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[TSON]
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  • Ugh, let me know if he starts that crap again.

    And can you help me get in touch with cheddar-x? Apparently the rest of the team are complete idiots and let a fan "negotiate" for the use of his sprites.

    They don't even remember who it was who did it, but guess who the most likely suspect is? Golden. >_<
    Yep.

    It's hard to talk with them during the summer when everyone is busy, but I should be able to talk to them more when school starts again.

    Is there anything that you want to ask them, by any chance? I'm probably going to hang out with Phantom7 tomorrow.
    Ok, cool.

    They might eventually mess up again, though. They usually don't check on permissions, etc until after someone brings it up, but I'm trying to change that. >_<
    I didn't mean the Mewtwo and shadow moses stuff.

    I meant that if there is ever a problem AGAIN, I'll be the one to deal with it. Ok?
    You're one of the Smash Flash developers, right?

    I talked with Phantom7 and the rest of the Crusade team, and they agreed to let me handle any sprite stealing issues that might pop up. If anyone has any problem with us using a sprite or anything like that, can you tell them to contact me on SWF?

    I'll sign up later for the McLeod forums to make it easier to contact me. I'm not able to sign up there on my iPod for some reason, and I won't be back at my computer until later tonight.
    lemme know when you can hop on and chat about sonic's special moves floating points (a lot of them - locatable via OSA2 Raw Data -> Data Table + i think around 0x80

    I think we can fix sonic's upB velocity with this, alter homing attack angle and target location, and alter sideB/downB speeds
    Regular brawl works fine though :(
    I got ness to work, but toon link and zss still crash it. I think it stops crashing them once I use them at least once in training mode. Very strange.
    I suppose I'll just ask here and not clutter the B- thread. It still keeps crashing. I run from gecko 1. 91 (I think). Sometimes it'll crash when choose a certain character, sometimes after I choose a certain stage. It always freezes when I choose ness.

    I re-downloaded it, but that made it worse, as now it always freezes on the intro video.
    Hey man, I just downloaded your purple and black menu background. I was wondering if you had a version of that for the CSS for download, i'm not really sure how to make things like that myself.
    Alright, I know this is probably a stupid post and doesn't matter much, but I just wanna say that I'm from Grosse Pointe Shores, MI. We're practically neighbors!
    Woops <.< Do you mean over Wifi specifically? Because those variables should work fine normally...
    Is there a consistent pattern? Like, is the opponent's LA-Float always 2 greater than what it actually is, etc.

    Actually, a distinguishable pattern probably doesn't matter. I can't think of any other plausible explanation aside from that LA-Float[150] is not properly coordinated across WiFi. I suggest using some other Float value, such as LA-Float[100] or LA-Float[103]. (Both of those are proven to not cause glitches with Link, at least when on a single Wii.)
    Really? Huh.

    My guess is that LA-Float[150] is somehow used or modified by the system during gameplay... possibly exclusively during Wifi gameplay? Just a wild guess.

    How exactly does it behave on Wifi? And, does it behave differently on Wifi than normal?
    Sure, that sounds like my kind of thing. I asked in the B- chat and got some info on the problem... though the file I'm looking at (taken from the betas in the downloads forum) doesn't seem very random at all (it cycles through the arrows). Is there a different Link file that is having the problem?
    So, couple of questions.
    How'd the hookshot wall grapple work out? And will we see the video of the Falcon stage hack tomorrow? Sorry if I'm being a little buggy. :p
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