Terios the Hedgehog
Smash Hero
So I was playing for glory(which I know means next to nothing) and I actually played this matchup as Megaman. I way prefer that side of it!
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I would amend this to say only use item Metal Blade, where possible.I think most people here forgot to say don't use the metal blade to much in this MU if at all he can punish us super easy.
This is such a base-level analysis, but honestly, he has speed. With smart play, he can get in. He also has good followups and decent killmoves.What does sonic have that makes this a winnable matchup for him? Or is it skewed that much in our favor?
I'll add that as long as we respect his fsmash, BAir, and throws (especially back throw) we should live for quite a while. We can edge guard him well, lining up dair shouldn't be too hard against his vertical recovery.
Last day for sonic. If you have thoughts about what the next topic should be, leave a note at the end of your post or pm me.
Then how do you win? Your advantage isn't that great unless you get into it from Spindash, and you get edge guarded pretty hard. Do you have any kill setups? I don't mean to sound disrespectful, but this is how I think of Sonic. You usually win neutral and you combo out of spindashes. I think it's a little bit more lobsided than 4-6. I'd put it closer to 25-75.It's definitely not unwinnable for Sonic. He just gets the ****ty end. Megaman takes the neutral and we all know how important neutral is in this game. I'd agree with 6-4 Mega. Though among his worst is probably Sheik, Luigi and Rosa if you ever want a harder CP. lol
This match up we shouldn't approach him with Dtilt or dash attack. But they are really good when he's approaching us also its really good for reseting the game back to neutral.Isn't this one of the MU's where we should consider Slide & Top Spin
I had @ juice.Zucco 's stream on the other day while I was doing some reading and he said that metal blade > grab, which is standard on most characters, can be interrupted by Captain Falcon's jab due to less hitstun (weight) and a frame 3 jab. Confirm?One thing I think everyone forgot to take into account is hit stun. Caption falcon has very little hit stun so he's able to escape move combos megaman trys to pull off. So caption falcon is one of the few characters that can still approach he's he's taking damage from pellets.
60/40 or 55/45 megamans favor
Ya caption falcon has very little hit stun witch helps his rush down game alot. I know R.O.B has the most hit stun in the game (poor guy) but I lost the list on who has the least amount of hit stun I just remember that pikachu and captin falcon have almost no hit stun. Not sure who has the least amount.I had @ juice.Zucco 's stream on the other day while I was doing some reading and he said that metal blade > grab, which is standard on most characters, can be interrupted by Captain Falcon's jab due to less hitstun (weight) and a frame 3 jab. Confirm?
That sounds like the 1-frame vulnerability window that happens with all ledge snaps. Dtilt and dsmash are both good for hitting people out of this vulnerability frame due to their low, lingering hitboxes. I've occasionally gotten people with dair too, but your timing has to be really on point (or lucky) for that.Regarding toon link, that seems like a ridiculous statement without evidence, or really a strong logical argument behind it as far as I can tell.
Back to CF, I made a bit of a discovery that may drastically affect the matchup, but I'm not sure how reliable it is...
Basically, I used a slide towards the edge as he recovered from below, and I hit him out of his ledge snap. I pulled this off on 2/3 attempts, so I'm not sure whether it's dependent on his spacing or mine... Or possibly timing, etc.
Obviously if we could reliably hit him out of snap, that would be a big thing for us, but I don't have a good way to test it out. Anybody know how reliable this is?
I'm pretty sure NinjaLink beat Jash today, and both are great with Megaman and Toon Link Respectively, so I dunno.Zan, a Toon Link player from SoCal just went on record saying that Mega Man is a free win for Toon Link mains. I'd like to request some discussion on this matchup.
Great Goruden Farucon, any advice on how to DI to help avoid the Knee of Justice ?I was summoned here by mere megamen who wanted to discuss the match-up!
My 2 cents: when up against a good Falcon, most of all, be careful on your missed attacks. Whatever you miss (and HOWEVER you miss) you can and will be punished. Dash-grab, dash-attack, uAir, even the knee, doesn't matter. A good Falcon with good reaction time WILL get you. You should keep the pressure on at all times. Use your projectiles. If you're grabbed and thrown, be careful when airdodging. If the Falcon is expecting it, you'll be punished with a Knee. You could try to counter our uAir combos with your own uAir (after fastfalling), if properly done it could be an early KO.
As some other people have said, our weakness is indeed our recovery (that's why I love custom moves; falcon strike is awesome). You can gimp us easily (not as easily as little mac, obviously). One thing to have in mind while trying to gimp Falcon: practice your techs! You WILL get grabbed, and if you're unlucky you'll be in a proper spot for a stage spike...
Hope I helped! Love Megaman too, took some time but I'm finally able to use it very decently in a duel.