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Recent content by Akaku94

  1. Akaku94

    Why Use a Bad Character?

    -Which bad character do you play? I main :kirby: -Do you think your character is bad? He has his flaws, but I manage to do well with him. -How did you come about to playing this character? He's been my main since Smash 64. Maybe that's part of why I don't like Melee! -If you still use this...
  2. Akaku94

    BBR Stage Analysis Project

    Man, been a while since I posted here lol... Anyway, What inherently makes a flat stage more fair? Doesn't the lack of platforms affect a match just as much as the presence of them? The biggest problem that I see with the current state of stage lists is that they have the wrong idea of what...
  3. Akaku94

    Virginia Player List

    Just got to college up here, figured I'll put my name in here! Akaku Lynchburg Kirby, Shielda Brawl, Brawl- :phone:
  4. Akaku94

    Grim's Views on Stage Legality - The "Competitive" Criteria

    Fail. I was thinking FLSSing was Full Legal Stage Striking... regardless, I think the best way to go would be to ban the obivously broken/overcentralizing ones (temple, warioware, hanenbow, etc.) and strike from everything that's left. Essentially, removing the CP/Starter distinction and...
  5. Akaku94

    Should the Timer be Set to 10 Minutes?

    Using a larger stagelist doesn't seem to deter Japanese players, so I doubt decreasing the stock count would do that. There's a separate thread for that, but it is definitely worth mentioning here that lowering the stock count is preferable to increasing the timer imo. Melee is such a...
  6. Akaku94

    Hazards

    You can prove overcentralization fairly easily. Circle camping stages are easy to identify, stages with walls are easy to identify, etc. If something isn't easily identifiable, just look at matches played on the stage; if something's overcentralizing, it should be pretty easy to see. On your...
  7. Akaku94

    Hazards

    The thing is, the burden of proof should be on the one trying to have it banned. Unfortunately, that's not how it usually works here, mind you, but what you're missing here is that while you're saying "there's not a single positive aspect to this stage, ban it," we're saying "there's not a...
  8. Akaku94

    Stage Information Database and Q&A

    Norfair, Japes, and the like should be legal, and so should PS2... your region is scrubby, bro...
  9. Akaku94

    Recently Banned Stage Discussions

    Why? What makes Brinstar less fair than SV?
  10. Akaku94

    Recently Banned Stage Discussions

    no, the game gives us the ability to turn off items and change to stock. It gives us the ability to choose not to use certain stages or characters. It does not give us the ability to remove stage interference. Every single stage interferes; that's the way smash is. And in order to judge the...
  11. Akaku94

    Recently Banned Stage Discussions

    The thing about smash is that it is inherently PvPvS. If you want no stage interference, go play street fighter. If you think stage interference is ok, then that ought to include brinstar, RC, and the like.
  12. Akaku94

    Pictochat needs to be legalized for our ruleset to have consistency.

    What is the difference between a stage killing you when you would have lived and saving you when you would have died? Furthermore, what is "standard gameplay?"
  13. Akaku94

    Hazards

    Mario Bros. hazards overcentralize to the point that the actual match revolves completely around the hazards/items the stage produces. It's still completely competitive, but it is also so radically different from every other stage in Brawl that banning it is understandable. Mario Bros. is...
  14. Akaku94

    Should the Timer be Set to 10 Minutes?

    4-stock 10min would give only 2 and a half minutes per stock. Our current ruleset gives 2 minutes and 40 seconds, which is still less than we probably should. 3 minutes per stock is something most of us agree is a good ratio, so either go to 3-stock 9min or 2-stock 6min... *facepalm*
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