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Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
I'm trying to give falco a new Nair. I'm using his mid air trophy stand throw animation and it calls the annimation fine but there's no hitbox. Here's what I have for the attack:

Sub Action 62 SmashThrowAirF

Timer=24000 intervals
Set Bit variable: RA-Bit[30] = true
Offensive collision id=0 bone=1D (same as jab combo) damage=13 direction = 175 BKB = 72 KBG= 0 Size = 24000 z/y/x offset and rotate all set to zero, Flags=39830456 (Flag for Bair with impale 2 effect.)
Terminate collisions
Clear Bit variable: RA-Bit[30] = false
Timer= 30000 intervals

The SFX and Other I copied straight from the SmashThrowAirF subaction
what is a "mid air trophy stand throw"?
 

Sushi21

Smash Apprentice
Joined
Sep 27, 2008
Messages
115
Location
Utah, no joke
can someone post the id's for sound effects?
There's actually like over a thousand sound ID's, I think. (I'm exaggerating of course...)
You can try to find a sound ID off of a character and move that to any character you want.
EDIT: For example: Captain Falcon's ApealLw SFX = Show me your moves!
 

henpen924

Smash Apprentice
Joined
Feb 20, 2008
Messages
84
Location
NJ, USA
I need a little help.

I successfully changed ness's down B. When I do it on the ground, it works perfectly. But, I added a different aerial version of it. What the error is, is that after the initial animation of (ness's down throw) is over, it just keeps repeating over and over (not just 10 times, as you may think by looking at the picture).

This is what the action commands look like:


And this is what the sub action looks like:


Please only reply if you actually know what your talking about =D (please reply, PW)
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
I need a little help.

I successfully changed ness's down B. When I do it on the ground, it works perfectly. But, I added a different aerial version of it. What the error is, is that after the initial animation of (ness's down throw) is over, it just keeps repeating over and over (not just 10 times, as you may think by looking at the picture).

This is what the action commands look like:


And this is what the sub action looks like:


Please only reply if you actually know what your talking about =D (please reply, PW)
You forgot to add an "Allow Interrupt". I did the same thing once too.
 

henpen924

Smash Apprentice
Joined
Feb 20, 2008
Messages
84
Location
NJ, USA
You forgot to add an "Allow Interrupt". I did the same thing once too.
Thanks so much :chuckle:

Heres what it looks like so far


I'm definately changing the hitboxes, might add more GFX
Thanks again :)

Edit - I didn't really work, as in the animation didn't end, but it did allow me to go to another attack... sometimes...
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Thanks so much :chuckle:

Heres what it looks like so far


I'm definately changing the hitboxes, might add more GFX
Thanks again :)
Thanks you you too. I completely forgot about loops, probably because I've only tried to use them for graphics and have had virtually no luck...
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Pics nao. How could you say that and not provide pics- wait, do you need the converter for snapshots? Here it is.

i will....once I work on my yoshi a little more...

so far...
his dash attack is dair (LOL)

nair is his second jab

uair is his up smash

down tilt now has fire/aura effect and his mostly upward (except for the last hitbox, which trips sometimes, and I kept the 169 angle on it)

pummel has darkness effect lolz

up smash is his uair (Lol it looks weird with the charging animation)

fair has electric effect and lightning GFX :O


EDIT: when yoshi does his dash attack (that is the dair animation), his momentum stops when he does the attack. is there any way that yoshi can keep his dash momentum when he does his dash attack?
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Probably not, I'm guessing the movement is coded into the animation.
What are the values for Lucario's aura? (The one where he does more damage/knockback depending on his damage)
No idea, and omg another person with a Gardevoir icon. You just made my day. :D
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
D: Why won't the hitboxes on my new special do anything??
Out of frustration, I literally copied it straight from PMario, and it STILL won't work...!
Gardevoir is so cool ^_^


too bad she's in the NU tier in competitive pokemon... :(
UU. And agreed :D
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Why is it that it's literally (and I do mean 100% LITERALLY) impossible to get anything regarding Lucario's side-B to work? I have tried ****ing EVERYTHING, and the only thing that it ever ****ing does is crash or make the hitboxes not exist at all. My god, why is it that everyone else can at least get a god**** HIT out of theirs, but mine won't do anything, even though it's copied straight out of PMario, which (as we all know) works perfectly fine???
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
Why is it that it's literally (and I do mean 100% LITERALLY) impossible to get anything regarding Lucario's side-B to work? I have tried ****ing EVERYTHING, and the only thing that it ever ****ing does is crash or make the hitboxes not exist at all. My god, why is it that everyone else can at least get a god**** HIT out of theirs, but mine won't do anything, even though it's copied straight out of PMario, which (as we all know) works perfectly fine???
Uhh...what are you trying to do exactly?
-DD
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Uhh...what are you trying to do exactly?
-DD
Make an extended version of PMario's over-B; basically a multihit combo. If I set the flags to one exact value, I can get the first hitbox to hit, but the rest just do nothing. If I don't have that exact flag (which has the wrong effect for the attack, btw), the hitbox will crash the game the instant it touches something.
 

Gregory2590

Smash Journeyman
Joined
Jan 24, 2006
Messages
487
Location
New Jersey
NNID
phireblast
K last attempt at asking or else i'm giving up the program since i'm always ignored and I need this in order to do anything right.


Whenever I make a hitbox, the game treats it as if it's non existant. I changed it's size, the amount of time it takes to come out, graphic, bone, everything. What could I be doing wrong?
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
K last attempt at asking or else i'm giving up the program since i'm always ignored.


Whenever I make a hitbox, the game treats it as if it's non existant. I changed it's size, the amount of time it takes to come out, graphic, bone, everything. What could I be doing wrong?
Try it on a different attack, maybe? I have no idea, I'm having the same problem now myself.
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
Make an extended version of PMario's over-B; basically a multihit combo. If I set the flags to one exact value, I can get the first hitbox to hit, but the rest just do nothing. If I don't have that exact flag (which has the wrong effect for the attack, btw), the hitbox will crash the game the instant it touches something.
I'm pretty sure Lucario's side B is a projectile.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
CatchAttack, I think
Thx a lot, it worked.

I have two other questions
Is it possible, via smash attacks, to have a character's hidden item like MK's wings, Diddy's jetpack, or Ganon's sword be used permanantly ? And of course, if it is, how ?
I'm messing around with ganon but yep, my goal's to create a sworded ganondorf that wouldn't need the "sworded ganon" code, that hasn't been ported to PAL.

By messing around, I came over his jab and I wanted to give him a legit jab combo ; so I tried copy+pasting snake's jab combo properties to ganon's sub action n°48 and the two following and tweaking them (just like it would be that easy lolol), but ganon keeps doing his first jab ; so I must have been doing it wrong. Is my logic stupid ? ;D
 

Yingyay

Smash Ace
Joined
Dec 4, 2008
Messages
693
Thx a lot, it worked.

I have two other questions
Is it possible, via smash attacks, to have a character's hidden item like MK's wings, Diddy's jetpack, or Ganon's sword be used permanantly ? And of course, if it is, how ?
I'm messing around with ganon but yep, my goal's to create a sworded ganondorf that wouldn't need the "sworded ganon" code, that hasn't been ported to PAL.

By messing around, I came over his jab and I wanted to give him a legit jab combo ; so I tried copy+pasting snake's jab combo properties to ganon's sub action n°48 and the two following and tweaking them (just like it would be that easy lolol), but ganon keeps doing his first jab ; so I must have been doing it wrong. Is my logic stupid ? ;D
From what I understand you gotta use the RA-bit thing. And probably the events in the "others" event list to link together.
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
K last attempt at asking or else i'm giving up the program since i'm always ignored and I need this in order to do anything right.


Whenever I make a hitbox, the game treats it as if it's non existant. I changed it's size, the amount of time it takes to come out, graphic, bone, everything. What could I be doing wrong?
Post a screenshot of what your attack's code looks like please.

Try it on a different attack, maybe? I have no idea, I'm having the same problem now myself.
You're going to have to do loops. Do the math and figure out which frames you want what hitboxes where, and do a loop to make them go in that order...or don't use a loop...just put pauses using timers between hitboxes. I haven't looked at PMario at all, but I think he just has a bunchof animations strung together with one big hitbox/a bunch of hitboxes all at once.

-DD
 

smashmaniac2008

Smash Journeyman
Joined
Nov 2, 2008
Messages
314
question
A. can you put more description in the hitbox element i mean really what is Slash Wave Hit, Large Dust Blast, Blue wave Flash, etc.?
and
B. what id the hexadecimal for Heart Damage?
 

Gregory2590

Smash Journeyman
Joined
Jan 24, 2006
Messages
487
Location
New Jersey
NNID
phireblast


Not 100% complete. I'm trying to get snake to shoot a giant fireball out of his mouth and make the fireball go in a straight direction while passing through(and hurting) people at the same time. I'm trying to have it as one huge hitbox.
 
D

Deleted member

Guest
ok, I'm gonna get a lot more strict on what is allowed here

1) no off topic talk. period.

2) don't ask the same questions twice if you don't get an answer straight away. wait a couple days. the program is out for just a week.

3) please don't post "I made this and this and it's awesome! [insert picture]" like things here. we have 2 other threads for that. same policy for people replying to these posts.

4) problems regarding actually running the program go into wither Q&A or the official thread. I will not be super strict on this part, BUT I will be strict on people yelling "I have this too!", see point number 2.

also try to keep your questions specific. don't go "I wanna do this but it doesn't work!". provide screenshots, explain what you did in detail etc.
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Not 100% complete. I'm trying to get snake to shoot a giant fireball out of his mouth and make the fireball go in a straight direction while passing through(and hurting) people at the same time. I'm trying to have it as one huge hitbox.
No pause between the hitbox and the terminate collisions, so the hitbox is stopped the instant it starts.
 
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