NairWizard
Somewhere
- Joined
- Oct 28, 2014
- Messages
- 1,947
Mario is actually ridiculously hard to play at the highest levels, especially in certain matchups like Corrin (most people look at these matchups and say "losing MU," but in reality the burden of improvement is entirely on the Marios here).
Mario doesn't get free disadvantage like Bayonetta or autojuggles/instadeath like Fox or free-neutral-win buttons like Sheik or insane ledge pressure like Cloud. What he does get instead are mixups in every game state, and the odds stacked in his favor whenever he takes calculated risks.
Taking advantage of this design is much harder for the average player to do.
"you mean I have to be solid in neutral, advantage, AND disadvantage? and learn mixups!? and master FLUDD!? or else I get walled out all match long? screw this, i'm playing Diddy Kong. mario sucks"
Mario doesn't get free disadvantage like Bayonetta or autojuggles/instadeath like Fox or free-neutral-win buttons like Sheik or insane ledge pressure like Cloud. What he does get instead are mixups in every game state, and the odds stacked in his favor whenever he takes calculated risks.
Taking advantage of this design is much harder for the average player to do.
"you mean I have to be solid in neutral, advantage, AND disadvantage? and learn mixups!? and master FLUDD!? or else I get walled out all match long? screw this, i'm playing Diddy Kong. mario sucks"
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