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Hitstop is a design element that is crucial to play-- both casually and competitively. In this translated column, Smash director Masahiro Sakurai discusses the importance of hitstop and his approach on implementing it in Super Smash Bros. The original column was divided into two parts and published over a two week period. Source Gaming has posted the translated version of the column, which can be read here. The translation was done by @Masked Man (仮面の男) and soma.“Hitstop” is a term used to describe a technique employed primarily in fighting games. When you strike the opponent, both parties momentarily freeze, emphasizing the power of impact. It’s a crucial effect.