Nu~
Smash Dreamer
- Joined
- Jun 22, 2012
- Messages
- 4,332
- NNID
- EquinoXYZ
Hoo Boy!!I'm sick of all this pro-customs stuff spamming this thread so I'll finally address it:
The length of set up time depends on the method of how we go about implementing custom moves. If we tried the custom moves project again, it would literally only take a few seconds more because the custom move sets would already be in there. You’d just have to switch the customs switch to ON and select your beginning moveset lol.Customs require additional set up time to already long running tournaments.
You act like we can’t do it like we do in the customs-off or “vanilla” meta. For the first game both players choose their characters irrespective of who the other choses. When the match ends, you can choose to counterpick with your alternative custom set... Just like you would in the custom off meta but with a counterpick char instead of moveset. Sure there would be a lot more variables to think about, but you act like we can’t get used to it over time. After years of memorizing specific combo/kill percentages, optimal DI/SDI, specific character tech, etc.,THIS is the thing that will suddenly overflow our minds? Pls.Then the whole CPing of customs adds another layer to that: Link picks the normal boomerang>opponent chooses Ness or MK who's specials cause freefalling>can Link CP the gale boomerang?
I honestly don’t see how this is some enormous problem that can’t be solved.
You got data to support that claim? I can just as easily say the opposite, that it will bring newer players in because a wide array of mid and low tiers now have more tools to play with to help them actually compete. You think a new Ganon main is inspired to get into the vanilla meta of the competitive scene with chars like Sonic and Bayo running around? I know I wouldn’t.They take a very long time time to unlock due to poor implementing of a random rewards system which turns newer players away from them.
And we’re competitive players ffs. An extra few hours to unlock customs isn’t the death of accessibility anti customs people make it out to be. We deal with far worse entry barriers.
“A very long time” is subjective and not a strong argument.
Now this is the garbage I continue to hear that will always piss me off.They make the game less balanced by sprinkling useful moves across the roster so characters who desperately need them like Jiggz get nothing and those who don't like Rosalina get great things like Luma warp and long range star bits. And they make the meta even more centralized on a few moves. Villager becomes ledgestall the character, DK becomes windkong and grab hit and run the character, etc. Seriously with all the complaining we hear about ding dong and Witch Time you'd think people wouldn't want OP moves.
First you’re gonna cherrypick characters that best suit your anti-customs stance while forgetting A L L the other chars that improve with customs ( etc. all say hi) then ignore how the likes of Bayo, Cloud, Corrin, Ryu, and Mewtwo get nothing except for new counterplay.
Sure, some top tiers get new things too, but rarely is it anything that radically improves the kit they already have, or is it anything that new and improved custom chars can’t counter (Luma warp is nice until you realize that only being able to warp Luma to a specific spot is gonna be super predictable moving forward)
If I’m to be completely fair, customs are still largely unexplored so no one really knows for sure just how much lower tiers will benefit but I know for sure that they will benefit far more than the top tiers. The likes of Luma Warp and Explosive barrels do far, far less for the top tiers than Upper Cutter, Zig Zag Can, and Dark Fists do for the low tiers. This is what I’m saying, not, “lul everyone will be even now.”
And here’s an entire video on why trip sapling is okay at best (the same can be done for Kong Cyclone my dude ):
https://youtu.be/rLKk_im1ILc
Yes it’s gonna be messy at first, but why do y’all fear that so much? This is an opportunity for something incredible and you just wanna keep it in the ground based off of outdated information and what I see as a fear of the new.
Considering how many top players dismissed customs out of hand before even giving them a chance, hell yeah I’d say they didn’t wanna learn more. Refer to @Browny ‘s post for more on the top player pseudo aristocracy and how often that leads to false **** being spread.So stop *****ing about customs like not wanting them is some scrub mentality. You think the top players don't want customs because they're afraid to learn how the game works? The fact of the matter is customs make events take longer and more complicated, turn new players away and don't even balance the game. And we're not "banning" customs like they were mainstream, we're not implementing an extra feature that makes the game worse competitively.
And that last part I bolded is really intetesting because we might be able to apply that same logic to DLC. We also didn’t have to download Cloud, Bayo, and Corrin. They certainly squashed a lot of the cast’s hopes of becoming viable (RIP villager, Toon Link, Ness, Yoshi, and anyone else that loses hard to Cloud and Bayo), they were “extra” features to the game...should we have “not implemented” them too?
No, I’m not calling everyone against Customs a scrub, way to be dramatic, but a lot of y’alls reasoning sure makes it seem like it sometimes.
And considering you’re the same guy who wanted to give Cloud a frame 7 jumpsquat ON TOP of other added nerfs to “balance” him? I wouldn’t be talking about who is and isn’t a scrub.
Please. This is exactly what this community did to the Miis. Force us to compromise while missing the point entirely, effectively offering us garbage due to equally garbage reasoning.Nothing's stopping you from organizing side events ffs.
I said a way to deal with the top tiers, not the ability to become a top tier overnight. Stop misrepresenting me. Like, is giving Kirby an Up B that isn’t ass for recovery really so much to ask for? Why can’t Falco get a blaster that can actually force approaches like fox?You do realise that, aside from all the points Rizen just mentioned, customs likely won't do much to help most low/mid tiers be viable? Perhaps customs would help move Kirby into low-mid tier or even mid tier, but it seems highly unlikely that he would be a high tier or top tier character. Palutena might be the one exception of a low-mid/low tier character gaining significantly from customs, mostly because she was designed with customs in mind.
Customs would also help characters who are already strong, like Sheik and Zero Suit Samus. Mario would also benefit (perhaps customs would secure him a spot in top tier). Pikachu and Villager would also benefit (although Villager with customs tends to be boring to watch). Let's not forget that customs would make the game much less accessible, seeing how it takes 22-30 hours or so to unlock all customs, and people would have to learn more MUs. Oh, and let's not forget that many low tiers/low-mid tiers would be worse off with customs in the game: The Mario, Pikachu, Sheik, Rosalina MU might become even worse, for instance. As an example, take Little Mac: He will be even easier to gimp when people can cherry-pick customs against him.
If customs were better balanced and less janky and if they were easier to unlock, then the pro-custom side might have a pretty strong case. Right now, it doesn't. It's not like customs were never used either, several tournaments (including EVO 2015) allowed customs. I don't think it's too surprising that they're not allowed right now (and probably won't be again for any major tournament).
What I’m saying is that lower tiers will potentially net gain more than the top tiers with customs. They don’t have to become top or even high tier themselves, but a strong recovery there and an actual approach tool here makes it so much more rewarding to flesh the lower tiers out and allows them to stand more of a chance against the higher tier characters.
This could potentially inspire newer players to actually try out and push the meta of those lower tier characters the community used to say were a waste of time and even spark new life into the old mains of those chars who’ve since given up. In the end, this can give us a more complete game as a whole with potentially even more character diversity.
Some characters definitely do miss out (Poor jiggs and Roy) but that’s not an excuse to not even TRY to implement this when so much more good can come out of it. And no, last time was not a good run. It wasn’t nearly enough time and EVO showed absolutely nothing to prove that customs hurt the metagame. Granted, they didn’t show that customs help the meta either but that’s why we needed more data. But then the top player crying came and you know how that goes...
Again, if you’re going to apply this weird logic of “well some chars are gonna get worse”, then direct your attention towards the DLC instead. They were also “extra additions” that we “didn’t have to implement”. Let’s “exclude” Corrin because they invalidate Ness or lets “exclude” Cloud because he invalidates Toon Link and Villager. DLC characters made many chars worse off but unlike customs, they certainly didn’t give any lower tiers more tools to combat them with (unless you wanna count some chars getting more niche representation due to having a decent matchup against a DLC char like Bowser vs Cloud or Ness Vs Bayo but I digress...it’s still not nearly as much).
Anyway, this is a terrible argument against customs. But I suppose it’s my fault for presenting my argument as, “Customs will make weaker chars stronger” without fully explaining what I mean by that.
Edit: Nah, I’m not against DLC. I just wanted to use them as a parallel because I thought it was apt.
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