warionumbah2
Smash Master
I won't see these guys thanks for the rest though.
lolPac-Man: everything. Especially meteor trampoline and freaky fruit.
But barely anyone uses pacman yet lol
Thanks man, i'm kinda worried aboutI don't know the numbers for them, so I'll just list their names.
Timber Counter + Extreme Balloon Trip - the dreaded combination
Heavy Skull Bash (side B that kills at like 50%)
Superspeed + Lightweight + Jump Glide (her d-throw nair combos can take you to the side blastlines at stupid low, percents, always DI to her back if you get caught in Nair. d-throw -> uair will kill starting at about 75%ish. DON'T GET GRABBED)
High Pressure Fludd (a windbox that can literally kill you off the side of the stage)
Kong Cyclone (dunno lol)
Power Vision and Hyper Monado Arts (watch out for Hyper-Smash 60% u-tilt kills :'D, Power Vision can kill you at around 50% if they counter your jab)
Luma Warp and Shooting Starbits (Watch out for Luma Warp's hitbox and your placement in relation to Rosa if Luma's by her side. If you keep out or inside that specific zone, you're fine. As for starbits, it's Brawl Falco's lasers all over again).
and Crescent Slash (an Up-B that combos from fthrow and will kill at around 40-60% if you get thrown near the ledge, try not to get grabbed)
Meteor Trampoline will **** you up. It's a crazy good edgeguard tool that will spike you as he jumps to safety, so, uh, try to recover with your warp cape, I guess. Never be predictable when recovering against custom pacman.
DK because of jank, probably gonna time his ass out, Palutina because she's overall a better character and i lack exp, Mario because i lack exp and he's versatile in the custom meta.
I've seen Katakiri play that MU and its not bad so i'm happy, lol can't wait, would be cool seeing those two. Then we gonna get popping up sigh.
I practice alittle against Ike, his close combat crosses up shields. I know to turn around and dash attack on reaction, i stay grounded against Ike anyway so windboxes shouldn't bs my stock...i hope.Kong storm punch is what MK needs to watch out for. Also Ike's tempest/close combat (which is a good neutral tool. Not scary, but patches one of Ike's weaknesses). Missed shuttle loop= windboxed to death.
Shifting shuriken leads to kills, and danger wrap kills pretty early off the top.
Silly Locke Greninja doesn't exist. Thanks for the help guys!
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