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It totally works on Bowser, it's just a bit different than other characters timing.Dthrow-dash attack is the only consistent followup I know of on DI away, and they have to be reasonably floaty for it to work. Also doesn't work on Bowser (and maybe a couple other heavies) as far as I can tell, because the longer throw animation means we can't make it to him in time.
That said, on fastfallers, uthrow is a reasonable alternative, since its optimal DI angle is opposite that of dthrow. I haven't looked too far into it, but regrabs definitely seem to be an option. Pit also has a lot of techchasing ability given his solid dashdancing, dsmash, etc. Grounded upB has a linking hit on frame 5 that makes it a pretty decent finisher on techchase as well.
pits throws are too much for me to handle, im gonna have a heart attackUp throw and D throw are di mixups on Fox (I misremembered btw, we only get 3 frames advantage on Roy, my b). I like to start with reaction tech chases and then work my way back towards option coverage/easy damage builders btw. All assuming facing right. We have a nasty setup for tech chasing.
If we down throw and they do any DI but holding right, they are within range and we can jab reset miss tech while still having enough frames to grab tech in place (incredibly tight timing though). If they DI to the right and we chose up throw, the same situation repeats itself. If they guess the correct DI, we still get a solid tech chase on either throw (up throw puts them behind us with us at -1, down throw puts them in front at +2), so there isn't much risk in using either one. With the correct DI Down throw out-classes in the 40 percent range. I was going to test till up throw started being more advantageous, but if you are still tech chasing at this point, you probably should have gone into a normal string by now (using dtilt, upsmash, up tilt, or dash attack). You could drop a combo, but whatever. As for incorrect DI (only testing the extremes here), I will post a more complete list tomorrow (tested frames before fox teched on correct and incorrect DI for both up throw and down throw). Down throw is even better. With frame perfection (and a guess, not enough time to react to all of this), you can regrab bad DI on down throw (DI in) at 0. I will post all of the raw data tomorrow though when I test to about 40 percent for the incorrect DI's.
I'm also picking him up for 3.6.I'm in love with his new animations, and I don't know if it's just me but he just feels 100x smoother than before. In 3.5, he was kinda stiff-ish, but he controls amazingly now.
I'm officially picking him up. I think he's finally at where he needs to be.
Whoever you suck most against.I'm also picking him up for 3.6.
also what do you guys think are pits hardest mu's this update
Jiggs? I feel like jiggs gets kind of wrecked against pit.I dunno. I haven't experienced it, but I feel like Jiggs would be hard 'cause it'd be tough to combo her and her air mobility rivals and/or outdoes yours if you aren't on point. Just speculation though.
I think I agree.I feel marth and MK both are pretty hard for Pit.
If you noticed someone that likes to be CC heavy in their game, just grab them. If you notice you're not winning the CC war why still go for it? That's what I ask myself. Grab them since Pit has some nice combos off of his throw. You all so have arrows. Just get way and throw em out at them. What are they gonna do? CC an arrow when there's no one there? LolHow in the name of ever-loving Christ do I combat crouch cancel? I feel like I get CC'd during dair tech chases and get heavily punished for it. What in the world do I do against the likes of Roy or MK when they're just CC'ing nearly everything?
If you noticed someone that likes to be CC heavy in their game, just grab them. If you notice you're not winning the CC war why still go for it? That's what I ask myself. Grab them since Pit has some nice combos off of his throw. You also have arrows. Just get way and throw em out at them. What are they gonna do? CC an arrow when there's no one there? Lol
I assume you mean 3.02. Combo game is a little worse in some ways, but about the same in others. It's a little harder to string arrows into combos followed by fairs and stuff, but it's still possible. Still good.Was Pit's fair from 3.5 unchanged or is it better now? Also combo-wise, how would you compare him to 3.2 Pit?
His dash dance is super good. Jump cancel grab is super good. Tech chase is super good. Basically combo people to moderately high % and kill. If they're a fast faller or someone's CCing you, grab and do stuff from there. Arrows are nice.I'm really liking Pit in this version, but I've never really played him before. How does he usually play (DDer, aggressive shield pressure, etc.)?
Well, he's kinda light, but that's somewhat counteracted by his awesome recovery. Recovering smart, you should never really fall and die. Besides that, not really sure. CCing is rough 'cause there's only so much you can do about it, but it's conquerable.Thanks for the replies, what are some of his main weaknesses?
Why bair specifically? A decent number of my kills come from juggling them until they screw up hard enough to die to something like upB, usmash, or fair into edgeguard.Needing some better setups for bair at around 80%. Need to get those earlier kills so I'm not stuck fishing for fsmashes at 140%. Any tips?
Let's be honest, the arrows are objectively better now than they ever were in 3.5. Also aiming arrows upward on startup isn't a pain in the ass anymore and there's less room to mess up and Up-B by mistake.Goddamn, all these people saying Pit is so much better in 3.6. He really didn't change that much. He feels almost the exact same as 3.5 except that his dtilt is a bit faster. That's pretty much it. People's anuses were just too inflamed from the nerfs from 3.02 -> 3.5 that they decided he sucked, when really he was just fine the whole time.
It is also significantly easier to juggle with up-airs nowLet's be honest, the arrows are objectively better now than they ever were in 3.5. Also aiming arrows upward on startup isn't a pain in the *** anymore and there's less room to mess up and Up-B by mistake.
Dthrow also feels better since I'm not forced to tech chase at high percents in virtually every matchup.
Dtilt change is good as well.
You're right, he didn't change THAT much, but then again, I never really thought he needed to be 3.0 Pit to be viable again anyway. Sure, there's still a couple things about Pit that I would have liked to get some attention (aka slightly buffed), but I'm pretty satisfied with what they've done to him. He just feels better overall, like a proper mix of 3.0 and 3.5 Pit. The things that they buffed were actually the main things that I wanted fixed anyway. Whether or not he was fine in 3.5 is up to you (I thought he was "okay" but very lacking), but "fine" also doesn't mean that he didn't need a little something for 3.6.
When is Pit's turn? I'm not exactly notable in the grand scheme of things, but I've been playing Pit since like Demo 2.1 (I think? It's honestly been forever since those days) and I'm PR in my (admittedly pretty obscure) region (but not for playing Pit, as I basically didn't touch him during 3.5). If it isn't particularly soon, I'll probably have my thoughts on the character more organized by then.y'all should stop makin this character your secondary cus im in need of a pit to do the character specialist ama ;D