Just to be clear on this for everyone:
Riivolution is a system for easy file replacement. It replaces any files on any disc easier, faster, and simpler than anything out there. More importantly, it does this better than anything out there. Brawl users have been lucky enough to have a comparable system, but as it relies on Brawl’s SD access no other game can use it.
At this point, you can take any modified file and use it with Riivolution. This means stages, movesets, textures, models, music, sound effects, anything you can make custom content for. Ocarina support is available, but will require a developer to get it setup properly before the codes become plug and play for you like the files are. This is considerably less work than making the codes in the first place was.
For the rest of the world, this means every game now has the customizability that Brawl enjoyed, with an easy to organize GUI, the ability to run it from an unmodifed Wii without any unauthorized installations, and all the special features Riivolution comes with. For Brawl users, this will mean easier swapping between customs, better ways to distribute large packages of modifications, and less work for the end user in setup. It also means the ability to easily swap many kinds of files you couldn’t before.
New features planned include adding new files to disks, loading modifications directly over the network, from your computer or from an internet server, and a more plug and play Ocarina code handler.
In particular, network is a great planned feature. For end users, imagine simply downloading an XML, or typing in an address on your Wii to access the latest version of Brawl+ or SmashStacks archives. No need to download the latest version, or shuffle files around to your SD or USB device. For developers, imagine sitting at your computer, making a file, and then loading it over network to your wii. Then, WHILE RUNNING THE GAME, you change the file and the next time the game loads that file (say, starting a new brawl match), your texture or moveset has been tweaked! Development testing time decreased by 500%.
Preliminary network support with an example built for NSMBWii with custom levels taken from the Reggie filesite will be available later today if all goes well, or later this week if problems crop up.
For those who wish to take a look at the options and flexibility Riivolution offers, please take a look at AerialX’s youtube video. In this video, he has loaded the entirety of SmashStack’s texture archive onto his SD card. He then picks a few textures at random, loads the game, and there they are. His settings are saved for the next time he wants to play. Easy to try out new textures - just one download, just put them on the SD card once, switch between the textures as often as you like.
http://www.youtube.com/watch?v=ZodeoqCuX0A