SoccerStar9001
Smash Lord
- Joined
- Mar 29, 2016
- Messages
- 1,246
Witch Twist 2 can't reliably combo into Uair on a Diddy past 100%, and that's with no SDI/DI
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it was to the side, not directly in the centerI just tried that now and it stills works.
Also, Link feels pretty unchanged to me but up air feels weaker to me. Idk that's probably placebo. Horrible horrible placebo
What? I just spiked with D-Smash...Just did a Down smash and it didn't spike
edit: for bayo
Unfortunately so.It looks to me like no one other than Bayonetta was touched
I'm still getting the spike like I've always had.it was to the side, not directly in the center
regardless, it still used to work
I saw the same claim for the previous patch search. Probably no.Hi everyone, new guy here from the Philippines! Some guys here are testing some characters around and apparently Mario, Luigi and Doctor Mario all have had their Up Smashes altered. They are no longer intangible! Also, apparently Yoshi lost his Super/heavy armor on his double jump? Can anyone confirm thes changes?
Lastly, any Villager changes? Still begging for my grab buff. :3
weird. I forgot to save the replayI'm still getting the spike like I've always had.
People like to hope, and the possibility of universal changes or stage border changes still existed.Why are people even bothering to check for changes? It's literally be confirmed, for over 24 hours, that Bayonetta was the only one touched. Seriously.
Because people have datamined patches before that didn't show the full changelist.Why are people even bothering to check for changes? It's literally be confirmed, for over 24 hours, that Bayonetta was the only one touched. Seriously.
smash 4 NX 2.0.0 thoPeople like to hope, and the possibility of universal changes or stage border changes still existed.
Too bad if this is the last one. A few small changes here and there would have gone a long way.
No change to yoshi's armored 2nd jump.Also, apparently Yoshi lost his Super/heavy armor on his double jump? Can anyone confirm thes changes?
I think it's just placebo or wrong spacing, kurogane confirmed again (with patch out) that it's just bayo.just saw a post from static manny on his facebook. His video showed what looked like a range change on Cloud's dair? Can anyone confirm that?
Okay. Thanks ^_^ I'll relay that to MannyI think it's just placebo or wrong spacing, kurogane confirmed again (with patch out) that it's just bayo.
AFAIK the limitation was in finding where those changes were located. They've since figured out where to find IASA changes and have been able to translate the speed multipliers into frames as well (though occasionally this can be off by a frame or two).Doesn't the datamining have limitations for landing lag? I seem to remember that in earlier iterations, where LordWilliam1234 and a couple other people just checked it manually.
You could SDI witch twist, I heard you can even SDI downwards to escape.Well, I'm glad that I can now safely say that comboing Witch Twist into another Witch Twist works properly. Could get you an early kill off the top in Doubles. Not half as useful anymore, but it's definitely something.
The jump inbetween the Witch Twist → Witch Twist combo should allow you to adjust to that... at least against opponents with larger hurtboxes. And I think SDIing down from a Witch Twist makes a good angle for the new DABK to start a follow-up resulting in an additional Witch Twist afterwards, but I haven't really tested that.You could SDI witch twist, I heard you can even SDI downwards to escape.