KeeganKTK
Smash Cadet
- Joined
- May 8, 2015
- Messages
- 64
- NNID
- KeeganKid44
- 3DS FC
- 3712-1085-9454
When I first saw these changes, my immediate thoughts were that "this might be a little too hard"The ride never ends, does it? Welcome to the official thread for version 1.1.6. This thread not only contains the patch notes, but also the discussion for it.
Because the only changes made in this patch are to Bayonetta, we do not feel it is necessary to have a separate thread for patch notes and patch discussion. The changes to Bayonetta will be catalogued here.
Previous Patch Notes:
1.1.5 - March Update
1.1.4 - February Update
1.1.3 - December Update
File Size:
65 MB (Wii U)
325 MB/2600 Blocks (3DS) [The reason for the large file size is due to how patches work on 3DS. It must download all of the previous patches alongside new content, explaining the large file size.]
Character | Last (CDT) | Changes | Progress
Bayonetta | 19:35|| 90%
- Dtilt:
- Hitbox Size: 3.5 -> 2.8
- FAF: 26F -> 27F
- Fair:
- First Hit Damage: 3.8 -> 3
- Second Hit Damage: 2.8% -> 2.2%
- Third Hit:
- KBG: 82 -> 68
- Autocancel Frame: 32F> -> 35F>
- FAF: 36 -> 40
- Dair Landing Hit KBG: 140 -> 135
- After Burner Kick:
- Upwards Kick:
- All Hitboxes SDI Multiplier: 1 -> 2
- Early Hit KBG: 40 -> 50
- Normal Hit KBG: 30 -> 38
- Late Hit KBG: 100 -> 112
- Divekick:
- Damage: 8% -> 6.5%
- Angle: 80° -> 60°
- Hitbox Size: 6.5 -> 4.5
- SDI Multiplier: 1 -> 2
- Witch Twist:
- All Hitboxes SDI Multiplier: 1 -> 2
- Early Middle Hit:
- Lower Hitbox:
- Angle: 100 -> 97
- WKB: 160 -> 140
- Hitbox Y Position: 24 -> 21
- Both Hitbox Sizes: 8 -> 7
- Middle Middle Hit:
- Upper Hitbox Y Position: 24 -> 21
- Lower Hitbox Size: 8 -> 7
- Late Middle Hit:
- Upper Hitbox Y Position: 24 -> 21
- Upper Hitbox WKB: 160 -> 135
- Lower Hitbox Size: 8 -> 7
- Last Hit (First Use):
- KBG: 105 -> 80
- BKB: 50 -> 55
- Hitbox Size: 9 -> 8.5
- Hitbox Y Position: 20 -> 19
- Last Hit (Second Use):
- KBG: 30 -> 50
- Hitbox Size: 9 -> 8.5
- Hitbox Y Position: 20 -> 19
However, when I saw these changes in play, I lost those doubts, because even though she may not have her easy 0-death combos, Bayonetta is still a lot better than people gave her credit for. She still has her aireal combos, her Witch Time is still best counter, and her combo game hasn't changed much at all, making the only "really bad thing" about this patch is the fact I had to delete all my highlights/replays
Even when she was extremely OP I've always admired Bayo players. Now I admire them even more, seeing that the people that don't whine about the heavy nerf and actually take the time to actually figure out that not much has really changed about her. In fact, I know I don't play Bayonetta that much (and I'm too used to ground combat), but her ground combat actually has some great ways of attack as well as her air combos. As I said, I'm not a Bayonetta player, but still those were kinda my thoughts when I tried her out for my very first time after the patch.
To those of you who play Bayonetta (or any "OP" character in particular), do what you may. I find Bayonetta a really fun character to fight against, as her moves provide quite an interesting challenge in particular.
Now as far as other character buffs, I personally never thought anyone really needed a buff or a nerf this patch (at least not yet). So long as you know how to deal with the overused characters you should be fine. I keep hearing Dedede buff requests, but does he really need one? He has multiple ways to punish characters, has a strong Inhale that actually inhales projectiles, his F-tilt has long range and good for zoning, Gordos are great for getting your enemy where you want them, and Super Dedede jump gives him amazing recovery. His Side Smash is the 2nd most powerful AND has a great hitbox, Down Smash can combo into his standard attack, and his standart attack is probably the easiest "press A twice to combo" attack in the game. The only weaknesses I can think of is his slow speed, low jump, and laggy attacks. Other than that he's a great character that doesn't really need changes that bad.