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Official 1.1.6 Patch Notes/Patch Discussion

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Greda

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I just tried that now and it stills works.

Also, Link feels pretty unchanged to me but up air feels weaker to me. Idk that's probably placebo. Horrible horrible placebo
it was to the side, not directly in the center

regardless, it still used to work
 

Strong-Arm

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Well. Rip Bayonetta.

This is probably it imo. If they only bothered to touch one character at this point then its a pretty strong hint that this is the end
 

DillButt64

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DDD's Usmash still wiffs on short characters like before, and Dtilt still has the deadzone
 
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Sleek Media

Smash Lord
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Mega Man appears largely unchanged. I'm on a 3DS, and I'm a little unfamiliar with this version, but I do think that the charged Mega Buster looks bigger, and dSmash feels a bit faster on startup. Could just be that I never get to see those moves normally lol.
 

SoccerStar9001

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The increase KBG on ABK make death combos that ends with an ABK into uair unreliable.
And again, that is without SDI.
 
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Cereal Bawks

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Couple of people on the Ike Discord have said Ike doesn't seem to have any changes.
 

HiNiTe

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Why are people even bothering to check for changes? It's literally be confirmed, for over 24 hours, that Bayonetta was the only one touched. Seriously.
 

Arihead

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Hi everyone, new guy here from the Philippines! Some guys here are testing some characters around and apparently Mario, Luigi and Doctor Mario all have had their Up Smashes altered. They are no longer intangible! Also, apparently Yoshi lost his Super/heavy armor on his double jump? Can anyone confirm thes changes?

Lastly, any Villager changes? Still begging for my grab buff. :3
 

Squii The Fish

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Just played zelda and it seems to be a placebo effect but D-tilt and jab SEEM like they have a few frames shaved off the end of them.

I could be wrong. I await the data miners hard evidence of course.
 

SoccerStar9001

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Hi everyone, new guy here from the Philippines! Some guys here are testing some characters around and apparently Mario, Luigi and Doctor Mario all have had their Up Smashes altered. They are no longer intangible! Also, apparently Yoshi lost his Super/heavy armor on his double jump? Can anyone confirm thes changes?

Lastly, any Villager changes? Still begging for my grab buff. :3
I saw the same claim for the previous patch search. Probably no.
 

SonicFire131

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just saw a post from static manny on his facebook. His video showed what looked like a range change on Cloud's dair? Can anyone confirm that?
 

Gawain

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Why are people even bothering to check for changes? It's literally be confirmed, for over 24 hours, that Bayonetta was the only one touched. Seriously.
People like to hope, and the possibility of universal changes or stage border changes still existed.

Too bad if this is the last one. A few small changes here and there would have gone a long way.
 

Cereal Bawks

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Why are people even bothering to check for changes? It's literally be confirmed, for over 24 hours, that Bayonetta was the only one touched. Seriously.
Because people have datamined patches before that didn't show the full changelist.
 

GuardianOfTheLedge

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So far D3 feels the same, exept for inhale, which feels a little faster in terms of startup. But it's probably placebo :c. Thats disappointing, I really had my hopes up for some buffs to low tier characters.
 

verbatim

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People like to hope, and the possibility of universal changes or stage border changes still existed.

Too bad if this is the last one. A few small changes here and there would have gone a long way.
smash 4 NX 2.0.0 tho
 
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OFY

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just saw a post from static manny on his facebook. His video showed what looked like a range change on Cloud's dair? Can anyone confirm that?
I think it's just placebo or wrong spacing, kurogane confirmed again (with patch out) that it's just bayo.
 

chUPi

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May 20, 2016
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Someone here mentioned Pokemon Stadium 2 being tweeked, it seems like the Electric Field's conveyor belts are weaker since now even the slowest characters like Robin can outrun them, the left side of the Ground field's hill now does the little tumble from running off a ledge when you run off it, and the Ice field seems less slippery. I can't confirm any of this with the last patch so if someone can confirm or deny this that would help!
 

shrooby

Let me know when I'm supposed to laugh, okay?
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Locking for a bit to make sure everyone sees this.
The only changes were to Bayonetta. This was confirmed before and has been reconfirmed again.

https://twitter.com/KuroganeHammer/status/733534623607586817

Don't ask about changes, don't report a lack of changes, we already knew. This is a warning.
 
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TheReflexWonder

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Doesn't the datamining have limitations for landing lag? I seem to remember that in earlier iterations, where LordWilliam1234 LordWilliam1234 and a couple other people just checked it manually.
 

LordWilliam1234

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Doesn't the datamining have limitations for landing lag? I seem to remember that in earlier iterations, where LordWilliam1234 LordWilliam1234 and a couple other people just checked it manually.
AFAIK the limitation was in finding where those changes were located. They've since figured out where to find IASA changes and have been able to translate the speed multipliers into frames as well (though occasionally this can be off by a frame or two).

In this case, I believe they did a full comparison between the 1.1.5 and the 1.1.6 files and the only differences were with Bayo's. I'm gonna trust the data-mining on this one and say that Bayo is the only character that got changed.
 

Ulk

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Well, I'm glad that I can now safely say that comboing Witch Twist into another Witch Twist works properly. Could get you an early kill off the top in Doubles. Not half as useful anymore, but it's definitely something.
 

SoccerStar9001

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Well, I'm glad that I can now safely say that comboing Witch Twist into another Witch Twist works properly. Could get you an early kill off the top in Doubles. Not half as useful anymore, but it's definitely something.
You could SDI witch twist, I heard you can even SDI downwards to escape.
 

Ulk

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You could SDI witch twist, I heard you can even SDI downwards to escape.
The jump inbetween the Witch Twist → Witch Twist combo should allow you to adjust to that... at least against opponents with larger hurtboxes. And I think SDIing down from a Witch Twist makes a good angle for the new DABK to start a follow-up resulting in an additional Witch Twist afterwards, but I haven't really tested that.
But of course the ability of SDIing out exists for all her moves now. We're rather at the point where we need to find out which combos are still functional at all.
 

illSTEEZ

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Bayo doesn't seem to be the only character that was changed; check out toon link, quite a few was changed for him! (No lies or trolls)
 

Ghidorah14

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TL wasnt changed.

I rate your trolling a 2/10. Try a little harder next time.
 
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