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-ZoZo-

Smash Rookie
Joined
Jan 21, 2010
Messages
18
There is a code for the Shield who work on PAL.

Code:
4A000000 80F55A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F55ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F56348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F567BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000
I don't now who made this...
 

-ZoZo-

Smash Rookie
Joined
Jan 21, 2010
Messages
18
You're welcome =D.
I need explication for the code for Alloys and company.

How use this code ?
I put in my GCT but it don't work...

Sorry for my noob x)
 

agroves

Smash Apprentice
Joined
Nov 27, 2009
Messages
115
Location
Bridge of Don, Aberdeen, Scotland, Europe, Earth
You're welcome =D.
I need explication for the code for Alloys and company.

How use this code ?
I put in my GCT but it don't work...

Sorry for my noob x)
OK ZoZo just tried out codes and they work. Alloys don't freeze and my music doesn't freeze needs to be ticked along with a character modifier. Lets say GIGA BOWSER. Export to SD Card and start up brawl using Homebrew channel and an app that loads codes from SD card. Normally when you play as giga bowser your music will go wrong and when you go to my music it will freeze when you pick a levels music. But with this code on you can play as giga bowser and wario man and the music will be ok. As for the alloys i don't know but i know it doesn't stop it from freezing at the end of a match because the alloys have no result screen. I think its supposed to stop the game from freezing at the start of a match when you play as the alloys. Like i said im not sure. Hope this helps ;)
 

-ZoZo-

Smash Rookie
Joined
Jan 21, 2010
Messages
18
Thanks for your fast help.
I don't understand the code, because I think this code is for play Alloys and company AND music don't crash.
I'm french, it's a excuse x).

So is there a code for play GigaBowser and company ?

I download de RSBP in Mediafire of PK, but I don't understand a lot of codes like "Controll Bosses on Their Level Codes.", I don't now what I do to play bosses x).
And I don't find a code for play Alloys...
 

agroves

Smash Apprentice
Joined
Nov 27, 2009
Messages
115
Location
Bridge of Don, Aberdeen, Scotland, Europe, Earth
Thanks for your fast help.
I don't understand the code, because I think this code is for play Alloys and company AND music don't crash.
I'm french, it's a excuse x).

So is there a code for play GigaBowser and company ?

I download de RSBP in Mediafire of PK, but I don't understand a lot of codes like "Controll Bosses on Their Level Codes.", I don't now what I do to play bosses x).
And I don't find a code for play Alloys...
OK download all files on this page: http://www.mediafire.com/codemanager then open Code Manager and then go to file and open the text file named Super Smash Bros Brawl codes. You should then see a small list of codes. Tick the box for Alloys Don't Crash & Music Doesn't Crash [ported by Deathwolf]. THEN click on Character Modifier P1 and on the right side of the screen you will see the code. Look on the end of the second line and you should see deux Xs like this: 10000098 000000XX. Then go down and click on Character IDs below Character Modifier P4. Look at the right bottom corner and you will see a list of characters and their ID like: 2C Giga Bowser or 00 Mario. Look at the ID number like 2C then go back to Character Modifier P1 and replace the XX with the ID number. For example:
10000098 000000XX will become 10000098 0000002C. Then tick the box Character Modifier P1. This means that you will play as Giga Bowser when you load the codes from the Homebrew Channel and play Super Smash Bros. Go to file then export to GCT and it will ask you if you want save changes. Go to yes then export it on to your SD card. Then Play brawl.

If you want play as An alloy replace the XX with either 2E, 2F, 30 or 31.
 

-ZoZo-

Smash Rookie
Joined
Jan 21, 2010
Messages
18
Wow O_O.
You are my god XD.

Your help is the best i've got, and It work very well.
Just... a big thanks =D.

If one day you need help I'm here although you are better than me ^^'.
I love you *ç*
 

agroves

Smash Apprentice
Joined
Nov 27, 2009
Messages
115
Location
Bridge of Don, Aberdeen, Scotland, Europe, Earth
Wow O_O.
You are my god XD.

Your help is the best i've got, and It work very well.
Just... a big thanks =D.

If one day you need help I'm here although you are better than me ^^'.
I love you *ç*
your welcome :) I'm nothing compared to the other people at Smashboards. I'm just a rookie aswell. You should go look at some other threads aswell. You will be amazed at what people can do with Brawl here. They are incredible

When you play as an alloy or giga bowser or warioman make sure you always put on the
Alloys Don't Crash & Music doesn't Crash [ported by Deathwolf]
 
D

Deleted member

Guest
sonio, that code has been done ages ago. search the database. big chance it's in my official list file.
 

Csg999

Smash Rookie
Joined
Nov 26, 2008
Messages
10
Location
Melbourne, Australia
I'm looking for someone to convert for me please :)

NTSC -> PAL

Code:
Frame Speed Mod Engine V2 [spunit262]
C2766C20 00000010
3C008180 807D0008
8063FFFC 7C030000
4080000C 80630030
48000008 386000FF
809D0014 C0240040
FC40081E D8410008
8001000C 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820030 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
D01F0010 00000000
C2766FB8 00000003
2C1D0001 4182000C
C0230010 48000008
C02283C8 00000000
Based on codes originally by Phantom Wings

Frame Speed Mod Data [spunit262]
065A9400 00000018
FF000018 ARIALLAG
FF000074 LEDGELAG
FF00000A JUMPSTAR
FF000075 LEDGEINV
FF000061 UKEMROLL
Format is [spunit262]
XXYYZZZZ LLLLLLLL
XX is charactor id and need the following code to work.
YY is the first frame the speed mod is applyed (experimental)
ZZZZ is the action Id
LLLLLLLL is the multiplier for frame speed.
Notes:
1. The first one on the list that matches is used.
2. It detects the end of the list, by reading 00000000, this means that you can't modify Mario's standing animation starting with the first frame (who care), And you need to make sure that there are zeros after it.
3. FF is use as the Character id for every one.
4. You need to modify the byte count when adding new lines, it's the second part of the first line "Frame Speed Mod Data". The value is 8 per line, I alway count it by count line pair (excluding the first line), multiply that by 0x10 (16 decimal) and add 8 if the number of lines is odd.





And someone to convert + explain how to this one :)

Code:
Spawn Items With Button(s) XXXX (Activator 28YYYYYY) [brkirch]
C298D574 00000004
3D608000 880B5004
2C000001 4082000C
38000002 980B5004
809D08C0 00000000
C2951F3C 0000001A
3FE08000 817F5000
A16B0000 3800XXXX
7C0B5838 7C005800
897F5004 4082008C
2C0B0002 41820038
3FE08095 3D604800
396B0028 917F1FC8
3C006000 901F1F58
901F1F64 901F1F70
901F2030 901F2040
901F2058 39600001
48000064 3FE08095
3D604082 396B0178
917F1FC8 3D604182
380B02B0 901F1F58
380B02A4 901F1F64
380B0298 901F1F70
380B01D8 901F2030
380B01C8 901F2040
380B01B0 901F2058
39600002 48000018
3FE08095 A17F1FC8
2C0B4800 4182FFA8
39600000 3FE08000
997F5004 3FE080AE
60000000 00000000
04005000 80YYYYYY
Doesn't work in certain modes (The Subspace Emissary, and modes that don't have items such as HRC)


Last of all, would anyone happen to know the Jirachi ID?


Thanks :)
 
D

Deleted member

Guest
jirachi has no ID, he spawn when certain other pokemon are turned on (assuming you want to use the pokemon mod)
frame speed mod data has been ported, it comes with the actual frame speed mod.

the other 2 codes look quite annoying to port but maybe slayer/deathwolf/thewill want to do them.
 

SlayerKillz

Smash Cadet
Joined
Jan 2, 2010
Messages
31
Location
Australia
I just found out I can't do Item textures!!!!!!! THAT MEANS NO GANONS SWORD REPLACED WITH BEAM SWORD!!! But I'm dumping my own SSBB Disc ISO. Which means I'll be able to extract the common3.pac and find out whats wrong! Which also means we may be able to do item texures :) Also I'm looking for easy codes to port. You know.. The non ASM codes. K thx bai.
 

Batandy

Smash Apprentice
Joined
Mar 17, 2009
Messages
196
Location
Rome - Italy
uff, still no 3.51 code.
Sorry, i don't want to complain, and i know that it's difficult to port codes, but a wole year has passed, and we are still waiting to music hack...
 

Ramzeh

Smash Ace
Joined
Mar 9, 2010
Messages
859
I'm a PAL player, so yes, this is assuming PAL codes.

Question 1: Is there a PAL code for frame by frame mode like in SSBM's debug menu sorta thing? If not, I guess i'll have to record and edit videos to go at the same speed.

Question 2: Is there a PAL code to access the HRC stage?

Question 3: In SSBM's debug menu, there's this thing to show the hitboxes of moves and like if they have invincibilty on some areas and that sorta stuff too. I assume you're aware of this. Is there some code that let's you do this for Brawl? I heard it's possible through PSA stuff kinda, since it gives you all the details about every move (invincible areas on characters during a move , IASA stuff for example).

Question 4: I'm playing the PAL version of SSBB. How do I know if it's running at 60 frames or 50 frames? In SSBM you're asked as you start the game, so I've no idea how to know lol. Kinda funny how I've not knew all the time I've been playing.

That's all. Please, please, please awnser these! Seriously, I'd actually appreciate it so much. Thankyou in advance everybody!
fine, you're being quite an a** do you know that? I'va had DOZENS of people like you, who amke an account you to ask me stupid questions like this and then be dissapointed I don't answer. but you actually sent 3 Personal messages you are dissapointed and that I should spent some minutes to answer.

1: no, only in NTSC
2: yes, use stage swap code
3: yes/no, search visible hitbubbles on this site
4:no clue, use google.
lol friendly.
 

agroves

Smash Apprentice
Joined
Nov 27, 2009
Messages
115
Location
Bridge of Don, Aberdeen, Scotland, Europe, Earth
Here's an idea. You know that if u win or lose or quit a match with an alloy it freezes. Well i was wondering if it is possible to force a result screen using codes. I've seen an alloy's result screen on smash wiki. But i have no idea how they do that. Smash wiki said u have 2 do it with ocarina codes. I thought the 'Alloys don't freeze and my music doesn't crash' code would prevent the game from freezing at the result screen but it didn't.
 

MRDSBOY

Smash Cadet
Joined
Jan 6, 2010
Messages
43
Location
Australia
Is it possible to get ZSS on the character selection screen yet? And selsct her, not just show her image and then it goes straight back to samus.
 
D

Deleted member

Guest
basically there are a total of 458 frame speed changes made over all the chars. I guess sorting them all out and transferring to PSa is a stupid job to do.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
What about a code to replace Hanenbow with Wi-Fi Waiting Room like NTSC-U has?
I'm afraid the page change made my post go unnoticed :<.
 

BUGKILLER23

Smash Rookie
Joined
Mar 17, 2010
Messages
16
Dont have enough with rumble falls code?
Oh yeah and have a question: When I use a STGONLINETRAINING.pac files while using the rumble falls code gives me the BLEEP of hell.
Could deathwolf fix this?
And we also need the Custom SSS with the nine extra stages(You could take a break on the music code actually its not so important I'm always listening to my MP3's from my psp while playing brawl)
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Dont have enough with rumble falls code?
Oh yeah and have a question: When I use a STGONLINETRAINING.pac files while using the rumble falls code gives me the BLEEP of hell.
Could deathwolf fix this?
And we also need the Custom SSS with the nine extra stages(You could take a break on the music code actually its not so important I'm always listening to my MP3's from my psp while playing brawl)
I didn't even know there was a rumble falls code for PAL since I couldn't find one. :/ And I searched the OP.
 
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