SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
Howcome the base knockback of wolfs dash attack is 00010032? Hidden parameter much?
the 1 is a weight-dependent knockback multiplier.
to quote from magus:
"Weight-Dependent Set KB
It would seem that the 1st 4 digits on KBG are used when creating set KB that is affected by weight (how moves naturally have set KB), as opposed to the known way to create set KB through 0 KBG and all into BKB which ends up ignoring weight due to the way BKB works.
Let's take a look at some of the full KBG values on natural set KB moves:
XXXXYYYY
XXXX - Value for KBG-based set KB
YYYY - Value for KBG, and modifier for KBG-based set KB
Toon Link
D-Smash (1st Hit):
00960064 - (150 Weight-Dependant SetKB; 100/1.00 modifier?)
00780064 - (120 Weight-Dependant SetKB; 100/1.00 modifier?)
00500064 - (80 Weight-Dependant SetKB; 100/1.00 modifier?)
F-Smash (1st Hit):
0028006E - (40 Weight-Dependant SetKB; 110/1.10 modifier?)
001E006E - (30 Weight-Dependant SetKB; 110/1.10 modifier?)
Luigi
Jab 1 (All 3 Hitboxes):
00140064 - (20 Weight-Dependant SetKB; 100/1.00 modifier?)
D-Taunt:
00B40064 - (180 Weight-Dependant SetKB; 100/1.00 modifier?)
I don't know exactly what the normal KBG value does (usually 100), but it seems to scale the previously hidden value.
I'm going to take a guess and say that the 100 KBG 0 BKB often found on "hardcoded" set KB attacks probably ends up resulting in 100%/1.00x of the KB power specified by this newly uncovered value when included."
"