Pancracio17
Smash Apprentice
I think she probably got more 'd or even 'd rather than 'd. But eh, ill probably still main her.
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I very much hope this is the case.Reminder that when people datamined the Cloud patch it only had a few of Cloud's voice clips and only one of the two mii costumes, and no balance changes... Until the actual full patch was released later on, after the direct. This might not be the end.
I see what you're saying but on the topic of Diddy while he did lose hoo-hah he still had throws that comboed (although with a not very high damage output). Also he has smash attacks that are faster than Bayo in terms of both endlag and start up plus his smashes have more reliable set ups in the form of the virtually unpunishable down tilt and his bananna. Personally I never thought the nerfs would bring shiek down to mid tier so no comment there. Anyway, while I agree that its possible that we're being hasty and that the Bayo nerfs might not be as bad as we think, I also think that you're of downplaying their severity a bit. (Then again I could be horribly about the nerfs being significant in which case good on you for predicting the future)I see Bayonetta is truly going through what Sheik went through.
People completely going overboard with how bad she got nerfed.
Seriously, go back and read some of the comments back when Sheik got nerfed. People thinking she would be mid tier, that she would never kill before like 180%, that she would vanish off of the face of the earth in tournaments except for the super dedicated mains like Void. They were doing what people are doing now: going through and making lists of how horrible the change is and explaining how nothing works well for her anymore.
And... she's still top 3 in results.
Bayonetta is not going anywhere. Seriously, calm down. The number of people with their hands on the new version is amazingly tiny. Wait for it to be released to the public and give the lab type mains a good 3-4 weeks before you even think about trying to figure out how good or bad she is now. Because I can guaranteed you the majority of you will be wrong. Because you were wrong about Sheik and Diddy Kong before and they lost equally critical things. Sheik's 50/50 and Diddy's kill confirm were just as important as Bayonetta's extreme level of combos (Diddy's kill confirm more so really and he's possibly best in the game atm).
The month or so of labbing will decide how good Bayonetta is, not the overboard reactions in here.
WT got a huge nerfed in the prior patch and it's enough as it. Now if you get WT'd once you can go balls to the wall on her and she can't do anything about it because of reload times.Bayonetta didn't even get witch time nerfed there is no way she's not ridiculous still.
I'm guaranteeing you there are just going to use methods to kill from the side instead of up and she'll still be busted anyways.
REST IN PEACE. IT'S OVER. I really hope that this video is incorrect.
Not even the final hit connected.....
One of the best escapes in the game period, on a character who has the strongest counter in the game.My biggest concern about the Bayonetta nerfs is what is the point of dABK now? Its combo potential got completely murdered and its damage took a hit too. I'm struggling to imagine a reason to use it now.
The rest of the nerfs seem much more manageable. Possibly annoying depending on how the SDI pans out on Twist, but manageable. dABK is the only question mark in my mind.
The witch hunts are over, indeed.
Stop with the Witch Time overrating. All she has from it is fully charged Smashes now. It is not the best counter in the game anymore.One of the best escapes in the game period, on a character who has the strongest counter in the game.
Now bad players won't divekick shields unnecessarily.
Pardon me while I pick my jaw off the floor. That looks awful.
A problem with that is you lost 2% on the first hitbox. DK escape with the combo counter saying 2 and the hitbox is smaller too.Pardon me while I pick my jaw off the floor. That looks awful.
Does doing Twist on an airborne target directly above you perform any better?
You're just proving his point lol.Stop with the Witch Time overrating. All she has from it is fully charged Smashes now. It is not the best counter in the game anymore.
Revisions.Why did this take 300 mb for the ds?
Killing at 60% no matter what attack you counter is indeed the best counter in the gameStop with the Witch Time overrating. All she has from it is fully charged Smashes now. It is not the best counter in the game anymore.
The only counter that comes close to that potential is Corrin, what the heck. If its not the best, it fights for the best, although I seriously have my doubts it isn't after this patch.Stop with the Witch Time overrating. All she has from it is fully charged Smashes now. It is not the best counter in the game anymore.
I didn't even counted the fact that it has the shortest active frames for a counter and it decays heavily after use.You're just proving his point lol.
And it has the lowest FAF out of any counter + bat within shenanigans.I didn't even counted the fact that it has the shortest active frames for a counter and it decays heavily after use.
Plus the fact her smashes can't reach enemies that are above high and you can only unleashed a fully charged smashes attack with a fresh Witch Time.
Jesus Christ! I can't wait for the patch.
It takes around 20 seconds to unstale a Witch Time. Bat Within has reduced duration and doesn't counter grab.And it has the lowest FAF out of any counter + bat within shenanigans.
And the fact that a fresh witch time near the ledge is pretty much a death sentence because of D-smash.
Right, like Marth's counter can.Plus the fact her smashes can't reach enemies that are above high
probably bugfixes.Like?
Huh?Right, like Marth's counter can.
Wait...
What stops Bayonetta from hitting a slowed-down foe who happens to be in midair?Huh?
If Marth counters an aerial move, nothing will stop him.
Bayonetta can only land a bair at most now.
Don't play Jigglypuff. Boom. Problem solved.It really Irks me that people are taking this out of Proportion. I mean, this coming from someone who has been waiting for a buff for about every patch now. Bayo gets a nerf, okay, it's not like she was wrecked, she still has a bunch of good tools that make her payable, at least your character HAS a bunch of good tools.
And on top of it, there are people actually trying to start up and make it seem like Bayo was balanced and nobody was putting in the effort to play against her. I'm literally seeing people say "UGH, THE SMASH COMMUNITY IS ALWAYS COMPLAINING INSTEAD OF GETTING GOOD, NOW LOOK, BAYONETTA GOT NERFED!"
I will say, some of these nerf are little over, but please stop making it seem like she's worse than Jigglypuff just because you're forced to put slightly more effort into pulling a win.
why the heck would it need to counter grab...?It takes around 20 seconds to unstale a Witch Time. Bat Within has reduced duration and doesn't counter grab.
Getting a fresh Witch Time near the ledge is significantly harder than you think. And messing up once require waiting for 20 seconds to try again. Not to mention counters aren't easy to get.l, and easy to mess up.
you were talking about bayonetta's ability to get a smash attack off on a witch time, were you not? No other character gets follow ups...Huh?
If Marth counters an aerial move, nothing will stop him.
Bayonetta can only land a bair at most now.
a fresh Witch Time is still a force to be reckoned with. You can dive kick and they won't fly away from you since they'll be slowed, then you can start comboing towards the ceiling. You'll have to be aware of their SDI, but you might be able to counteract that by B-Reversing your Witch Twists. It's still really good.It takes around 20 seconds to unstale a Witch Time. Bat Within has reduced duration and doesn't counter grab.
Getting a fresh Witch Time near the ledge is significantly harder than you think. And messing up once require waiting for 20 seconds to try again. Not to mention counters aren't easy to get.l, and easy to mess up.
Only the datamine so far. It's unlikely there's more, as we need to redownload all the files from previous changes, not just this one. That's why it's such a big file.This website loads like trash for me, barely can get through the first two pages of this thread
Has the update actually come out yet or is this still just datamining?
I really bloody hope there's more to it than just this. Palutena needs buffs.
Thank you for missing the whole point of my post.Don't play Jigglypuff. Boom. Problem solved.
I'm not the kind of Person to not play a character simply because they're bad, if that were the case, I would've stopped using a lot of characters including Jigglypuff long ago.I wasn't implying that Jigglypuff can't be played without receiving a buff, I feel like for what she's given, Jigglypuff is at a good place, although a buff wouldn't hurt.
Nothing, I said you can't strike with a Smash attack unless they are close enough to the ground or the ledge. In the air, the most you get is a bair.What stops Bayonetta from hitting a slowed-down foe who happens to be in midair?
My b if I misjudged the range of Marth's counter btw.
All other character follow up instantly with a counter that scales with damage and counter moves in Smash 4 are very strong.you were talking about bayonetta's ability to get a smash attack off on a witch time, were you not? No other character gets follow ups...
A fresh Witch Time is a force to be reckon with, yes. But you can't combo towards the ceiling, you might be able to follow the first SDIed Witch Twist with another Witch Twist, but you won't be able to do anything after the second SDIed Witch Twist.a fresh Witch Time is still a force to be reckoned with. You can dive kick and they won't fly away from you since they'll be slowed, then you can start comboing towards the ceiling. You'll have to be aware of their SDI, but you might be able to counteract that by B-Reversing your Witch Twists. It's still really good.
Prove to me post patch that aside from Corrin's early kills, the reward bayonetta can get off most witch times is less then the majority of the counter's in this game.All other character follow up instantly with a counter that scales with damage and counter moves in Smash 4 are very strong.
WHat change to any of those characters fundamentally destroyed thier playstyle? shes a combo character with no combos. even when luigi was nerfed he received compensation.Rosa players adapted like 50 times with their changes, yet we still pull through. Sonic was needed with Back throw and other moves, now look at KEN. Sheiks, Diddys, Luigis, MK have fought the need hammer, so why chat Bayo?