TheGoodGuava
Smash Ace
Even if the switch version gets changes, we wont have it for another 4 months. I'd rather talk about something meaningful, like how Mewtwo is secretly the best character in the game
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Do all of your posts have to end up directing to something so black or white?Even if the switch version gets changes, we wont have it for another 4 months. I'd rather talk about something meaningful, like how Mewtwo is secretly the best character in the game
Palutena has mobility, Zelda doesn't.Today, I came to the realization that and are the same character, but Palutena is much better. Why is this?
Similarities:
- Largely dysfunctional moveset with tools ranging from great to unusable
- Each have 1 great special (Warp and Farore's Wind), 1 useable special (Reflect and Nayru's Love) and 2 bad ones. Additionally, both their great ones are teleport recoveries and both their useable ones are reflectors with hitboxes.
- Defensive Style of play
- Polarizing :a: moveset (Palutena is better in the air with a weak ground game and Zelda has an extremely high-risk, high reward air game with a decent few ground moves)
- Throw combos for garunteed damage at low % and a kill confirm off of a DI read at high %.
- Really powerful raw moves that can kill really early but have problems, requiring a hard read or an absurdly tiny sweetspot to hit for them to work most of the time (or they're multihit)
- Bad projectiles
So with this in mind, why does Palutena work and Zelda not work? Are Palutena's non-awful moves better or more plentiful than Zelda's? Does Sakurai want to keep Zelda bad as to avoid changing the character but is free to do whatever with Palutena? What do you guys think?
From a design point, I think Palutena was modelled after Zelda seeing as Zelda uses the power of the goddesses while Palutena is a goddess, so it makes sense that she would be similar but more functional.
Its the fastest way to get off of irrelevant/overly discussed topics like NX changes or Marth vs Lucina. That or to get people to respond with information that I'm too lazy to go digging through character boards forDo all of your posts have to end up directing to something so black or white
Well, nobody said it was an example of good game design.Wouldn't go to as far to say Palutena is functional necessarily. Though it is undeniable that Palutena is more viable, her positive attributes are heavily centered around her aerials. The strength of her aerials compared to her grounded moves are so lopsided, I wouldn't call her design "healthy" or an example of good game design.
It really isn't good game design, no.Wouldn't go to as far to say Palutena is functional necessarily. Though it is undeniable that Palutena is more viable, her positive attributes are heavily centered around her aerials. The strength of her aerials compared to her grounded moves are so lopsided, I wouldn't call her design "healthy" or an example of good game design.
Yeah Palutena's design is pretty poor.Well, nobody said it was an example of good game design.
Her good moves are just really ****ing good, and her best players abuse that.
Cloud didn't and still doesn't make sense to me design wise. The F4 jumpsquat with that massive sword, along with the ground speed, and stupid air speed is just hilarious icing on the cake.can't charge in the air either. I guess and were too OP and needed a nerf but and didn't (sarcasm smh).
A lot of design choices are very strange and illogical. can store a needle charge but 's bow and 's phantom can't. 's Din's fire causes freefalling. 's Bullet climax, 's shadow ball and 's Limit charge can be shield canceled but Zelda/Link's projectiles can't. 's KO punch gets hit out of him and grants no stat bonuses but 's limit only is lost when he's KOed and makes him the fastest air character in the game and heavier.
Apparently Super Smash Bros, along with other Wii U favorites like Mario Kart and Splatoon, are getting special "Director's cut" versions. Judging from this, it's safe to assume we'll be getting new content for smash 4 soon. Whether that be game changing for our meta or not remains to be seen.Cloud didn't and still doesn't make sense to me design wise. The F4 jumpsquat with that massive sword, along with the ground speed, and stupid air speed is just hilarious icing on the cake.
Anyway, is switch smash actually confirmed or is this just speculation?
I can near guarantee you that Palutena was not based on Zelda.Today, I came to the realization that and are the same character, but Palutena is much better. Why is this?
Similarities:
- Largely dysfunctional moveset with tools ranging from great to unusable
- Each have 1 great special (Warp and Farore's Wind), 1 useable special (Reflect and Nayru's Love) and 2 bad ones. Additionally, both their great ones are teleport recoveries and both their useable ones are reflectors with hitboxes.
- Defensive Style of play
- Polarizing :a: moveset (Palutena is better in the air with a weak ground game and Zelda has an extremely high-risk, high reward air game with a decent few ground moves)
- Throw combos for garunteed damage at low % and a kill confirm off of a DI read at high %.
- Really powerful raw moves that can kill really early but have problems, requiring a hard read or an absurdly tiny sweetspot to hit for them to work most of the time (or they're multihit)
- Bad projectiles
So with this in mind, why does Palutena work and Zelda not work? Are Palutena's non-awful moves better or more plentiful than Zelda's? Does Sakurai want to keep Zelda bad as to avoid changing the character but is free to do whatever with Palutena? What do you guys think?
From a design point, I think Palutena was modelled after Zelda seeing as Zelda uses the power of the goddesses while Palutena is a goddess, so it makes sense that she would be similar but more functional.
Oh my God, yes. Thank you. Zelda's gameplay is nothing like Palutena's. Zelda has piss poor horizontal hitbox coverage combined with snail-like mobility. The only thing that redeems Zelda in this game are her good OOS options, situational KO confirms, and potentially explosive reward if the opponent DIs incorrectly.I can near guarantee you that Palutena was not based on Zelda.
Seriously, a lot of these similarities are reaching at best, over simplifying at worst.
Can we please stop saying that two characters who are very different are the same character but one is a little better?
Besides, you don't even play Zelda and Palutena in the same way.
I mean...Bullet Climax still exists.Because she isn't that dangerous anymore since the 1.1.6 nerf , original that's what most people think. She is potentially helpless against well-aimed projectile spamming.
This is a myth at this point. Having Bullet Arts that you can cancel at any time and a neutral B that cancels out most projectiles on contact helps her case, but also the fact that she can literally run through projectiles or freeze you with Witch Time. Next thing you know she's in your face and you're taking 30% minimum.Because she isn't that dangerous anymore since the 1.1.6 nerf , original that's what most people think. She is potentially helpless against well-aimed projectile spamming.
Sleek Media is likely referring to the latest 4BR tier list (at least I hope you are).But she is top tier?..
Toon Link isn't a Melee vet. He's different enough from Young Link to be considered a Brawl newcomer.I'm thinking of multi-game characters and their relative statuses by game:
64 Vets:
- High in 64, Top in Melee, Mid in Brawl, High/Top in Smash 4
- Top in 64, Mid in Melee, Upper in Brawl, Upper in Smash 4
- High in 64, Upper/High in Melee, Bottom in Brawl, Mid/Upper in Smash 4
- High in 64, Mid in Melee, Low in Brawl, Mid in Smash 4
- Mid in 64, High/Top in Melee, Bottom in Brawl, Bottom in Smash 4
- Mid in 64, Low in Melee, Bottom in Brawl, Top in Smash 4)
- Bottom in 64, Mid in Melee, Low/Bottom in Brawl, Mid/Upper in Smash 4
- Top in 64, Bottom in Melee, Mid/Low in Brawl, Low in Smash 4
- Low/Bottom in 64, Low/Bottom in Melee, Low/Bottom in Brawl, Mid/Upper in Smash 4
- Low/Bottom in 64, Low in Melee, Low/Mid in Brawl, Mid in Smash 4
- Low/Bottom in 64, Mid/Upper in Melee, Bottom in Brawl, Low/Bottom in Smash 4
- Bottom in 64, Low in Melee, Bottom in Brawl, Mid/Low in Smash 4
Melee Vets:
- Top in Melee, Top/High in Brawl, High in Smash 4
- Top in Melee, Mid/Low in Brawl, Top in Smash 4
- Top in Melee, Top/High in Brawl, Low/Bottom in Smash 4
- High/Top in Melee, Mid in Brawl, Mid in Smash 4
- Mid/Low in Melee, Mid in Brawl, Upper/High in Smash 4
- Low in Melee, High/Top in Smash 4
- Low in Melee, Mid in Brawl, Low/Mid in Smash 4
- Mid/Low in Melee, Low in Smash 4
- Bottom in Melee, Bottom in Brawl, Mid/Low in Smash 4
- Bottom in Melee, Low in Smash 4
- Low in Melee, Bottom in Brawl, Bottom in Smash 4
- Low/Bottom in Melee, Bottom in Brawl, Bottom in Smash 4
Brawl Vets:
- Top in Brawl, Top in Smash 4
- God in Brawl, High in Smash 4
- Top in Brawl, Mid in Smash 4
- Upper/High in Brawl, High/Top in Smash 4
- Mid/Upper in Brawl, Mid/Upper in Smash 4
- Mid in Brawl, Mid in Smash 4
- Mid in Brawl, Mid in Smash 4
- Mid/Low in Brawl, Top in Smash 4
- Upper in Brawl, Mid/Low in Smash 4
- Mid in Brawl, Bottom in Smash 4
- Low in Brawl, Mid in Smash 4
- Low/Bottom in Brawl, Mid in Smash 4
- Low/Bottom* in Brawl, Low in Smash 4
So I'd say in terms of game design/meta pertinence, the most consistently disadvantaged characters are:
With relatively negative lifetimes for:
Puff is pretty bad in 64. "Bad" is relative. And no, 64's balance is not good. Pikachu is either the most or second most busted character in the series' history. Anyone below Fox is really not worth using.Puff is literally in the middle of the 64 tier list, and considering 64 has pretty good balance overall she isn't "pretty bad". Happens to get decent results too.
Also nah, Brawl Mario was pants. Quite literally could not kill, poor recovery, and his worse air speed made him so much more susceptible to disjoints.
Didn't Isai win one of the biggest 64 tournaments using just Puff? I highly doubt she was bad if she could reach 1st at a national.Puff is bad in 64. "Bad" is relative. And no, 64's balance is not good. Pikachu is either the most or second most busted character in the series' history. I disagree slightly with the official tier list, but as it is, anyone below Yoshi is really not worth using.
I'll reconsider what I originally said and say that Mario is bad in 64 too.
He's okay in Brawl though. Not great, but his design works and I wouldn't call him "consistently disadvantaged" because of it. Again, he's screwed mostly by the game mechanics and more ridiculous top tiers. I wouldn't say he's notably bad at killing; other characters are just much better at it. Bear in mind that killing is generally a nightmare in Brawl no matter who you're playing, outside of some specific MUs (for example where MK sub-30 gimps are easy).
Considering the significant changes other Melee vets (and eventually Brawl vets) went under I decided to list the character in the same vain. Either way, Young Link has a tiny niche in Melee and his successor is good in both Brawl and Smash 4, leaving the more mobile variant of Link consistently viable by comparison.Toon Link isn't a Melee vet. He's different enough from Young Link to be considered a Brawl newcomer.
While Hax doesn't extrapolate on Doc's issues, he states that Ganondorf and the Mario clones are both terrible and provides some brief comments on characters:Doc isn't consistently disadvantaged. He's 11th on the Melee tier list. Not sure why you put him as Mid/Low and Luigi as Mid when Doc is 2 spots higher.
I feel like the quality of how a character is built and whether or not they're "good" is entirely relative to the rest of the cast. If that's the case, Mario definitely has a pretty rough ride across the Smash games.Mario is also pretty good in every game, he's just been screwed by physics/game mechanics/more ridiculous top tiers in every iteration except Sm4sh. There's nothing wrong with how the character is built.
Wangera got 3rd at GENESIS 3 in Smash 64 with and won Kanto 2016. Far from bad. In fact, a lot of mid/low tiers have success in 64 beyond Isai occasionally using them.Puff is more consistently disadvantaged than most; she's pretty bad in 64 and bottom tier in Brawl/Sm4sh. She's only good in Melee by a happy accident. Her risk/reward ratio and obscene hitboxes are nowhere near as good in any other game and they don't seem to have been intended.