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Recent content by KarateF22

  1. KarateF22

    Ice Climbers+ (Popo and his dimwitted frie- i mean Nana)

    Ok, so maybe i was being a bit dramatic saying I will drop IC's, but my point still stands.... Nana losing her grab is essentially making IC's a completely different character than they used to be, changing their very CORE GAME. They won't be ice climbers to me anymore.
  2. KarateF22

    NC Brocator Thread: **** Smash.

    KarateF22 Greensboro
  3. KarateF22

    Brawl-: Released. See the new thread up top in the sticky section ^^^^

    Lucario dair spike = epic 'nuff said
  4. KarateF22

    Ice Climbers+ (Popo and his dimwitted frie- i mean Nana)

    If Nana can't grab anymore, im dropping ice climbers. HORRIBLE idea. Detracting from a character's uniqueness and meta-game just to remove something that is supposedly "broken" is never a good idea. Honestly, I think the only reason its being removed is more because the current people in charge...
  5. KarateF22

    Mains and the ones who use them.

    Girl's like Marth because they think "he" is "pretty" (no joke, swear to god those are the exact words).
  6. KarateF22

    a MK infinite glitch

    I agree, waffles with syrup is the best possible breakfast. Add bacon, and its heaven
  7. KarateF22

    Lucario+ (Aura Extraordinaire)

    Heres a potential solution to the up+b problem Lucario has: if he collides with a wall during up+b that is more vertical than horizontal, but that he cannot wall cling to, perhaps he can tech off of the wall with potential to tech jump if the player inputs commands quick enough.... alternatively...
  8. KarateF22

    Lucario+ (Aura Extraordinaire)

    Does he do this even against vertical walls? if so that kinda... seems like a bug; he should be wall clinging and if he doesnt that should be fixxed. doing against ceilings is normal... though it would be nice if he didnt crash against them.
  9. KarateF22

    picking up icies for mains weakness?

    Ice climbers is probably not worth it to counterpick a single character, they are a very practice and skill intensive character... now, if you just want another character to play... go for it.
  10. KarateF22

    The rolling cure

    Playing samus will make you wish side+shield wasnt even possible to hit.
  11. KarateF22

    Ice Climbers+ (Popo and his dimwitted frie- i mean Nana)

    Not an infinite, sorry. Its a good move, just not infinite.... DIing upwards and SDIing upwards especially can get you out of it. *EDIT* Ok i must now eat my words, it IS, at the very least, a situational inescapable combo on certain characters. Tried it a few more times... it does seem to work...
  12. KarateF22

    Lucario+ (Aura Extraordinaire)

    Heres my input: Lucario's upb doesn't need its autosnap or no freefall removed at this time. Yes, it is a good recovery, but i do not consider it overpowered at this time... this opinion may change depending on tourney results among other things, but this is what i currently believe. If, in the...
  13. KarateF22

    100 ways to die in Brawl

    348: being upthrowed by a Metaknight while holding an object that detonates at the apex of his throw.
  14. KarateF22

    Lucario+ (Aura Extraordinaire)

    Thats why i said at varying percentages, it is only guaranteed at a small range of percentages, but very hard to avoid at other percentages
  15. KarateF22

    The Brawl+ chatroom is at http://www.gamesurge.net/chat/BrawlPlus Its useful for finding...

    The Brawl+ chatroom is at http://www.gamesurge.net/chat/BrawlPlus Its useful for finding online Brawl+ games too... the person i typically talk to is shanus, but ask for a programmer and someone may speak up.
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