arbustopachon
Smash Journeyman
This has been a good weekend for zards. Gotta search for some San and Blue stuff.
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Umm...Im aware of how trash DK's oos options are. If the opponent is in front i usually go for a grab if they are within range. If the opponent crosses up my shield i use a variety of options to keep my opponent guessingThen let's be honest. What move are you likely to use out of shield? Because DK doesn't really have great OoS options. His fastest moves are frame 5 (aside from aerial spinning kong), which are jab and utilt. And Jab and Utilt aren't great OoS options, especially when his back is turned.
ZeRo doesn't want to admit that Diddy's Fair walls out everyone that needs to approach (or not), Down Tilt is unpunishable, and banana restricts everything you want to do.Interestingly, one thing ZeRo pointed out about Diddy for putting him at 7th is because he's a low-risk, low-reward character. I think it was @falln who said everyone favours different things on their tier list (I think he singled out disjoints), and ZeRo seems to value high-reward characters, even if those characters have a higher risk to them.
You shot yourself in the foot here. It's Abadango's MK. Not really a fleshed out pocket. FeelMeUp mentioned S2H vs Dabuz for a reason. Who is the top player there? Obviously Dabuz. But the MU is so bad a non-top player MK main can beat a top Rosa. Scrap that, ANTi's pocket MK beat Dabuz. Even in Abadango's predictable antics, he still killed Luma like no one's business. There is no way around it, when you put those 2 in a match, and the MK is not playing linearly and predictable, the most likely result is MK winning.People really exaggerate how bad the Meta Knight vs Rosalina match up is. This is not surprising since both characters are obscure and people rarely know what they are talking about for either. That being said, it is doable for Rosalina.
There are definitiely criticisms I have to both players here, more so to Abadango, but you can see the general idea on how this match up should be played.
Luma is a very powerful tool against Meta Knight and if the Rosalina is careful then Meta Knight will not kill Luma whenever he pleases.
You need to know the percents you can die at, and you need to play at the ledge at those percents. You need to offensively pressure when you have Luma, and play reserved without giving up much stage control when Luma is gone.
Anyway. With Meta Knight being a possible -1 I can definitely see Zero's view for her placement.
Well, Cloud isn't top 5.ZeRo's tier list summary (not only this one, all of them so far):
-I lost recently to this character, so he must be way better than people think. Examples: Lucario, Palutena, Rosalina
-I main this character(s), so they can't be in the top 5. Example: Diddy and Cloud now, Sheik when she was nerfed (remember how he said she wasn't good anymore to justify his drop, but now that he doesn't use her anymore she is #4)
-Random character way higher than it should be because """potential"""
I look forward to reading this.Anyone remember when I said I'd do a big post regarding Lucina once? I'm working on it.
Please.You shot yourself in the foot here. It's Abadango's MK. Not really a fleshed out pocket. FeelMeUp mentioned S2H vs Dabuz for a reason. Who is the top player there? Obviously Dabuz. But the MU is so bad a non-top player MK main can beat a top Rosa. Scrap that, ANTi's pocket MK beat Dabuz. Even in Abadango's predictable antics, he still killed Luma like no one's business. There is no way around it, when you put those 2 in a match, and the MK is not playing linearly and predictable, the most likely result is MK winning.
Please.
I have criticisms for Abadango's play, especially since when he mained the character he never brought out the characters proper potential. But that does not mean he is not a top player capable of performing well in the match up, or seeing success with the match up. On that same token, Dabuz is not infallible. There are plenty of things he does incorrectly versus Meta Knight that he shouldn't be doing. My video example was not meant to say "Ah-ha! Here's proof!" but to give you but one example of how the match up does not have to be as heavily one sided. You need to take multiple data points to see proper trends. My argument is not that Meta Knight loses, or that the match up is even, but people seem to believe the match up is free and this is really a mistake.
This is not true. Unless Rosalina makes a very critical error she should not be dying below 80% rage excluded if you play your percent ranges correct. Meta Knight does not have death conversions at virtually any percent. This is simply ignorance to the character.As the Rosa player you can't afford to make any spacing mistakes, get hard read in neutral at all, or be having even a slight 'off' day with your reaction times or other human things. Any of those happening mean you die easily to simple punishes, and the matchup becomes a total mess. If you assume both players pass all of that, then it 'feels' like a 60:40 matchup, but the human element makes it a bit worse on average, practically speaking.
Can I have a link to those matches?Salem was putting on a master class on Bayo play at Collision. He damn near invalidated Bayo's SDI problem by having basically 101 different mix-ups to counteract them. He used Witch Twist like it was going out of fashion, and even then he used it masterfully every time. He was Batman-prepared for everything, and that's why he ran train through losers and won.
This is not to say I particularly believe you about non-Luma Rosa being a bad character, but when your oh-so-very-bad character only has to wait 12 seconds to turn into a top tier, they're not a particularly bad character.I mean, sure rosa doesnt die at 20 unless she gets read on. But she still doesnt have luma for most of the match, almost every mk attack sends luma flying at full health, and luma-less rosa is a bad character.
Yeah but she will probably be runnning away, to the ledge (assuming you banned duck hunt) most of the time, and at the ledge luma dies to everything. Once rosa loses luma she has to fight her way out of the ledge or else anyone can just throw and attack on her general direction and the counter refreshes. Fast characters like shiek, mk, cloud, are specially good at this. Luma just dies instantly of rosa is in disadvantage or just loses momentumThis is not to say I particularly believe you about non-Luma Rosa being a bad character, but when your oh-so-very-bad character only has to wait 12 seconds to turn into a top tier, they're not a particularly bad character.
I'm curious as to why ZeRo thinks in a different way? What is in his mind when making a tier list? What does he have to back up his claims? These are questions I'd want answered. What's ZeRo's methodology on determining the characters placements and why does he do so?https://smashboards.com/tiers/#4,15...,22,3,19,32.Bottom#15,33,57,18,34.1,1,1,1,1,1
ZeRo's complete tier list. Tell me if I accidentally put a character in the wrong position.
I feel like he could've have gave more explanation on a lot of chracters other than just what he thinks the character's match-ups are like. I think all he gave for Rosalina & Luma was just that she supposedly loses to very few characters in top tier.I'm curious as to why ZeRo thinks in a different way? What is in his mind when making a tier list? What does he have to back up his claims? These are questions I'd want answered. What's ZeRo's methodology on determining the characters placements and why does he do so?
Also, do my tier lists sound credible now that we have this? (This question's just a joke.)
I would actually LOVE more explanations myself from ZeRo, maybe it'll give us insight on why he considers Ryu number 3. Or Falco above Link.I feel like he could've have gave more explanation on a lot of chracters other than just what he thinks the character's match-ups are like. I think all he gave for Rosalina & Luma was just that she supposedly loses to very few characters in top tier.
Anyways, I remember reading some of your post before I got an account on this site. I think Link is probably underrated because his results are better than people are saying he is.
That's a question for who made each tier list. Link had the most discrepancy of any character iirc.I've been wondering for a while now, why is Link so low on all the tier lists? His results are strong and consistent. They do not support his "bad mobility, bad frame data, bad character" theory in any way.
Wait, if you go by his results, wouldn't that mean Link would actually be right above Ike? The two are relatively close in top 16 weighted and unweighted, but Link heavily trumps Ike in top 8 weighted and unweighted, so wouldn't that actually put him all the way above Ike if his results reflect placement? Mind explaining more into that?That's a question for who made each tier list. Link had the most discrepancy of any character iirc.
The characters Link consistently places above are mostly below him on the current br tier list:
https://smashboards.com/threads/tournament-placing-database-scoring-project.437773/
http://i.imgur.com/pqM7m4N.jpg
Personally I'd move him just below Little Mac and have that 'F' tier be "Lower middle tier" like someone suggested (sorry forgot who).
"Bad mobility, bad frame data, bad character" is kind of an excuse to not examine Link's game plan. He has good reach, low landing lag, high damage for shield stun, Zair, stage control bombs and less-so boomerang and general frame trapping/combo projectiles to help make up for his frame data and mobility. Link can land fairly well in most MUs because bombs and his Fast Fall+low landing lag. He has a lot of weight and power for the long hauls.
The downsides are he doesn't have any combo breakers once he is in a combo, faster characters inside his disjointed sword safety, zone force Link to constantly be adjusting his spacing, often retreating as he fights, he loses to top tiers and doesn't have any "win buttons". He's also very hard to play well due to multitasking projectiles and his passive aggressive fighting style.
Link doesn't get destroyed but he isn't a great counter pick either. IMO his results reflect his theory and placement fairly well.
Going by top 8 weighted, Ike is below everyone but Jigglypuff, Samus, G&W, Zelda, Falco, and Ganondorf. Top 16 weighted, he's bottom 20.Wait, if you go by his results, wouldn't that mean Link would actually be right above Ike? The two are relatively close in top 16 weighted and unweighted, but Link heavily trumps Ike in top 8 weighted and unweighted, so wouldn't that actually put him all the way above Ike if his results reflect placement? Mind explaining more into that?
Mostly high tiers.but a Counterpick Character against .. what?
https://www.youtube.com/user/CLASHTournaments/videosCan I have a link to those matches?
I think that he does count it. It'd seem odd if he didn't, but if he didn't, then Link would be between Robin and Lucas, like, directly between. However, I think he's counting top 8 as a part of the top 16 weighted. And I agree that while results aren't the end-all-be-all, you just cannot ignore consistency, no one can, not even the BR. Maybe around the time the next tier list, results will be indefinitely considered.^That says more about Ike than Link, although it is interesting that Link's top 8 placements are better than his top 16. Das Koopa do your top 16 placements include the top 8 placements? If so top 16 would be closer than top 8 to accurate. Top 8 often is from the same 1 or 2 people (T for example). Like I've said, results aren't absolute but consistent results should be heavily considered when theorizing.
Why do you think this may be?Going by top 8 weighted, Ike is below everyone but Jigglypuff, Samus, G&W, Zelda, Falco, and Ganondorf. Top 16 weighted, he's bottom 20.
So while you're technically right, it doesn't really mean anything because Ike doesn't have many results lately in general.
Bad frame data is something I've always wondered about Link. Sure, he has frame 7 jab, not much GTFO option, yadda yadda yadda... But do you know frame data is more than just attack speed?I've been wondering for a while now, why is Link so low on all the tier lists? His results are strong and consistent. They do not support his "bad mobility, bad frame data, bad character" theory in any way.
You can't compare tilts to up-smashes, you can't immediately u-tilt OoS, you can't u-tilt out of a dash (in either direction), you can't charge a u-tilt to get the exact timing on ledge getups, spot-dodges, rolls, etc.For reference, Link's U-tilt is 1 frame faster than Mario's U-smash, but apparently it has roughly similiar KB to Mario's U-smash at 100% rage, 100% Mario. It also has far superior KBG, and Link is more likely to thrive off rage due to better survivability. Not to mention it has meatier and farther hitbox from Link while having less FAF and ending lag.
First of all as I mentioned earlier, Diddy has a lot more going for him than just neutral play, Zero is just trying to downplay how good the character is. His damage output/conversions are definitely well above average even if they aren't the best in the game. He has some of the most reliable kill confirms in the game. Also Diddy has easily some of the best landing options.Re: ZeRO's tier list, and the logic behind some placements.
I think it might be useful to think of things from ZeRO's perspective as a top player, and how he views the game as wel as his own character.
In the video, he talks about how he plays a very neutral-focused Diddy Kong, using his powerful poking tools. Damage comes in small increments but is also guaranteed, a quality that goes along well with how ZeRo wants to play. In other words, ZeRo is a very safe player who always tries to make sure the odds are in his favor.
Now think about what a player like this, who always has a very realistic chance of winning a tournament, has to consider when looking at a bracket. Let's say he has to play ten matches to get to first. Let's say his entire path is 10 Sheiks. Sheik is one of the best characters in the game, and very versatile, but Sheik has no real volatility as a character. She'll wear you down with strong neutral and high-damage combos. Everything she does is, in a sense, predictable and can be accounted for, even if her tools are among the best in the game.
Now imagine that the road to #1 is actually 10 Lucario in a row. Lucario is definitely a worse character than Sheik, but all of a sudden rage + Aura makes the entire path to victory a lot murkier. Any one of those Lucarios can just jank you into a losing spot, and you have to be mentally prepared to deal with that.
If you look at many of the characters ZeRo considers underrated, they have a volatility/comeback factor, even if they're still placed in Low to Bottom tier such as Ganondorf. The ability for someone like Mewtwo or Ryu to just turn the match around in an instant runs almost counter to what ZeRo as a player is all about, whereas another player might look at Diddy's stability and go, "this is what a true top tier looks like."
ZeRo's tier list summary (not only this one, all of them so far):
-I lost recently to this character, so he must be way better than people think. Examples: Lucario, Palutena, Rosalina
-I main this character(s), so they can't be in the top 5. Example: Diddy and Cloud now, Sheik when she was nerfed (remember how he said she wasn't good anymore to justify his drop, but now that he doesn't use her anymore she is #4)
-Random character way higher than it should be because """potential"""
I mean, he is a monster playing this game, and he has a lot of insight some of us can only wish to have, but I think that even if this is his personal tier list, he shouldn't avoid raw data like the Rosalina vs Meta Knight or Diddy's overall usage and placements in tournaments.
He complained a lot about the new 4br tier list, but I think it is way more spot-on than ZeRo's list. Besides, some of the reasons he didn't like the official list was Little Mac being low tier (it is on his Twitter), when he himself put him in low tier.
yes, Top 16 includes the top 8s^That says more about Ike than Link, although it is interesting that Link's top 8 placements are better than his top 16. Das Koopa do your top 16 placements include the top 8 placements? If so top 16 would be closer than top 8 to accurate. Top 8 often is from the same 1 or 2 people (T for example). Like I've said, results aren't absolute but consistent results should be heavily considered when theorizing.
I don't think that's exactly fair to ZeRo, though I don't quite agree with his tier list either.First of all as I mentioned earlier, Diddy has a lot more going for him than just neutral play, Zero is just trying to downplay how good the character is. His damage output/conversions are definitely well above average even if they aren't the best in the game. He has some of the most reliable kill confirms in the game. Also Diddy has easily some of the best landing options.
Anyway according to Zero his tier list is based off matchups, not how badly a character could possibly cheese you. So that's hardly an excuse for the more questionable placements on his list. And if he valued potential cheesy kills/volatility so highly, ZSS should be a lot higher on his list (rage ceiling death combos anyone?) and yet she's ranked very low on his list compared to most players.
Zero's actual thought process when making tier lists was summed up nicely in this post: