Nefarious B
Smash Champion
DS is like, the best escape move in the game. You should never jab a marth
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Jesus why would they do this....didn't really matter shield stun is too low in brawl anyways so even if it did remove stun the effect would be the same. Ala PS = free punish.When you PS there is no shieldstun IIRC.
First of all, no. It's talking about the shield hitlag, which is the part which BOTH people are in it. So that's about 6-8 frames on average. And no shield drop really.Jesus why would they do this....didn't really matter shield stun is too low in brawl anyways so even if it did remove stun the effect would be the same. Ala PS = free punish.
Still thisGood work man. Can you explain what autocancel vs land cancel means?
That doesn't seem right. When I was doing my testing, there were some moves (fsmash) where the opponent could drop their shield before ZSS had exited hit-lag. I was under the impression hit-lag was always experience by the attacker whether they hit a shield or a hurtbox, but only by the attackee when they are hit by the move. Shieldlag seems to be lower that hitlag.First of all, no. It's talking about the shield hitlag, which is the part which BOTH people are in it. So that's about 6-8 frames on average. And no shield drop really.
-8 doesnt allow for downB and jab mindgamesXonar has it right.
You'll rarely be AC anything as ZSS though, her land cancel is really good.
-8 Frames advantage is actually really good.
Well you're buffering out of shield stun, which on almost all of these moves is one frame, so they have 2 frames instead of 1 basically, if I'm understanding it correctlyBuffering out of shield? I didn't think you could do that.
Above poster is gay.double post for bump
1. would love to see this continued
2. dsmash > jab is not legit. he has 1 frame of grab armor, so if he buffers it perfectly youre ****ed. dsmash > downB is fine tho : P
Subaction Main0x1E0
@174C4
-----------|START|--------------------------
Body Collision - Collision State=0x2,
Asynchronous Timer - Frames=2.00x,
Bit Variable Set - RA-Bit[24],
Asynchronous Timer - Frames=12.00x,
Enable/Disable Ledgegrab - 0x1,
Body Collision - Collision State=0x0,
Modify Bone Collision - Bone=0x20, Collision State=0x2,
Modify Bone Collision - Bone=0xB, Collision State=0x2,
Modify Bone Collision - Bone=0x3F, Collision State=0x2,
Modify Bone Collision - Bone=0x3B, Collision State=0x2,
Modify Bone Collision - Bone=0x3E, Collision State=0x2,
Modify Bone Collision - Bone=0x3A, Collision State=0x2,
Asynchronous Timer - Frames=18.00x,
Enable/Disable Ledgegrab - 0x2,
Bit Variable Set - RA-Bit[19],
Bit Variable Set - RA-Bit[20],
Bit Variable Set - RA-Bit[23],
Asynchronous Timer - Frames=26.00x,
Bit Variable Set - RA-Bit[22],
Asynchronous Timer - Frames=43.00x,
Body Collision - Collision State=0x0,
----------------------------|END|-----------