the conversation is getting boring as people use the same arguments over and over again. Its annoying to look at. I agree with your Lucas points though. There are so many Taiheita imitators out there in doubles. I also don't remember much from the Brawl days, and it is important to note that Smash 4 has mechanics that make Lucas a completely different character than he was in Brawl.
 

WiFi

Smash Journeyman
Joined
Jan 3, 2018
Messages
348
Location
In the Abyss.
it's been known for a while now. it's not very practical since you need to have at least 5 characters for it to work, and the hassle required for it in 1v1s involves setting the game to 3 stock 7 minutes, adding 3 computers, murdering the computers, sding the 3rd stock, then waiting until you hit the 6 minute mark. awful extreme for adding one stage to the stage list
Oh, ok then. RIP Pokémon Stadium 2.
 

NINTENDO Galaxy

Smash Ace
Joined
Jan 29, 2016
Messages
906
Location
Texas
NNID
NINTEN_Galaxy
3DS FC
2836-0624-6177
Switch FC
SW 0903-5888-6097
Thanks, I'm aware.

Some players see the lack of Brawl Lucas tech as a nerf, at least a good thing is that a fair amount of Brawl Lucas tech still works in Smash 4. I watched some old Brawl videos from Hakadama and others showcasing tech that I thought was new and Smash 4 exclusive to Lucas but I was wrong.
 

Lukingordex

No Custom Titles Allowed
Joined
Mar 9, 2012
Messages
3,063
Switch FC
SW-6444-7862-9014
not being Chain Grabbed to death is already an huge improvement for Lucas, if you ask me
 
Last edited:

.zmid

Smash Rookie
Joined
Dec 30, 2017
Messages
2
Location
TX
I'm excited for EVO Japan in a few days, for fun my prediction for Top 8 is:
1. MkLeo :4marth: :4cloud2: :4metaknight:
2. KEN :4sonic:
3. komorikiri :4sonic: :4cloud2: :4feroy:
4. Abadango :4bayonetta: :4mewtwo:
5. Tweek :4cloud2: :4bayonetta: :4dk:
5. Choco :4zss:
7. kameme :4megaman:
7. Earth :4pit: :4corrinf:

With Salem, Dabuz and Nairo not going to Japan, it definitely looks to me like MkLeo is pulling ahead for the #1 spot this season. As an aside, is it known what Umebura TAT will be classed as for the next PGR? It might be a stretch but I would consider KEN to be in the running for a spot amongst the very very top players depending on attendance.

I don't know anything I can add to the Bayo stuff other than as someone who was also active on this site (under a different account) and following the pro Brawl scene back in the early days, I agree with the comparisons to MK being a ginormous stretch. As far as a ban for "non-competitive" or "community" reasons, the overall outcome would be extremely negative if we're catering to the whining and scrubby mentalities that honestly will persist no matter what is done. The new targets of people's ire would just shift to sonic, rosalina, etc., who if for some reason were to become more meta-dominant in the absence of Bayonetta would have new stronger arguments for bans as well given the precedent the community would have set.

Bayonetta is frustrating for all the reasons that have been mentioned, tho tbh I get a special satisfaction when her players do lose sets ("villain" players and characters do count for something). And they usually do against better players. Performances like Mistake's at Genesis 5 to me seems like more of an anomaly than a shadow of things to come, and I agree with what someone said a page or two ago that many players' performances in and approaching top 8 seemed significantly off or at least not at their top-form. This might seem disparaging to Mistake's accomplishment but people are making too much of it.
 

NINTENDO Galaxy

Smash Ace
Joined
Jan 29, 2016
Messages
906
Location
Texas
NNID
NINTEN_Galaxy
3DS FC
2836-0624-6177
Switch FC
SW 0903-5888-6097
I read Infinity's article from a few pages ago and then found links to a few more articles, read those, and found this article that I would like to share.

This a shoryuken article by Seth Killian from 2003 about scrubs. He talks about them harshly but I still think it is a good read as it mirrors the Bayonetta conversation to me.

Infinity also thinks that it is the other half of David Sirlin's "Playing to Win" book that we love to quote a-lot.

I think all of the paragraphs are relevant save for the second to last paragraph where he talks about players winning by the means of chip damage or guard damage as he words it since that feature is not in Smash Bros, yet Shield Pokes are.

Link: http://shoryuken.com/2003/07/21/domination-101-on-cheapness/
 

Das Koopa

Smash Master
Writing Team
Joined
Jun 13, 2014
Messages
3,728
Location
Texas
NNID
NebulaMan
3DS FC
2938-7117-6800
Extremely large post ahead rearding Bayonetta.

I guess after some hours arguing on reddit I should post some more candid thoughts here about Bayonetta & the scene's view on her. My article on the subject should be up Tuesday after OR is done since I'll be putting in my arguments & research on the character this week, but...

I don't like doing what I see as a necessity - to defend a character I generally don't like to watch, play, or fight against (I was rooting for Mistake at G5 but that's pretty exceptional) - in the face of what I see. What I see is a community that is earnest in their anger towards a character, an anger that I sympathize with due to her absurd mechanics. Yet, I don't agree with the reasons that the community as a unit seemed to have landed on.

The pro-ban surge is very sudden. This character had a good bit of discussion at numerous points in her history from 2016 to now, but this is very easily the most pro-ban the community has collectively ever been. I believe she will be banned within 4-6 months. I do not see her lasting if this reaction was caused by a player not even winning an event, and I don't begrudge the scene entirely for it because I agree fundamentally that the game would probably be better without her.

The pro-ban side seems to largely accept at this point that Bayonetta is currently not ban-worthy based on available data. This is very hard for me to contend with, because the argument has shifted like this -

Standard response: Bayonetta does not have the national results to warrant a ban

Reaction: Bayonetta is strangling the game at the lower level because she is too difficult for mid level players to fight

Response: PR and tournament data strongly contests this narrative with #1 PR'd Bayonettas being relatively rare across documented city, state, province, & country PRs, even if she is a prominent (albeit totally beatable) character.

Reaction: The level is lower than that, existing below relevant PRs, largely affecting playerbases that don't care as much about being ranked.

There is little response at this stage. People are reasonably (for the most part) targeting their dislike towards the character & not the players - who really have done nothing wrong, they're just picking the character that suits their playstyle. I'm glad that most pro-ban people seem to recognize this. I'm upset that they can't see the punishment they'd be inflicting on the players that worked very hard to get to where they are at the top level.

See, once you start to argue at a level below quantifiable data - obscure local events, gatherings, true low level play where data collection is an absent thing outside of in-group PRs largely not published to the public or only shared with state organizers for statewide PRs - I can't really counter or come up with anything beyond my opinion, because we reach the core issue surround the pro-ban side: Fear.

It's not an irrational fear. Meta Knight facilitated a lot of what killed Brawl. The dwindling stage list resulting in Ice Climbers, an unbridled cancer that remain the single worst thing in Smash history, to become relevant while Meta Knight's ridiculous toolkit forced rules that were designed to curb his very hard to stop camping game. It would have been ideal to ban him after WHOBO 1 and leave it at that. The community decided to keep with the competitive philosophy and keep the character, and Brawl did live with a long life and metagame, but it no doubt suffered from the character's prominence in multiple ways.

Now, people are increasingly worrying that Bayonetta will reach this. Why now? I have no idea. I feel like the community is gripped by a combination of hysteria and boiled over feelings about the character they've had for about a year since she rose back to prominence.

Is there evidence for this? Not in large form. Bayonetta has remained stagnant since July, but it's true that her saturation by year has increased and her national prominence in the last year has gone up. Significantly? No. Noticeably? Yes, she won her first major event this year through Salem who currently holds all wins with the character.

Mistake coming as close as he did will validate concerns for many that the character could feasibly win events through multiple character mains. I expect Mistake or Lima in particular will win an event, there will be clippable jank, and the end result will be a ban.

So there are small tells that the character could become more prominent. Does she harm the game? Definitely, but I think a lot of things harm this game, and accept them all the same. However, top players are extremely vocal in their distaste of her, some actively do not play the game as much because of her, and while viewership numbers are a very fickle things, it's a large unknown that adds to that element of fear.

Was GENESIS 5's 41k peak vs. GENESIS 4's 70k peak because of Bayo, or is Smash 4's drop caused by a waning interest of Smash itself, explaining in turn why Melee experienced its own drop in spite of having arguably the best top 8 in the 17 years the game has been out? Is it because both scenes have intrinsic issues that drive viewers away separately, like Hungrybox being an increasingly disliked figure in Melee as both a person and through his character & playstyle, and like Bayonetta and the prevalence of her junky, silly combos that feel unearned compared to the work an opponent - sometimes fan favorites - put in? Or is it a shared lack of interest between a casual demographic?

This adds to that aforementioned fear. People are afraid the scene that has been built up for three years is going to die, and these are concerns that have left me exhausted in my responses. It's very sudden seeming after the pro-ban side had very little traction for so long and it's only a week after the character performed poorly at PAX.

I only have the idea of what I see as competitive integrity in mind. I have no love or attachment to Bayonetta as a character in Smash Brothers and concede I would like the game just a tad bit more if she never existed. However, that's personal dislike. That's me going "Boy, do I sure hate this." You can actually literally hear and see me going "OHHH OHH NOOOO AAAAA!" in the background during & when Mistake gets an incredibly stupid ladder of ZeRo to win the set at LTC5. I genuinely don't like most of those scenarios, and I will like them less as time goes on, with the Sinji clip being something that left a bitter taste in my mouth.

I feel like my and everyone else's personal distaste for the character is not a legitimate reason for a ban, however. I think, fundamentally, that a character needs to carry a series of 6-4 or 7-3 matchups on pretty much every cast member in a way similar to Akuma for me to feel a character is truly, utterly broken, or to have a character like Meta Knight who's not quite as bad but is still exceedingly dominant.

Bayonetta does not reach those heights, nor does she approach them, but I think the fear surrounding this character is probably more existential for the scene than Meta Knight ever could've been for Brawl's since we have hindsight and a more volatile, precious, and built up scene to go along with it.

So I get it, but I can't agree, because I come from a thought process that says people need to adapt and accept or just let the game go, and that it'd be silly for a character who is not especially prominent - by comparison to other top tiers of other Smash games - to cause people to quit. I evidently am in a minority in this viewpoint, because people are openly anxious across the board.

I have been posting and researching in regards to this character for around 8 hours as I also wrote up OrionRank posts. I am mentally exhausted for real-life reasons as well as the effort and consideration I've put into this subject for a game I care very much about. My only conclusion, beyond my opposition to banning this character and resisting what I feel is a fear edging on hysteria, is that everything would absolutely be better if this character were banned. If I wake up tomorrow and see an agreement from the panel that says "Bayo is now banned", I won't feel bad, but I will lose respect for the scene a bit and carry on enjoying what I enjoy about the game.

In the long run, I'm worried that Cloud will fall very shortly after in singles. I believe he should be banned in doubles since data very clearly supports this (doubles suck anyway lol so w/e I don't care that much about that debate) because I think banning Bayonetta based largely on community dislike will lead to a domino effect or a panic effect. I'd be really scared for Sonic if Wrath enjoyed any extended success, for example, because that is absolutely toxic for viewership and nobody likes watching/playing against it.

See, when Bayonetta is banned, I think people will have a relativity crisis in the coming years over the jank in this game that could possibly albeit not likely lead to other characters getting disparaged. It's common to refute the ZSS = Bayo argument now, but what about in a year when everybody is complacent? What if Mistake wins a big set or tournament off of a rage ladder from ZSS and people collectively, negatively lose their **** because relatively that's now the worst thing in the game? People will start getting mad at lesser things like they did in 2015 without the stark reality of Bayonetta sitting in front of them, leading to reactionary moments or movements that further erode competitive integrity by banning characters people don't like.

I don't believe the game will become significantly more diverse, either. That 10% from Bayo? Some of that might go to Peach, but a lot of it is going to ZSS, Cloud, Diddy, Fox, Rosa, etc. because people are going to gravitate towards the best. I don't want people to be under the false impression that their favorite low tier will become more viable.

Generally speaking, the top/high tiers oppress the lower cast in less obvious but ultimately almost as brutal ways as Bayonetta does. Go watch Sharpy vs. Dabuz. It's infuriating as a spectator, as much as I respect Dabuz's incredible fortitude, because Sharpy really can't do anything once Dabuz gets the download. Some of that is player/player, but it's Rosalina versus a poor man's grappler. It was destined to be a tragedy.

I think people will shift their complaints elsewhere but the threat or fear won't be as existential. I'd be worried for future titles where reactionary bans might take place. You get the idea, I think, and I combed back through a lot of infamous, much hated sets and the comments on youtube & reddit that exist to validate my concerns about what happens when a community decides they are going to become pro-ban for a character that lacks the data to support it.

I sympathize with the anger, I relate to the anxiety this character causes, and while I have not been on stage and lost a set due to a single mistake after outplaying a character for 5 minutes, I can only imagine most would want to quit if that ever happened to them. By that metric, yes, ban the character, but I personally can't approach a competitive fighter like that because then I think people would be too quick to the trigger and it would reduce the integrity of our scene.

Beyond my inability to do anything, I will not resist if this character goes, because I think the stress afflicting this community would alleviate in a way that would likely help the scene greatly. It's almost reached a point, despite entrant growth in some scenes, that it may just be better to let people's concerns take hold and let this character go.

I hated this comment at first, but after hours on this subject, including the hour it took to write this, I fully sympathize with it now and almost agree with it for the sake of the scene itself so people can move on and get back to enjoying things:

https://www.reddit.com/r/smashbros/comments/7rt60q/super_smash_brothers_for_wii_u/dszew8m/

Those are my thoughts.
 
Last edited:

|RK|

Smash Marketer
Moderator
Joined
Jan 6, 2009
Messages
4,033
Location
Maryland
I'm almost in the same boat as Das; a ban would cause me to lose respect for the scene, but I'd probably continue to play.

That said, I absolutely believe that this has literally zero to do with the lowest level players. I feel like - as with Bayonetta herself - people point to the wrong things and say "there's the issue."

I believe it's actually top-level play that is the issue. Tournaments live and die by what happens during them, which is why every time we've had a conversation about a Bayo ban, it's after some big tournament, where a Bayo gets an "undeserved" win.

If our top players were consistently winning vs Bayonetta, we'd never hear another word. But they don't, and they lose in the most frustrating of ways for seemingly minor errors (or in the case of Nairo, doing what they're told is the right thing).

But not only are they frustrated, but they talk about it. Most top players appear to despise the character. Their fans, similarly, spread that feeling. The thing is, I don't actually expect a Bayo ban to do much. I've seen why locals get less viewership. Why they get less attendance, and it has nothing to do with Bayo. Frankly, it's just that Smash tournaments are stale (more on that in an article I'll release after this Bayo drama) for viewers and attendees. It's the exact same thing every time, and for Smash 4? People were never as passionate about this game as Melee fans are.

At one point, we had patches to mix things up - but that was actually ages ago. Nothing is new, and Bayo just happens to be here - and frustrating for most people.

So where does that leave us? Who knows. Top players need to figure something out that will let them beat Bayo consistently. Or we can just go ahead and erase her.

Or we can bring back cus-
 

Wintermelon43

Smash Champion
Joined
Feb 13, 2015
Messages
2,767
Extremely large post ahead rearding Bayonetta.

I guess after some hours arguing on reddit I should post some more candid thoughts here about Bayonetta & the scene's view on her. My article on the subject should be up Tuesday after OR is done since I'll be putting in my arguments & research on the character this week, but...

I don't like doing what I see as a necessity - to defend a character I generally don't like to watch, play, or fight against (I was rooting for Mistake at G5 but that's pretty exceptional) - in the face of what I see. What I see is a community that is earnest in their anger towards a character, an anger that I sympathize with due to her absurd mechanics. Yet, I don't agree with the reasons that the community as a unit seemed to have landed on.

The pro-ban surge is very sudden. This character had a good bit of discussion at numerous points in her history from 2016 to now, but this is very easily the most pro-ban the community has collectively ever been. I believe she will be banned within 4-6 months. I do not see her lasting if this reaction was caused by a player not even winning an event, and I don't begrudge the scene entirely for it because I agree fundamentally that the game would probably be better without her.

The pro-ban side seems to largely accept at this point that Bayonetta is currently not ban-worthy based on available data. This is very hard for me to contend with, because the argument has shifted like this -

Standard response: Bayonetta does not have the national results to warrant a ban

Reaction: Bayonetta is strangling the game at the lower level because she is too difficult for mid level players to fight

Response: PR and tournament data strongly contests this narrative with #1 PR'd Bayonettas being relatively rare across documented city, state, province, & country PRs, even if she is a prominent (albeit totally beatable) character.

Reaction: The level is lower than that, existing below relevant PRs, largely affecting playerbases that don't care as much about being ranked.

There is little response at this stage. People are reasonably (for the most part) targeting their dislike towards the character & not the players - who really have done nothing wrong, they're just picking the character that suits their playstyle. I'm glad that most pro-ban people seem to recognize this. I'm upset that they can't see the punishment they'd be inflicting on the players that worked very hard to get to where they are at the top level.

See, once you start to argue at a level below quantifiable data - obscure local events, gatherings, true low level play where data collection is an absent thing outside of in-group PRs largely not published to the public or only shared with state organizers for statewide PRs - I can't really counter or come up with anything beyond my opinion, because we reach the core issue surround the pro-ban side: Fear.

It's not an irrational fear. Meta Knight facilitated a lot of what killed Brawl. The dwindling stage list resulting in Ice Climbers, an unbridled cancer that remain the single worst thing in Smash history, to become relevant while Meta Knight's ridiculous toolkit forced rules that were designed to curb his very hard to stop camping game. It would have been ideal to ban him after WHOBO 1 and leave it at that. The community decided to keep with the competitive philosophy and keep the character, and Brawl did live with a long life and metagame, but it no doubt suffered from the character's prominence in multiple ways.

Now, people are increasingly worrying that Bayonetta will reach this. Why now? I have no idea. I feel like the community is gripped by a combination of hysteria and boiled over feelings about the character they've had for about a year since she rose back to prominence.

Is there evidence for this? Not in large form. Bayonetta has remained stagnant since July, but it's true that her saturation by year has increased and her national prominence in the last year has gone up. Significantly? No. Noticeably? Yes, she won her first major event this year through Salem who currently holds all wins with the character.

Mistake coming as close as he did will validate concerns for many that the character could feasibly win events through multiple character mains. I expect Mistake or Lima in particular will win an event, there will be clippable jank, and the end result will be a ban.

So there are small tells that the character could become more prominent. Does she harm the game? Definitely, but I think a lot of things harm this game, and accept them all the same. However, top players are extremely vocal in their distaste of her, some actively do not play the game as much because of her, and while viewership numbers are a very fickle things, it's a large unknown that adds to that element of fear.

Was GENESIS 5's 41k peak vs. GENESIS 4's 70k peak because of Bayo, or is Smash 4's drop caused by a waning interest of Smash itself, explaining in turn why Melee experienced its own drop in spite of having arguably the best top 8 in the 17 years the game has been out? Is it because both scenes have intrinsic issues that drive viewers away separately, like Hungrybox being an increasingly disliked figure in Melee as both a person and through his character & playstyle, and like Bayonetta and the prevalence of her junky, silly combos that feel unearned compared to the work an opponent - sometimes fan favorites - put in? Or is it a shared lack of interest between a casual demographic?

This adds to that aforementioned fear. People are afraid the scene that has been built up for three years is going to die, and these are concerns that have left me exhausted in my responses. It's very sudden seeming after the pro-ban side had very little traction for so long and it's only a week after the character performed poorly at PAX.

I only have the idea of what I see as competitive integrity in mind. I have no love or attachment to Bayonetta as a character in Smash Brothers and concede I would like the game just a tad bit more if she never existed. However, that's personal dislike. That's me going "Boy, do I sure hate this." You can actually literally hear and see me going "OHHH OHH NOOOO AAAAA!" in the background during & when Mistake gets an incredibly stupid ladder of ZeRo to win the set at LTC5. I genuinely don't like most of those scenarios, and I will like them less as time goes on, with the Sinji clip being something that left a bitter taste in my mouth.

I feel like my and everyone else's personal distaste for the character is not a legitimate reason for a ban, however. I think, fundamentally, that a character needs to carry a series of 6-4 or 7-3 matchups on pretty much every cast member in a way similar to Akuma for me to feel a character is truly, utterly broken, or to have a character like Meta Knight who's not quite as bad but is still exceedingly dominant.

Bayonetta does not reach those heights, nor does she approach them, but I think the fear surrounding this character is probably more existential for the scene than Meta Knight ever could've been for Brawl's since we have hindsight and a more volatile, precious, and built up scene to go along with it.

So I get it, but I can't agree, because I come from a thought process that says people need to adapt and accept or just let the game go, and that it'd be silly for a character who is not especially prominent - by comparison to other top tiers of other Smash games - to cause people to quit. I evidently am in a minority in this viewpoint, because people are openly anxious across the board.

I have been posting and researching in regards to this character for around 8 hours as I also wrote up OrionRank posts. I am mentally exhausted for real-life reasons as well as the effort and consideration I've put into this subject for a game I care very much about. My only conclusion, beyond my opposition to banning this character and resisting what I feel is a fear edging on hysteria, is that everything would absolutely be better if this character were banned. If I wake up tomorrow and see an agreement from the panel that says "Bayo is now banned", I won't feel bad, but I will lose respect for the scene a bit and carry on enjoying what I enjoy about the game.

In the long run, I'm worried that Cloud will fall very shortly after in singles. I believe he should be banned in doubles since data very clearly supports this (doubles suck anyway lol so w/e I don't care that much about that debate) because I think banning Bayonetta based largely on community dislike will lead to a domino effect or a panic effect. I'd be really scared for Sonic if Wrath enjoyed any extended success, for example, because that is absolutely toxic for viewership and nobody likes watching/playing against it.

See, when Bayonetta is banned, I think people will have a relativity crisis in the coming years over the jank in this game that could possibly albeit not likely lead to other characters getting disparaged. It's common to refute the ZSS = Bayo argument now, but what about in a year when everybody is complacent? What if Mistake wins a big set or tournament off of a rage ladder from ZSS and people collectively, negatively lose their **** because relatively that's now the worst thing in the game? People will start getting mad at lesser things like they did in 2015 without the stark reality of Bayonetta sitting in front of them, leading to reactionary moments or movements that further erode competitive integrity by banning characters people don't like.

I don't believe the game will become significantly more diverse, either. That 10% from Bayo? Some of that might go to Peach, but a lot of it is going to ZSS, Cloud, Diddy, Fox, Rosa, etc. because people are going to gravitate towards the best. I don't want people to be under the false impression that their favorite low tier will become more viable.

Generally speaking, the top/high tiers oppress the lower cast in less obvious but ultimately almost as brutal ways as Bayonetta does. Go watch Sharpy vs. Dabuz. It's infuriating as a spectator, as much as I respect Dabuz's incredible fortitude, because Sharpy really can't do anything once Dabuz gets the download. Some of that is player/player, but it's Rosalina versus a poor man's grappler. It was destined to be a tragedy.

I think people will shift their complaints elsewhere but the threat or fear won't be as existential. I'd be worried for future titles where reactionary bans might take place. You get the idea, I think, and I combed back through a lot of infamous, much hated sets and the comments on youtube & reddit that exist to validate my concerns about what happens when a community decides they are going to become pro-ban for a character that lacks the data to support it.

I sympathize with the anger, I relate to the anxiety this character causes, and while I have not been on stage and lost a set due to a single mistake after outplaying a character for 5 minutes, I can only imagine most would want to quit if that ever happened to them. By that metric, yes, ban the character, but I personally can't approach a competitive fighter like that because then I think people would be too quick to the trigger and it would reduce the integrity of our scene.

Beyond my inability to do anything, I will not resist if this character goes, because I think the stress afflicting this community would alleviate in a way that would likely help the scene greatly. It's almost reached a point, despite entrant growth in some scenes, that it may just be better to let people's concerns take hold and let this character go.

I hated this comment at first, but after hours on this subject, including the hour it took to write this, I fully sympathize with it now and almost agree with it for the sake of the scene itself so people can move on and get back to enjoying things:

https://www.reddit.com/r/smashbros/comments/7rt60q/super_smash_brothers_for_wii_u/dszew8m/

Those are my thoughts.
Again, my thoughts exactly. Bayonetta doesn't seem to need to be banned going by data (Although I worry this might happen since I feel like she's improving slowly and slowly in that kind of thing), but if the community and how Bayo does and how she harms the community stays this way for the next month, it's properly better to just let her go. But this will, however, get me worried about the possibility of this happening with more stuff like Cloud and Sonic, which would be bad.

So the moral of this whole thing is that you shouldn't let your fans pick a character to add to your game
 

MarioManTAW

Smash Ace
Joined
Jun 10, 2016
Messages
843
Frankly, it's just that Smash tournaments are stale (more on that in an article I'll release after this Bayo drama) for viewers and attendees. It's the exact same thing every time, and for Smash 4? People were never as passionate about this game as Melee fans are.

At one point, we had patches to mix things up - but that was actually ages ago. Nothing is new, and Bayo just happens to be here - and frustrating for most people.

So where does that leave us? Who knows. Top players need to figure something out that will let them beat Bayo consistently. Or we can just go ahead and erase her.

Or we can bring back cus-
Sounds like a video ESAM released today.
 

WiFi

Smash Journeyman
Joined
Jan 3, 2018
Messages
348
Location
In the Abyss.
I would love to see some characters get customs. A small 2122 Mii Brawler would actually be fresh to see. Palutena and the Miis should get customs because its what they were designed for in the first place, and it would make the game less stale for the time being. Also, I feel so bad for SInji. That loss against Lima was so sad.

Edit: Esam's video looks a lot like an old video by Dabuz that suggested how to liven up tournaments.
 
Last edited:

Wintermelon43

Smash Champion
Joined
Feb 13, 2015
Messages
2,767
I'm almost in the same boat as Das; a ban would cause me to lose respect for the scene, but I'd probably continue to play.

That said, I absolutely believe that this has literally zero to do with the lowest level players. I feel like - as with Bayonetta herself - people point to the wrong things and say "there's the issue."

I believe it's actually top-level play that is the issue. Tournaments live and die by what happens during them, which is why every time we've had a conversation about a Bayo ban, it's after some big tournament, where a Bayo gets an "undeserved" win.

If our top players were consistently winning vs Bayonetta, we'd never hear another word. But they don't, and they lose in the most frustrating of ways for seemingly minor errors (or in the case of Nairo, doing what they're told is the right thing).

But not only are they frustrated, but they talk about it. Most top players appear to despise the character. Their fans, similarly, spread that feeling. The thing is, I don't actually expect a Bayo ban to do much. I've seen why locals get less viewership. Why they get less attendance, and it has nothing to do with Bayo. Frankly, it's just that Smash tournaments are stale (more on that in an article I'll release after this Bayo drama) for viewers and attendees. It's the exact same thing every time, and for Smash 4? People were never as passionate about this game as Melee fans are.

At one point, we had patches to mix things up - but that was actually ages ago. Nothing is new, and Bayo just happens to be here - and frustrating for most people.

So where does that leave us? Who knows. Top players need to figure something out that will let them beat Bayo consistently. Or we can just go ahead and erase her.

Or we can bring back cus-
I mean, you could argue the staleness thong for absolutetly everything.
 

Frihetsanka

Smash Champion
Joined
Apr 26, 2016
Messages
2,252
Location
Sweden
Das Koopa Das Koopa makes a strong, consistent, and compelling argument. SSBWorld posted an article which I will refer to, see here: https://ssbworld.com/blog/216/the-case-against-bayonetta-and-why-its-urgent

When it comes to the topic of banning characters in competitive games, there are generally three schools of thought, which I'll call the Theorist, Pragmatist, and Purist viewpoints.

The Theorist school holds the belief that a character must be unambiguously dominant in the meta, such that the character (or possibly a direct counterpick to that character) is the only truly viable option. The Pragmatist says that a character should be banned if doing so would improve the health of the game and retain players and viewers who may have otherwise lost interest. The Purist believes that no character should ever be banned under any circumstance.
The Purist perspective is, obviously, not reasonable. If Mega-Lucario were an unlockable character, then it seems perfectly reasonable to ban it instead of having every match turn into Mega-Lucario dittos. I will thus focus on the Theorist and the Pragmatist perspectives.

Many of those opposed to a Bayonetta ban cite Theorist reasons. It's true that Bayonetta isn't super-dominant right now, and it's also true that she doesn't win 60-40 vs most top tiers (vs any top tiers?). She thus might not be broken enough to justify banning. Is it really the case, though, that a character has to be broken in order to be banned? The Pragmatist should, then, focus on the consequences of whichever action. What happens if Bayonetta is banned vs what happens if she isn't? Weigh the pros and the cons and choose whichever ends up being for the best.

The Pragmatic position is, naturally, more pragmatic. It is probably the position we should be basing our arguments on. Does that mean that we should default to banning Bayonetta? Does it mean that banning her would be the pragmatic thing to do? Not necessarily. I do believe there are plenty of pragmatic arguments against banning Bayonetta, as well.

Let's look at some of the arguments, shall we? Pro ban:

#1. Bayonetta is the best character in the game, by a good margin. Her dominance invalidates many characters (most character have a -1/-2/-3 MU vs Bayonetta, and it's possible that she, at worst, goes even with a handful of characters). Many top level players (as well as lower-level players) feel that they have to play Bayonetta themselves or play a specific character in order to do well against Bayonetta. This may reduce variety (even ZeRo was strongly considering switching to Bayonetta).

#2. Bayonetta is not very fun to watch, and leads to lower viewership, more toxic Twitch-chat, and less enjoyment for many players. Time-out Bayonetta is terrible for viewership.

#3. Bayonetta is not very fun to play against, and she also forces you to almost play a whole different game (figuratively speaking). This may lead to players quitting or playing less (there's plenty of anecdotal evidence of this happening, just read Reddit or Twitter).

#4. She sometimes feels unfair to fight against. There's a 10 minute video on YouTube showcasing this, with Bayonetta fair-KO-ing disgustingly early

#5. She's strongly disliked. Melee Fox, as a character, is not nearly as disliked as Bayonetta. This argument may seem absurd from a Theorist perspective, but Pragmatists shouldn't ignore such factors. It'll be much easier to get a hated character banned than a beloved character. Bayonetta? She's hated (by many).

Anti-ban:

#1. Banning Bayonetta could lead to a slippery slope, where other characters (such as Cloud and/or Diddy Kong) will be banned as well, and it increases the risk of people jumping on early bans for Smash 5. This is a solid argument against banning Bayonetta. I don't think we'd see

#2. The metagame is better with Bayonetta legal. Whether this is true or not is hard to say. Perhaps with Bayonetta gone we'd see time-out Sonic rising, or defensive Rosalina's, or something else that people hate watching. Then again, it might also lead to a better metagame. I'm inclined to think that the Smash 4 metagame would be better without Bayonetta, although there is room for doubt.

#3. Banning her might hurt Smash 4's image ("whiny crybabies"). True enough, and worth considering. Then again, it's hard to say for sure: Not banning Meta Knight in Brawl probably hurt Brawl's image more than banning him would have. Perhaps, 4 years from now, people will look back at Smash 4 and say "If only they had banned Bayonetta while they still had the chance".

#4. Bayonetta mains would be hurt by this, and some would quit. This is true and it's somewhat unfortunate, although I imagine most of them knew that there was a risk when they picked up Bayonetta (at the very least, they should have been prepared for a potential nerf in 1.1.7).

#5. Giving in to the pro-ban demands might essentially mean showing that whining on Twitch, Reddit, and Twitter works. This might lead to more whining and toxicity in the long run, not less.

While I'm strongly in favor of a Pragmatist perspective over a Theorist perspective, I can't really tell what would be better: Banning Bayonetta or leaving her legal. I would like to have more data to support either side, although such data may be hard to aquire. It might be nice if, say, Mexico or Germany or some other country went ahead and tested a ban, although local bans like that (even country-wide) do have some significant drawbacks: For one thing, the players would be less prepared to compete internationally, since they would have less Bayonetta MU experience. Still, if, say, Germany banned Bayonetta for a few months, and participation and viewership increased significantly, then that would be a pretty solid argument in favor of a Bayonetta ban. I don't think any country is willing to experiment like that, though.
 

The_Bookworm

Smash Master
Joined
Jan 10, 2018
Messages
3,240
No.

I think this is a good discussion. We always try to change the topic when stuff looks grim, which is why I think this community still has problems 4 years down the line.

When the going gets rough, it's look the other way, change the subject, or go to a different thread.

Sometimes it works sometimes it does not.

-

The_Bookworm The_Bookworm

My opinion for Lucas's placement is this.
  1. Taiheita being from Japan, so region bias.
  2. The community's infatuation with footstool combos.
  3. Taiheita's Singles and Doubles performance at Super Smash Con 2016.
  4. His Doubles performance encouraged copy-cats at multiple locals of his team's strategy for free/easy wins.
  5. The expectation from commentators that every Lucas main performs footstools and play like Taiheita.
  6. Mekos's Brawl Lucas prestige.
  7. Mekos's victory vs Nairo which I am not a fan of.
More on numbers 6 & 7 below.

6. Everything that he does is seen as amazing due to his history with the character in Brawl.

7. To me that victory, has me think that others think that because Lucas has finally got a victory on a top player that he must now magically be good all of sudden and we (the community) was wrong in our judgement.

Lucas also has a victory vs Pink Fresh courtesy of Nova, but I think players are forgetting that more and more as other Bayonetta players (to me) are taking his limelight away.
I completely agree with this. It is mainly Lucas's fanbase and perceived potential that many people thinks he is better than Ness, despite performing around Yoshi's level at best since his release (sans Smash Con 2016, which happened over a year ago already). I personally consider Brawl Lucas a little underrated (right below Ness to be more precise) thanks to his advance movement tech, KO power, and disjointed hitboxes (which all three was nerfed in the transition). I think the main focus of Lucas as a character is to back up his new higher placement, although he historically is unable to back it up, especially since Taiheita's tournament results is starting to drop a little bit.

The reason your listed reasons is happening is because of Lucas's large fanbase, and also a bit of hate on Ness as a character and doubt on Ness's viability (in other words: people who think Ness is not very good generally thinks that Lucas much stronger). This causes some optimism on Lucas's part, which is why while Ness continues to get above average results, it seems irrelevant to players who optimize Lucas despite Lucas as a character not doing so good.

It is mainly a fight between Lucas's fanbase and reality that is going on for the future of this character. Thank you for summing up what is going on, because your opinion on Lucas's new placement is precisely right :).

Edit: Pink Fresh is not considered, by the eyes of many players, that strong anymore. Mekos's victory over Nairo has more weight on people's eyes but like what you said, it is only an upset.

not being Chain Grabbed to death is already an huge improvement for Lucas, if you ask me
It is by the far, the biggest improvement to both PK Kids in the transition from Brawl to SSB4.

Thanks, I'm aware.

Some players see the lack of Brawl Lucas tech as a nerf, at least a good thing is that a fair amount of Brawl Lucas tech still works in Smash 4. I watched some old Brawl videos from Hakadama and others showcasing tech that I thought was new and Smash 4 exclusive to Lucas but I was wrong.
Other than Footstool Combos, he has other advance tech? Can you send a link to them? I have a Lucas secondary and like to integrate them.

Gluttony is top fifty? Nice ( too bad he was not top fifty in the Global Smash Power Rankings ). I heard that Gluttony does not play in USA anymore, so is that the case? Either way, Wario has been having it rough in Smash 4 history.
Wario's placement could've been worse. I think Wario's placement is accurate, especially after C4's performance this weekend. Gluttony will still get good results in Europe but other than that, opinions on Wario's viability is low in the current meta so I'm glad he didn't drop further.
 
Last edited:

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
Banning Bayonetta to "see what happens" is a terrible idea.
If she gets banned, numbers and viewership might increase.
But how much of that is actual regained health, and how much is just novelty that will be lost like five or six months later?
:196:
 

MarioManTAW

Smash Ace
Joined
Jun 10, 2016
Messages
843
It might be nice if, say, Mexico or Germany or some other country went ahead and tested a ban, although local bans like that (even country-wide) do have some significant drawbacks: For one thing, the players would be less prepared to compete internationally, since they would have less Bayonetta MU experience. Still, if, say, Germany banned Bayonetta for a few months, and participation and viewership increased significantly, then that would be a pretty solid argument in favor of a Bayonetta ban. I don't think any country is willing to experiment like that, though.
It would have to be a region where Bayonetta is prevalent in order to be effective (otherwise it'd be virtually the same). I don't think Germany would be very effective (cyve has a Bayo secondary, but the next best is 12th on their PR); Mexico might work, but again, Chag is basically the only notable Bayo. Ultimately, I think the region most likely to show effective changes would be Florida (Salem, saj, Child, RiotLettuce).
 

Frihetsanka

Smash Champion
Joined
Apr 26, 2016
Messages
2,252
Location
Sweden
Banning Bayonetta to "see what happens" is a terrible idea.
If she gets banned, numbers and viewership might increase.
But how much of that is actual regained health, and how much is just novelty that will be lost like five or six months later?
:196:
There's always a risk, as with most choices. Those pro-ban will likely argue that a ban would lead to more enjoyment for players, more active players, and more viewers. Those that are against the ban will likely argue that a ban won't save the game, won't significantly increase enjoyment for players, number of active players, or viewer count, and would do quite a bit of harm for very little gain.

It is not obvious what would happen. It is, of course, prudent to be careful with bans in general. At the very least, banning Bayonetta will hurt some Bayonetta players (although some might welcome it, mostly those that chose her because she's the best, such as ZeRo, in the hypothetical scenario where he picked up Bayonetta).

It would have to be a region where Bayonetta is prevalent in order to be effective (otherwise it'd be virtually the same). I don't think Germany would be very effective (cyve has a Bayo secondary, but the next best is 12th on their PR); Mexico might work, but again, Chag is basically the only notable Bayo. Ultimately, I think the region most likely to show effective changes would be Florida (Salem, saj, Child, RiotLettuce).
Yes, that's true. Region banning has some serious issues though: For one thing, the Bayonetta players in that region might feel that they're singled out. A top player, like Salem, would likely move to another region (or quit Smash/locals, or use them to practice secondaries). Still, gathering data is interesting, at least.

There's also the issue of "people from that region will lose out on MU practice". While players who only go to locals might be fine with it, top level players like ESAM or MVD would likely object to a Florida ban on Bayonetta, since they need the MU practice (then again, it's not like top players really need to go to locals to practice anyway). So I don't think "have a region test it" is really going to happen.
 

ARISTOS

Smash Ace
Joined
Jan 1, 2016
Messages
741
Location
The Empire
Das Koopa Das Koopa makes a strong, consistent, and compelling argument. SSBWorld posted an article which I will refer to, see here: https://ssbworld.com/blog/216/the-case-against-bayonetta-and-why-its-urgent



The Purist perspective is, obviously, not reasonable. If Mega-Lucario were an unlockable character, then it seems perfectly reasonable to ban it instead of having every match turn into Mega-Lucario dittos. I will thus focus on the Theorist and the Pragmatist perspectives.

Many of those opposed to a Bayonetta ban cite Theorist reasons. It's true that Bayonetta isn't super-dominant right now, and it's also true that she doesn't win 60-40 vs most top tiers (vs any top tiers?). She thus might not be broken enough to justify banning. Is it really the case, though, that a character has to be broken in order to be banned? The Pragmatist should, then, focus on the consequences of whichever action. What happens if Bayonetta is banned vs what happens if she isn't? Weigh the pros and the cons and choose whichever ends up being for the best.

The Pragmatic position is, naturally, more pragmatic. It is probably the position we should be basing our arguments on. Does that mean that we should default to banning Bayonetta? Does it mean that banning her would be the pragmatic thing to do? Not necessarily. I do believe there are plenty of pragmatic arguments against banning Bayonetta, as well.

Let's look at some of the arguments, shall we? Pro ban:

#1. Bayonetta is the best character in the game, by a good margin. Her dominance invalidates many characters (most character have a -1/-2/-3 MU vs Bayonetta, and it's possible that she, at worst, goes even with a handful of characters). Many top level players (as well as lower-level players) feel that they have to play Bayonetta themselves or play a specific character in order to do well against Bayonetta. This may reduce variety (even ZeRo was strongly considering switching to Bayonetta).

#2. Bayonetta is not very fun to watch, and leads to lower viewership, more toxic Twitch-chat, and less enjoyment for many players. Time-out Bayonetta is terrible for viewership.

#3. Bayonetta is not very fun to play against, and she also forces you to almost play a whole different game (figuratively speaking). This may lead to players quitting or playing less (there's plenty of anecdotal evidence of this happening, just read Reddit or Twitter).

#4. She sometimes feels unfair to fight against. There's a 10 minute video on YouTube showcasing this, with Bayonetta fair-KO-ing disgustingly early

#5. She's strongly disliked. Melee Fox, as a character, is not nearly as disliked as Bayonetta. This argument may seem absurd from a Theorist perspective, but Pragmatists shouldn't ignore such factors. It'll be much easier to get a hated character banned than a beloved character. Bayonetta? She's hated (by many).

Anti-ban:

#1. Banning Bayonetta could lead to a slippery slope, where other characters (such as Cloud and/or Diddy Kong) will be banned as well, and it increases the risk of people jumping on early bans for Smash 5. This is a solid argument against banning Bayonetta. I don't think we'd see

#2. The metagame is better with Bayonetta legal. Whether this is true or not is hard to say. Perhaps with Bayonetta gone we'd see time-out Sonic rising, or defensive Rosalina's, or something else that people hate watching. Then again, it might also lead to a better metagame. I'm inclined to think that the Smash 4 metagame would be better without Bayonetta, although there is room for doubt.

#3. Banning her might hurt Smash 4's image ("whiny crybabies"). True enough, and worth considering. Then again, it's hard to say for sure: Not banning Meta Knight in Brawl probably hurt Brawl's image more than banning him would have. Perhaps, 4 years from now, people will look back at Smash 4 and say "If only they had banned Bayonetta while they still had the chance".

#4. Bayonetta mains would be hurt by this, and some would quit. This is true and it's somewhat unfortunate, although I imagine most of them knew that there was a risk when they picked up Bayonetta (at the very least, they should have been prepared for a potential nerf in 1.1.7).

#5. Giving in to the pro-ban demands might essentially mean showing that whining on Twitch, Reddit, and Twitter works. This might lead to more whining and toxicity in the long run, not less.

While I'm strongly in favor of a Pragmatist perspective over a Theorist perspective, I can't really tell what would be better: Banning Bayonetta or leaving her legal. I would like to have more data to support either side, although such data may be hard to aquire. It might be nice if, say, Mexico or Germany or some other country went ahead and tested a ban, although local bans like that (even country-wide) do have some significant drawbacks: For one thing, the players would be less prepared to compete internationally, since they would have less Bayonetta MU experience. Still, if, say, Germany banned Bayonetta for a few months, and participation and viewership increased significantly, then that would be a pretty solid argument in favor of a Bayonetta ban. I don't think any country is willing to experiment like that, though.

In times like this I wish we could have a closed environment like Pokémon Showdown which could provide to us live statistics with which we could immediately pin point how the metagame is being affected. (all hail Lando-T).

Unfortunately in absence of that the burden lies heavily (and should lie heavily) on the Pragmatist argument that the metagame is

a. being negatively affected by Bayonetta's influence, and
b. would be improved in the absence of Bayonetta

This is really hard to prove, unlike say a Gen 4 Garchomp, where you have the stats to back up everything and common conception was that he was busted (Gen 4 Salamence was harder to prove, and Gen 4 Latias was veryyy controversial).

However, I don't see the Pragmatist argument as anti-competitive. IMO, it's something similar to rule changes in other sports: the three point line and the shot clock actively nerfed the power of tall centers/defensive play but completely freed up the game to what it is today. The introduction of the offsides rule was a big nerf to fast but otherwise untechnical strikers, but helped prevent degeneracy. If you have a strong case that the impact of a rule/a character is deleterious, they should be cut off for the health of the game.

If Bayonetta were removed I would not shed a tear. However, I think people are looking at an effect and are attaching a cause to it. Smash 4 is going on three years now-if you started playing when the game came out, you are likely onto the next phase of your life (college, post-grad, working life, etc.). That change means people have to refocus their time and their energies. I love the game still, but since the game's come out I've graduated and moved twice. The game doesn't offer a ton of money, so you have to decide, "Is this the best way to be spending my night/my weekend?" It's a tough call.

That being said, I look at Salem and Mistake's gameplay and come out ****ing disgusted, and that's where I have the most sympathy for the general "whininess" of the complaint.
 
Last edited:

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
-
Shaya Shaya

I don't think League of Legends is a good example on the sole basis that every year they release patch notes just for their competitive scene (Worlds and LCS I believe). They even outright say it at the beginning of the patch notes. It's not meant for the rest of the community.

Reading the last couple of pages, I am under the impression that whinging the loudest is how are problems are suppose to get solved (and that this discussion could be replaced with Cloud and it could be a similar result).

I do not have an answer to that but it seems like players are going along with it.

-

When I was watching Genesis 5 Melee Doubles the other day, I heard a commentator say this (I'll paraphrase it because I do not recall what he said word for word): "Even though Icies may have Wobbling and it is a powerful tool, they have to work hard to get the grab, so it evens it out".
It isn't the best analog contextually seeing as I haven't been playing it for many years (and people obviously still do), but I was very competitive in it, qualifying for the national finals for worlds in season 1; and asides from this and Smash I have not been "competitive" in much else.
If they've started to do patches that only take affect within specific 'tournament settings', that's hilarious/up to them.
The point of the analog was that things can be 'bad' and require intervention even if the numbers aren't blown out (edit: also that dynamics of the game due to 'freedom of movement' particularly in laning is a lot closer to Smash game play [compared to my experiences in other fighters] where small number advantages/flexibility matter a lot and result in domination when applied correctly; but 99% of people couldn't/wouldn't).

And whining the loudest (if in reference to anything I've said on the matter) isn't how problems get solved, it's the excrement of some people's processes to solve a problem.
The next best character being complained (like this) about is a slippery slope fallacy.
Again, in Brawl, people said if we banned MK we'd want to ban Snake in a few months afterwards (holy frikken crap) and people thought Marth would just replace MK as a dominator due to 'no losing mus bar mk'. Some people pointed out early that ICs would become a problem with MK banned, and they were kinda right, kinda because ICs became a problem with or without MK's legality**, just it was exemplified in some anecdotes of when MK wasn't available (NY/NJ region tournaments were suddenly going ICs heavy after the MK ban, them and SoCal were independently likely to unban MK without anything to do with Japan/Apex).
** So if Cloud isn't causing major problems now, then he won't in the future either, unless he is a 'sleeper' major problem, in which case it'll happen independent of whether or not we do anything about Bayonetta.
 
Last edited:
Top Bottom