Incoming wall of text, I apologize in advance. If you're uninterested in wario vs link matchup stuff on the wario side, you can look past this.
I'm not a Wario expert but I think ideal stages for him would probably be BF, Lylat, WW, FoD, and maybe YI:B. FoD actually sounds like a good CP, @
Mr.Pickle
can correct me if I'm wrong.
That sounds about right, but I wouldn't count WW too much considering all the fatties do good on that stage, plus I have a feeling that stage isn't going to stick around in the competitive stage list for long. Add smashvegas, maybe GHZ as well, to that list and you're golden.
@
Mr.Pickle
Here's the video that went up finally [it was posted today actually]. I'm sure you could provide all kinds of scathing commentary to both myself and my opponent, but at the same time you might be so insulting you forget to mention a few pieces of advice, so if you could focus on the advice and [if you want] edit in derogatives later, that would make sure you dish out as much Wario knowledge as you can.
Nah, I'm not going to insult any of you guys, I'm way too chill for that nonsense. Any how, I took a look at that video, and it honestly wasn't as bad as I thought it was going to be. You were playing the matchup decently, and he started off okish, then you kinda ran away with it.
So I can tell in the way he plays he's a nervous wreck, and doesn't have a good grasp of neutral, at least against link. As Player -0 pointed out, and I'm sure fuzzy knows this, he's using side b way way too much. It's not just off platforms either, he's using it early in strings, prematurely ending them when they should last much longer. The first frames of side b are definitely not what you should be going for. It's optimally used to cover tech away options, so think ganon down b...only you can jump out of it and it kills better.
I get the feeling he doesn't know exactly what his optimal punishes are either, as from a badly DIed chomp he could get a fair, a grab, or even a nair to name a few, which would all be better choices. His movement definitely needs work, as I didn't see nearly enough weaving about, I saw too many preemptive double jumps, and a little more dash dancing would've been nice. You got to remember that wario can play super left right brothers in the air, so that should be your primary way of moving. Some advice I can give him, is while he's weaving around during a jump, is try throwing out a fair, as it stops your boomerang and makes it come back to you.
Also, he needs to be grabbing way more, and I feel like down and back throw are way better than up throw. Putting link offstage or in a tech chase situation seems way better then what you get off uthrow, which isn't much. Also bad di on down throw leads to an fsmash, or pretty much anything for that matter, which link can't really deal with because of the angle it sends at.
Speaking of offstage, his edge guards need hella work. Ledge hop nair eats link's up b, so does dair if used correctly, and if he's on the ledge and you tether, all he has to do is ledge hop dair. If timed correctly, there isn't anything link can do to survive this, because you can't cancel your tether anymore, but I'd practice the timing first before using it in tourney, it's a great punish but it comes with a good bit of risk. An alternative, if he doesn't want to chance it, is to wait out your tether, then once you have to reel in and ledge hop, punish it with pretty much whatever, though I personally think bair is the best choice.
also because doing it lets him charge up waft [since they don't usually contest it and he wants to work Waft in more].
Wait are you talking about just doing side b to scare people into not wanting to interact with it, and then getting more time to charge fart, because of the space they gave you? Cause that move is too punishable to be using it like that. Camping portions of the stage and using basic movement options to stall for time seem better to me. Also food for thought, wario is charging his fart at the beginning of the match, when the announcer says 3, 2, 1, GO!...weird right.
We had played in pools earlier and I thoroughly cleaned him out on Yoshi's, and I generally beat him on Yoshi's and Warioware [which is why they were left open by me].
That seems really odd to me, wario should be destroying link on small stages like that. Like I imagine link should have a hard time keeping wario away on such a small stage, and he'll die super early to stuff he already died early from.
And if you think I'm throwing projectiles predictably, I am, because I'm only really trying to shut off one approach avenue, since that is primarily what happens [and you can see the results yourself].
You kinda are, but it's his fault for not knowing how to deal with you covering that area with a boomerang. To be fair, it can be pretty effective, considering that's where wario wants to be. You mixed it up a bit so I'll give you that, but there's no way you can't look predictable, I play against link....a lot....
So yeah there you go, I might have missed out on a couple things, but it's late and I'm tired. Hopefully I articulated my critique well enough, I'm better talking about that junk in person but this probably isn't too bad.