So I was gonna post this in the changes talk thread, but there may be even more Zelda player traffic here to discuss.... Or something. Either way
Disclaimer : This may end up being mere visual mis-connection, but it seems too notable not to be worth mentioning/discussing.
https://www.youtube.com/watch?v=WvbwZYV7W0Q&t=0m24s
The MewTwo trailer, where we see Zelda using FAir.
So I still haven't been able to tell myself whether or not Zelda actually
lands with no landing lag before being hit by MewTwo, I still think she didn't land, but this is about some other things concerning FAir in that clip. I found a couple 'odd' things:
If you look closely (And replay it a bunch and many quick pauses.) you can see there are three sparks like the one found on Palutena's FAir in this clip.
- The first one for sure is M2's airdodge animation. This type of spark was used in Melee for his AD as well.
- The second one is centered on Palu's foot. No doubt that one is for her FAir.
- But then there's spark three. I believe this may be a visual addition to Zelda's FAir. In Brawl, this spark was the only visual present on her LKs, but it was removed in favor of the fab + shaped blast of light it has now, as many of you may know, this yellow spark quickly dissipates and turns blue while doing so. In the clip (By careful examination.) this 'third spark' is centered on Zelda's foot just AFTER the big gold + shaped spark, with the dissipating blue spark. I think they may have added this is to make it look more full. It having a sort of circular shape is also more fitting of the hit-box design.
tl;dr - A visual addition appears to have been added to her FAir that resembles her Brawl counterpart's visual. Woop woop!
But now for the real news.
Something I remember being mentioned was how her FAir animation
looked faster, but it wasn't confirmed. Well, I went into my SSB4 and used the (1/4) L press to pause it
just before Zelda hits the ground. Then, I compared that frame to a pause frame in the M2 trailer JUST before Zelda hits the ground there. (Just before being hit by M2.)
She was later in the animation in the trailer before hitting the ground than she was in my SSB4 screen. The difference is roughly 5 frames.
Now, ofc there's a chance something was amiss, changing the timing of when Zelda would land in the trailer, but what would that be? Now, my theory is that if this is so, that they might have added in a frame speed modifier on her move just after the hit-frames, making it end faster (And also causing the animation to be later before hitting the ground.) this would also lead to an earlier AC timing, but that's unrelated to the video.
Faster FAir hype! Here's to hoping this will be a thing!