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SlayerKillz

Smash Cadet
Joined
Jan 2, 2010
Messages
31
Location
Australia
Yahoo!!! This code has been ported!

Code:
Rumble Falls is now Online Waiting Room [ported by Deathwolf]
C26D75AC 00000003
A37A0022 2C1B0008
40820008 3B600037
60000000 00000000
Here are some more codes ported by me :)

Code:
Infinite Ness' PK Thunder [jassim, ported by slayer12909]
0526934C 00000030
052BB34C 00000030
0530D34C 00000030
0535F34C 00000030

Squirtle's B move always charged [jassim, ported by slayer12909]
0526DEEC 0000003C
052BFEEC 0000003C
05311EEC 0000003C
05363EEC 0000003C


Donkey Kong's B move always charged [jassim, ported by slayer12909]
052720B4 0000000A
052C40B4 0000000A
053160B4 0000000A
053680B4 0000000A

lucario can stick to walls forever [jassim, ported by slayer12909]
05272F30 0000005E
052C4F30 0000005E
05316F30 0000005E
05368F30 0000005E

Squirtle can stick to walls forever [jassim, ported by slayer12909]
0526CC80 00000061
05C9CC80 00000061
05310C80 00000061
053B4C80 00000061

Diddys final smash lasts forever [jassim, ported by slayer12909]
0525CA58 00000046
052AEA58 00000046
05300A58 00000046
05352A58 00000046

falcos final smash lasts forever [jassim, ported by slayer12909]
052690AC 00000088
052BB0AC 00000088
0530D0AC 00000088
0535F0AC 00000088

Fox's final smash lasts forever [jassim, ported by slayer12909]
05269418 0000005A
052BB418 0000005A
0530D418 0000005A
0535F418 0000005A

Diddy can stick to walls forever [jassim, ported by slayer12909]
0525CA60 00000065
052AEA60 00000065
05300A60 00000065
05352A60 00000065

Wolf's final smash lasts forever [jassim, ported by slayer12909]
05269410 0000005A
052BB410 0000005A
0530D410 0000005A
0535F410 0000005A
 

Darkmega

Smash Apprentice
Joined
Nov 6, 2009
Messages
88
If it's not too much of a bother would you be able to port the color shields for us too oh wonderous Slayerkillz? ...of course the file replacement code takes precedence of course. :)
 

Batandy

Smash Apprentice
Joined
Mar 17, 2009
Messages
196
Location
Rome - Italy
Whoohooo! Rumble falls code!!!
It doesw work properly, without glitches and other things,right?
EDIT: I've tested it: It works GREAT
 

-ZoZo-

Smash Rookie
Joined
Jan 21, 2010
Messages
18
Hi, I've see the code for Rumble Falls for Online waiting room but I don't understand how use it.
I put the code in RSBP01.GCT, don't see change.
I put the code and a texture of Rumble Falls in stage with the name for online training room and don't work.

Can you explique how use this code ?

Sorry for my bad english.
 

-ZoZo-

Smash Rookie
Joined
Jan 21, 2010
Messages
18
Hi, I see your code for remplace Rumble Falls to Waiting room.
And, i havn't ported code or others, but if we're logic :

Code:
C26D75AC 00000003
A37A0022 2C1B00XX
40820008 3B6000YY
60000000 00000000

XX : The stage was remplace (look the ID of stage)
YY : The stage who remplace XX.
I've test with Final Destination and it work great.
So I'll test with the adventure stage and other like HRC or targetBreak , and i edit this post to say you if it work.

Sorry for my english, I'm french x).

Edit : I fail, don't work for HRC or targetbreak or adventure... But it work for remplace Final destination or other stage to waiting room.
 

MasterOfKnees

Space Pirate
Joined
Jan 4, 2010
Messages
8,579
Location
Denmark
NNID
KneeMaster
Switch FC
SW-6310-1174-0352

SonioNineteen

Smash Apprentice
Joined
May 21, 2009
Messages
100
Location
Back To UK I go!
If it's not too much of a bother would you be able to port the color shields for us too oh wonderous Slayerkillz? ...of course the file replacement code takes precedence of course. :)
colour shields code has already been ported.

Code:
Colored shields
4A000000 80F55A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F55ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F56348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F567BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000
edit: I'm not sure who ported it though.
 

Willz

Smash Master
Joined
Jul 23, 2007
Messages
4,226
Location
Leicester, UK
NNID
WillzUK
So I asked nearly 2 weeks ago and the question is still unanswered...

Has the PAL music code finished yet o_O
 

SlayerKillz

Smash Cadet
Joined
Jan 2, 2010
Messages
31
Location
Australia
No it still isn't unfortunately... I know, it sucks to not have any custom music in Brawl but it is getting ported... And I gave up on part 2 in the port. But we got some more porters so help so it'll come soon :)
 

Z'zgashi

Smash Legend
Joined
May 20, 2009
Messages
17,322
Location
WeJo, Utah
NNID
ZzgashiZzShy
3DS FC
1521-3678-2980
First off, sorry in advance, im new to this :p but how do you add the codes? I do have an sd card but what exactlly do you do? I want to add this one:

Infinite replay
040E771C 60000000
0494EBF0 60000000
0494EC90 60000000
 

Willz

Smash Master
Joined
Jul 23, 2007
Messages
4,226
Location
Leicester, UK
NNID
WillzUK
No it still isn't unfortunately... I know, it sucks to not have any custom music in Brawl but it is getting ported... And I gave up on part 2 in the port. But we got some more porters so help so it'll come soon :)
Alright ty for clearing that up. It's just been soooo long now, but I guess a longer wait won't hurt. :)
 

Ciro67

Smash Cadet
Joined
Feb 26, 2010
Messages
40
I'm a PAL player, so yes, this is assuming PAL codes.

Question 1: Is there a PAL code for frame by frame mode like in SSBM's debug menu sorta thing? If not, I guess i'll have to record and edit videos to go at the same speed.

Question 2: Is there a PAL code to access the HRC stage?

Question 3: In SSBM's debug menu, there's this thing to show the hitboxes of moves and like if they have invincibilty on some areas and that sorta stuff too. I assume you're aware of this. Is there some code that let's you do this for Brawl? I heard it's possible through PSA stuff kinda, since it gives you all the details about every move (invincible areas on characters during a move , IASA stuff for example).

Question 4: I'm playing the PAL version of SSBB. How do I know if it's running at 60 frames or 50 frames? In SSBM you're asked as you start the game, so I've no idea how to know lol. Kinda funny how I've not knew all the time I've been playing.

That's all. Please, please, please awnser these! Seriously, I'd actually appreciate it so much. Thankyou in advance everybody!
 

Ciro67

Smash Cadet
Joined
Feb 26, 2010
Messages
40
Can anyone please awnser my questions? They're simple ones that most of you can awnser :)

Paprika isn't awnsering them becausee he's busy with college :( lol
 

SonioNineteen

Smash Apprentice
Joined
May 21, 2009
Messages
100
Location
Back To UK I go!
I'm a PAL player, so yes, this is assuming PAL codes.

Question 1: Is there a PAL code for frame by frame mode like in SSBM's debug menu sorta thing? If not, I guess i'll have to record and edit videos to go at the same speed.

Question 2: Is there a PAL code to access the HRC stage?

Question 3: In SSBM's debug menu, there's this thing to show the hitboxes of moves and like if they have invincibilty on some areas and that sorta stuff too. I assume you're aware of this. Is there some code that let's you do this for Brawl? I heard it's possible through PSA stuff kinda, since it gives you all the details about every move (invincible areas on characters during a move , IASA stuff for example).

Question 4: I'm playing the PAL version of SSBB. How do I know if it's running at 60 frames or 50 frames? In SSBM you're asked as you start the game, so I've no idea how to know lol. Kinda funny how I've not knew all the time I've been playing.

That's all. Please, please, please awnser these! Seriously, I'd actually appreciate it so much. Thankyou in advance everybody!
Answer 1: I don't think anyone has made this type of code yet

Answer 2: not sure

Answer 3: Again not sure

Answer 4: it's not frames it's 50hz or 60hz. 60hz is a higher graphics rate such as graphics will display smoother
Go to ur wii settings.


sorry I couldn't be a much of help

* sorry for my bad english*
 

Ciro67

Smash Cadet
Joined
Feb 26, 2010
Messages
40
Answer 1: I don't think anyone has made this type of code yet

Answer 2: not sure

Answer 3: Again not sure

Answer 4: it's not frames it's 50hz or 60hz. 60hz is a higher graphics rate such as graphics will display smoother
Go to ur wii settings.


sorry I couldn't be a much of help

* sorry for my bad english*
In responsee....

awnser 1: it's been done. there's two versions i've seen on youtube. one of them is simply frame by frame only, the other is a debug pause. basically you pause the game with a traditional debug pause, then you press z to advance frame by frame. here: http://www.youtube.com/watch?v=R09AJfK0GcM

awnser 4: ok, thanks! i'll look in the wii settings later ^^

oh and @z'zgashi: yeah. he's busy with college so he can't spend 1-2 minutes awnsering a question. he's spent the 1-2 minutes telling me that too. lol bad excuses from him.
 
D

Deleted member

Guest
I'm a PAL player, so yes, this is assuming PAL codes.

Question 1: Is there a PAL code for frame by frame mode like in SSBM's debug menu sorta thing? If not, I guess i'll have to record and edit videos to go at the same speed.

Question 2: Is there a PAL code to access the HRC stage?

Question 3: In SSBM's debug menu, there's this thing to show the hitboxes of moves and like if they have invincibilty on some areas and that sorta stuff too. I assume you're aware of this. Is there some code that let's you do this for Brawl? I heard it's possible through PSA stuff kinda, since it gives you all the details about every move (invincible areas on characters during a move , IASA stuff for example).

Question 4: I'm playing the PAL version of SSBB. How do I know if it's running at 60 frames or 50 frames? In SSBM you're asked as you start the game, so I've no idea how to know lol. Kinda funny how I've not knew all the time I've been playing.

That's all. Please, please, please awnser these! Seriously, I'd actually appreciate it so much. Thankyou in advance everybody!

fine, you're being quite an a** do you know that? I'va had DOZENS of people like you, who amke an account you to ask me stupid questions like this and then be dissapointed I don't answer. but you actually sent 3 Personal messages you are dissapointed and that I should spent some minutes to answer.

1: no, only in NTSC
2: yes, use stage swap code
3: yes/no, search visible hitbubbles on this site
4:no clue, use google.
 

Meru.

I like spicy food
Joined
Dec 24, 2008
Messages
3,835
Location
The Netherlands, sometimes Japan
NNID
Merudi
3DS FC
0963-1622-2801
Question 4: I'm playing the PAL version of SSBB. How do I know if it's running at 60 frames or 50 frames? In SSBM you're asked as you start the game, so I've no idea how to know lol. Kinda funny how I've not knew all the time I've been playing.

You can set your wii to 50 HZ in the Wii settings. I'm not sure it that's the same but I think it is. Look at your Wii settings and you should find it somewhere.


:053:
 

Richard7

Smash Ace
Joined
Jun 1, 2008
Messages
659
Location
Australia, Western Australia, Perth
There's so many people who have their Wii's set to 576i (50 hz) and its SO bad. Pretty much EVERY TV supports 480i (60hz), which is way better. So there's no reason not to have it set to 480i. Its especially annoying when people bring their Wii's to tournaments and have their Wii's set to 576i, it even makes the game have a little bit of imput lag :(.
 
D

Deleted member

Guest
ok, made a quick and dirty update of the OP. please critique.
Thinking about how to make the codes more convenient to find, but I still need to come up with a structure of it all.
 

Kupo Rose

It's what my cutie mark is telling me ♫
Joined
May 19, 2009
Messages
2,980
Location
Scotland, UK
Have you thought about using collapse tabs for the codes?

Since it'll save a lot more space, (is easier to find) and can be more "tidy"(?).
 

Richard7

Smash Ace
Joined
Jun 1, 2008
Messages
659
Location
Australia, Western Australia, Perth
Hrrrm, the code for default seems to have been lost. There's one in one of the few txt documents that are on the mediafire account on page one, but its different to the original. I know this because I have the original, but I have it set to my liking. I unfortunately don't have all the XX = 3 stock ect ect.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Answer 4: it's not frames it's 50hz or 60hz. 60hz is a higher graphics rate such as graphics will display smoother
Go to ur wii settings.
Hertz is a measure of frequency; in this case it's the refresh rate per second, so yes, it is the frame rate. Well actually, I can't tell what you were referring to exactly because you've essentially said "It's not the frame rate. It is the frame rate."

50Hz is a bit sharper due to a higher vertical resolution but 60Hz has a better frame rate, plus some Wii games don't really have good PAL50 conversions such as Mario Kart Wii and MadWorld (which unfortunately forces you to play in 50Hz as well).
 

KamiStriker

Smash Journeyman
Joined
Sep 28, 2008
Messages
242
OP looks much neater now. But now for people to find codes that have to download the file, cant just find it in the OP but i guess it makes it look alot tidier.
 
D

Deleted member

Guest
Well, I'm thinking about creating a single file with convenient searching using ctrl+f. this file could then be dumped here in a spoiler box. first I need to collect and sort everything though.
 

SonioNineteen

Smash Apprentice
Joined
May 21, 2009
Messages
100
Location
Back To UK I go!
Hertz is a measure of frequency; in this case it's the refresh rate per second, so yes, it is the frame rate. Well actually, I can't tell what you were referring to exactly because you've essentially said "It's not the frame rate. It is the frame rate."

50Hz is a bit sharper due to a higher vertical resolution but 60Hz has a better frame rate, plus some Wii games don't really have good PAL50 conversions such as Mario Kart Wii and MadWorld (which unfortunately forces you to play in 50Hz as well).
I see now thanks for clearing that up for me.
 

agroves

Smash Apprentice
Joined
Nov 27, 2009
Messages
115
Location
Bridge of Don, Aberdeen, Scotland, Europe, Earth
Got codes for someone to port: Alloys don't crash and Others don't wreck My Music
06407BD0 0000000E
04030F0D 2C0B2D11
32001F1B 211B0000
60000003 00000000
4A000000 9017F444
38000000 00FF1100
10000000 00000010
38000001 00FF1200
10000000 00000010
38000001 00FF1E00
10000000 0000001D
38000001 00FF2000
10000000 0000001F
38000001 00FF2200
10000000 00000021
38000001 00FF2E00
10000000 0000000A
38000001 00FF2F00
10000000 0000000E
38000001 00FF3000
10000000 00000000
38000001 00FF3100
10000000 00000006
E0000000 00000000
5A010000 000002AC
62000000 00000000
E0000000 80008000

Hold Shield for Giga & Company
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
C2684964 00000013
881400B8 2C00003F
40A20088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Samus -> ZSS (Code gimp and code ungimp, also ONLY one that work online)
Ice Climbers -> Popo
R.O.B. -> Nana
Charizard -> Independant Charizard
Squirtle -> Independant Squirtle
Venasaur -> Independant Venasaur
Bowser -> Giga Bowser
Wario -> WarioMan
C. Falcon -> Red Alloy
Zelda -> Blue Alloy
Mario -> Yellow Alloy
Kirby -> Green Alloy

SSB64 CSS
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000

Custom CSS
0468310C 48000064
C2683170 00000008
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800020 2C050029
40A10008 38A00029
94A30004 3B7B0001
2C1B002A 4180FFDC
7FC3F378 00000000
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random

These are American codes that i would really like to have in PAL because I would like to play as Giga Bowser without my music mucking up and play as the alloys without it freezing. Also i would like help to make a CSS with all normal characters plus Giga Bowser, Warioman, the alloys and independant pokemon. So if anyone can please port these codes. If these have already been ported please tell me where i can find them. Thank you.
 

SlayerKillz

Smash Cadet
Joined
Jan 2, 2010
Messages
31
Location
Australia
Alloys don't crash code has been ported by deathwolf :)
Code:
Alloys Don't Crash & Music doesn't Crash ported by Deathwolf
0640AA80 0000000E
04030FD9 2C0B2D11
32001F1B 211B0000
60000003 00000000
4A000000 9017F444
38000000 00FF1100
10000000 00000010
38000001 00FF1200
10000000 00000010
38000001 00FF1E00
10000000 0000001D
38000001 00FF2000
10000000 0000001F
38000001 00FF2200
10000000 00000021
38000001 00FF2E00
10000000 0000000A
38000001 00FF2F00
10000000 0000000E
38000001 00FF3000
10000000 00000000
38000001 00FF3100
10000000 00000006
E0000000 00000000
5A010000 000002AC
62000000 00000000
E0000000 80008000
 

darksamus77

Smash Champion
Joined
Oct 18, 2009
Messages
2,987
Location
Seattle, WA
NNID
darksamus77
3DS FC
3282-3124-8340
Hey guys, this is darksamus77, the BRSTM Maker. I made a new BRSTM Factory and was wondering if anyone had ported the file patch code 3.5.1 yet? If not, I'd like to be notified when it happens so I can edit the OP of it, and so I can let you guys request songs you want.
 

agroves

Smash Apprentice
Joined
Nov 27, 2009
Messages
115
Location
Bridge of Don, Aberdeen, Scotland, Europe, Earth
Alloys don't crash code has been ported by deathwolf :)
Code:
Alloys Don't Crash & Music doesn't Crash ported by Deathwolf
0640AA80 0000000E
04030FD9 2C0B2D11
32001F1B 211B0000
60000003 00000000
4A000000 9017F444
38000000 00FF1100
10000000 00000010
38000001 00FF1200
10000000 00000010
38000001 00FF1E00
10000000 0000001D
38000001 00FF2000
10000000 0000001F
38000001 00FF2200
10000000 00000021
38000001 00FF2E00
10000000 0000000A
38000001 00FF2F00
10000000 0000000E
38000001 00FF3000
10000000 00000000
38000001 00FF3100
10000000 00000006
E0000000 00000000
5A010000 000002AC
62000000 00000000
E0000000 80008000
Thanks a lot guys :) I thought I would never find it. Thanks Deathwolf and Slayerkillz
 

Scabe

Successful Businessman
Joined
Mar 18, 2009
Messages
3,510
Location
Canberra, Australia
Apparently there's a shield color code that works for PAL, I keep hassling this guy to send it but he never did. So is this true and could someone send it if it works?
 
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