Lavani
Indigo Destiny
- Joined
- Oct 24, 2014
- Messages
- 7,256
I feel like I'm being misinterpreted, so I'll just drop it after this post.
It's great against multihits that don't true combo, like jab combos (including Link/Fox/Dedede's "infinites") and probably Mario's dair (someone should look into this one, considering how scary dair>fair is), and it's great for interrupting aerial strings with small gaps to escape from, like Diddy's dthrow>uair at kill percents or botched ZSS aerial juggles. Showcasing it against things like Link's/Diddy's fsmash/usmash in a grounded situation where shielding would be the better and more practical option and the upB does nothing to save you if the first hit's already happened is where I find it to be a sketchy/poor showcase of what the move offers to the user.
I guess something's better than nothing though, but if you can get gifs for all of these moves surely you can just grab frame data from those?
It's great against multihits that don't true combo, like jab combos (including Link/Fox/Dedede's "infinites") and probably Mario's dair (someone should look into this one, considering how scary dair>fair is), and it's great for interrupting aerial strings with small gaps to escape from, like Diddy's dthrow>uair at kill percents or botched ZSS aerial juggles. Showcasing it against things like Link's/Diddy's fsmash/usmash in a grounded situation where shielding would be the better and more practical option and the upB does nothing to save you if the first hit's already happened is where I find it to be a sketchy/poor showcase of what the move offers to the user.
gorl i hope u know what ur doinThus, why is make it very clear they're estimates. (That are possibly a couple frames off) The moves I've done were ones whose speed seems unchanged from Brawl's, and their results were very very similar (and even identical) numbers to their Brawl numbers, and that way we can have something to look at until we can get the legit frame data. I'll be careful.
I guess something's better than nothing though, but if you can get gifs for all of these moves surely you can just grab frame data from those?