Diamond Octobot
Smash Ace
Since nobody's going to remember that I tried to get an early MU Input, I'm just going to copy/paste it here, then I'll add some stuff.
Mewtwo 's most notable feature in this MU is his weight and air speed IMO. He is light (dies to rageless Utilt around 85 % I think) and is really floaty, so we can just Uair all day long while he is above us. Since he is quite tall, lemons are more annoying than anything else for him.
On the other side, Mewtwo has a chargeable Shadow Ball and a Palutena' ish reflector that actually allow him to get combo setups if he gets close enough, and his regular attacks have quite a good range. (His smashes are still really slow to come out tho)
The little things to add :
Mewtwo 's most notable feature in this MU is his weight and air speed IMO. He is light (dies to rageless Utilt around 85 % I think) and is really floaty, so we can just Uair all day long while he is above us. Since he is quite tall, lemons are more annoying than anything else for him.
On the other side, Mewtwo has a chargeable Shadow Ball and a Palutena' ish reflector that actually allow him to get combo setups if he gets close enough, and his regular attacks have quite a good range. (His smashes are still really slow to come out tho)
The little things to add :
- Avoid getting hit by Disable. It is obvious, but if you get too greedy... Bam, instant Stock loss. Never forget it. Stay at max Jab range and keep jumping. JUST DON'T LET HIM BLINK
- Use Rush when he hits with Confusion. You can also jump, but loosing your 2nd jump is already a bad idea when you can easily get comboed.
- Keep shooting. You can interrupt his Shadow Ball animations if you hit him during them somehow.
- Crash Bomb is fun, but if you can grab your opponnent, then he can do the same. Be careful and don't let him Fthrow you while you got stickied.
- Mewtwo has a good amount of attacks that go through Leaf Shield and Confusion is a Command Grab. 'Nuff said. Don't overuse it.
- Mewtwo's tail has a really good range, so don't even try to challenge it. If you fail, you'll get comboed by UTilts, Dtilts, Bairs & Uairs (Some even link into kill moves)
- Mewtwo being both light AND a floaty, you don't have to go in too hard to get the kills. Just rack up damage through attack strings and throws, then just kill him with a Uthrow or a Bthrow or whatever else that works. Utilt & Usmash are still risky moves, so be careful.
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