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Shokio
Idk, I don't think she would have been perfect with those changes. Give her 3 buffs, let her keep nair and throw while nerfing everyone around her would make her OP. Here's what I think the thought process was.
1. Let's try to fix fair so that it is a viable move
2. ZSS nair combos too well into itself and it is unfun to get combo'd repeatedly by the same move. Especially since it links into fair for kills better now.
3. Since we are nerfing nair, we should buff her grab to compensate. Her tether didn't fit the character anyhow. This also gives her an oos option.
4. Uh-oh, with a regular grab and her old throws, she can now chaingrab really well! Guess we need to change the throw trajectories to prevent this.
5. While we're at it, ZSS projectile is really frustrating to deal with, let's nerf it but make it come out faster to compensate.
6. If we nerf blaster, guess we should fix upsmash to compensate.
Sadly, they killed ZSS. I don't know who represented ZSS, but I am disappointed in whomever it was. I was playing in tournament today and it felt awful. It was so hard to deal with campers and connecting of throws was next to impossible. Also, since nair range nerfs, it is no longer safe on shield against certain characters. You have to completely rely on tech chases to rack damage. Her edge guarding is still good though, so that's nice.
I think I'm gonna pick a new main after I spend a couple weeks praying I can figure her out.