Snake can instant throw them down if thrown back at him. Then pull a grenade and land behind the banana (b-reverse the grenade if needed).
That's not always smart, they need to learn to use the bananas like Diddy. (Snake has a pretty decent glide tosssssss)
Utilt should always be fresh. 109% is the earliest % with perfect DI on SV/BF/FD. We won't die until 170% or higher.
I know about the stupid gimps -_- Dao gimps me a ****load, same with WillYo.. and Lazy gimped me once or twice in our friendlies.... however they are all avoidable. As a Snake secondary, you should know. Utilt is very, very hard to avoid... Frame 6, huge range? It's almost as good as saying "don't get grabbed" vs DDD. Who has a 6 frame grab with similiar range.
Haha. It's going to happen.
No, he isn't. You underestimate Snake's camping game. People can truly only get around it in very small windows, if the Snake messes up. (Which, it's basically humanly impossible not to mess up. So you will be getting in. But that's not a character thing, that's a human flaw)
Heavyweight has little to do with it. That keeps us in the utilt/uair until about 40-50%, everything after that it's very different then playing against a lightweight.
It's not an uphill battle for Snake. Everything after the initial 60% (what I consider "gimp %'s") then it swiftly turns into Snakes favor.
Snake also outperforms you on every level except FD. Which...we ban....
Also here is the secret reason (that I will disclose to you) about why I like RC:
You actually have options to recover.
No stupid gimps due to Snake's rather.. lackluster recovery.