Mewtwo fares a bit better against Falcon Uair than Peach, because if you SDI and DI more upwards, many times this allows you to Upb and escape. Denthorn is pretty familiar with the %'s, when Falcon prefers to have running momentum for his combos, etc from playing as Falcon back in the day so he takes the anti-combo game pretty far. I dunno if he has videos specifically in the MU though, most of the results for him beating Falcon's were off-stream like at LTC2 and vs me at BR last weekend. Only thing recorded was probably him vs Dakpo that weekend, can check it out if you still want.
Teleport Nair probably isn't a good idea (anymore?), but there are some Nair spacings and timings in neutral that are weird to adjust to. He caught me off guard a couple of times with different Nair usage, and the angle it sets up for is filthy lol. The main thing though was that he played Neutral patiently enough. WD back is pretty good, even better if you get the mini angle that's almost 100% horizontal. Speedwise, I have to almost already be on top of you to punish that maneuver and if I am off on timing or spacing, your own tilts or grab or x choice will slaughter approaches after the WD, if I did not apply them superbly. Even if I corner Mewtwo in Space, it's not like he can't comfortably get to the edge or further maneuver from the edge, so the risk of backing up "too far" I guess doesn't feel like too much of an issue and lets him play DD/WD/Neutral spacing on par with many others.
I haven't been using Falcon for this MU in awhile, was using Marth and Fox back in 3.02. I'd probably trust Denthorn's opinion of the MU, @Denthorn maybe this is his SWF account??
Teleport Nair probably isn't a good idea (anymore?), but there are some Nair spacings and timings in neutral that are weird to adjust to. He caught me off guard a couple of times with different Nair usage, and the angle it sets up for is filthy lol. The main thing though was that he played Neutral patiently enough. WD back is pretty good, even better if you get the mini angle that's almost 100% horizontal. Speedwise, I have to almost already be on top of you to punish that maneuver and if I am off on timing or spacing, your own tilts or grab or x choice will slaughter approaches after the WD, if I did not apply them superbly. Even if I corner Mewtwo in Space, it's not like he can't comfortably get to the edge or further maneuver from the edge, so the risk of backing up "too far" I guess doesn't feel like too much of an issue and lets him play DD/WD/Neutral spacing on par with many others.
I haven't been using Falcon for this MU in awhile, was using Marth and Fox back in 3.02. I'd probably trust Denthorn's opinion of the MU, @Denthorn maybe this is his SWF account??
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