FullMoon
i'm just joking with you
Zelda in 4 vs 4 is going to be fun.
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someone say ?I found the perfect partner for Zelda. She can use Sonic's spring to cancel Din's Blaze herself instantly and without taking any damage. She can set up all 3 Blaze immediately.
you're gonna have school into like JulyYAAAAAS I HAVE NO SCHOOL TOMORROW ^O^
It's not like Sonic was already campy enough on his own.I found the perfect partner for Zelda. She can use Sonic's spring to cancel Din's Blaze herself instantly and without taking any damage. She can set up all 3 Blaze immediately.
Do you have a snow day?YAAAAAS I HAVE NO SCHOOL TOMORROW ^O^
It's not a snow day, it's a cold day (idk what to call it xD). It's gonna be cold, like, VERY COLD. And I'm glad because I don't have to wake up at 6:00 am tomorrow ^o^Do you have a snow day?
Just make sure to keep warm ok? I know I get cold very easily, and we wouldn't want you to catch anything.It's not a snow day, it's a cold day (idk what to call it xD). It's gonna be cold, like, VERY COLD. And I'm glad because I don't have to wake up at 6:00 am tomorrow ^o^
Aw lucky have fun tomorrow <3It's not a snow day, it's a cold day (idk what to call it xD). It's gonna be cold, like, VERY COLD. And I'm glad because I don't have to wake up at 6:00 am tomorrow ^o^
I pulled off the FC Dair into Footstool. Tight timing, but possible.
Also, I came up with a Pseudo chaingrab I've been meaning to show off. Honestly its more of a reset, useful for opponents who dont tech. You can use it to set up guaranteed FC Dairs (or any other followup like a charged smash) at low percents.
That reminds me... I should probably start grinding for Mario's customsJeez was this really Nov 2, time flies
I could understand Buster being downplayed prepatch when the downside was bigger, but now the reward is so good compared to the risk.
Also the majority of his attacks become safe on shield in Buster, no?.
I know they're safer, but a lot of his stuff becomes completely safe spaced aside from jab, no? I thought I remembered reading that somewhere.That reminds me... I should probably start grinding for Mario's customs
And yes, buster is safer on shields
Correct again. Also, what buster does is it allows landing with the middle portion of Monado safe on shield (Something that vanilla can't do). This allow precise spacing/tipping to become less of an issue with the British kid. Buster also increases so much damage, it allows Shulk to eat up shields easily. Good stuffI know they're safer, but a lot of his stuff becomes completely safe spaced aside from jab, no? I thought I remembered reading that somewhere.
It's probably less than preferable; it does 21% and has kill power though, and as shown can be combo'd into. You're right though, it hurts Mario's recovery. It also lacks the invincibility of the default, and comes out slower. I think the sheer power makes it worth considering, I would likely prefer the default upB personally though. To my knowledge it's actually the same recovery distance as Doc's upB, though Doc would lose B-reversed upB as an option and doesn't necessarily need the power as much.Mario's Up B 3 seems unappealing though. Doesn't it reduce recovering ability?
Thinkaman said this, and I agree: Palutena's UAir is complete cheese. It's a massive hitbox above her and to her sides that kills really early and combos out of Dthrow/Super Speed. It also has IASA frames before its autocancel frames.I know they're safer, but a lot of his stuff becomes completely safe spaced aside from jab, no? I thought I remembered reading that somewhere.
Mario's customs are fun. Pretty much all of them. I think if I actually mained Mario I'd run 2(2/3)13, but all of his customs are cool and fun to mess around with, and probably viable.
Meanwhile, Palutena as a secondary might become a thing. Her jab isn't quite as ridiculous as it felt when I fought a good Palutena awhile ago, but it's still amazing; her aerials and throws are love too.
I'm less sure about Lucario but I think it'll just be a case of learning what moves to learn when and playing lamer at high percents, because I'm not doing either of those things right even against CPU opponents.
I'll be fine! ^o^ This is coming from a boy who used to wear nothing but shorts during winter xDJust make sure to keep warm ok? I know I get cold very easily, and we wouldn't want you to catch anything.
Tbh the best time of year is Autumn because it's not cold, not hot and it's pretty outside cause it's sunny n stuff ^0^Aw lucky have fun tomorrow <3
It's summer weather where I live (I swear winter only lasts like two weeks here) so reading about all the snow and cold everywhere else is just like...wat lol
Uair is pretty crazy, it does have a pretty late FAF though (even if it is before the autocancel [which is also late]) so Palutena commits hard to it; contrast with nair, which has almost zero ending lag allowing Palutena to quickly act afterward. Though nair doesn't kill, unless you count carrying to the blast zone with nair>nair or comboing nair>uair with lightweight.Thinkaman said this, and I agree: Palutena's UAir is complete cheese. It's a massive hitbox above her and to her sides that kills really early and combos out of Dthrow/Super Speed. It also has IASA frames before its autocancel frames.
Whoa, I didn't know more than 1 Din's could be out at once! Does it have to be canceled specially to do this?Boing boing boing! This is awesome haha.
I think her DAir comes out fast for a meteor but yeah, it's meh. NAir has little lag but unless you hit with the finisher dragging someone into the ground with it is unsafe.Uair is pretty crazy, it does have a pretty late FAF though (even if it is before the autocancel [which is also late]) so Palutena commits hard to it; contrast with nair, which has almost zero ending lag allowing Palutena to quickly act afterward. Though nair doesn't kill, unless you count carrying to the blast zone with nair>nair or comboing nair>uair with lightweight.
I love all her aerials, they each have something great about them.
Except dair.
To be fair, you are getting rid of her absolute best move whenever you go Squall. He's totally missing out on the Din's Blaze hype train though.Nairo doesn't believe that squall is good. Or Blaze Cancelling even in doubles smh
Frame 10's pretty fast yeah, I don't think it's unique in that regard though and it's only active for one frame. Not to mention its hitbox against airborne opponents is smaller than its hitbox against grounded opponents for silly reasons.I think her DAir comes out fast for a meteor but yeah, it's meh. NAir has little lag but unless you hit with the finisher dragging someone into the ground with it is unsafe.
I'm not crazy about Squall for that very reason; FW is so good, and you give it up for a defensive move. It's a pretty severe offensive blow.To be fair, you are getting rid of her absolute best move whenever you go Squall. He's totally missing out on the Din's Blaze though.
Yes. If you can cancel the frames before the move ends you are free to spawn more, you do lose control of it when you cancel them though. 3 seems to be the max that you can have out to explode but you can have more as long as the explode at different times.Whoa, I didn't know more than 1 Din's could be out at once! Does it have to be canceled specially to do this?
So it's probably not going to work in 1 vs 1s except extremely rare situations where something else lets Zelda cancel it?Yes. If you can cancel the frames before the move ends you are free to spawn more, you do lose control of it when you cancel them though. 3 seems to be the max that you can have out to explode but you can have more as long as the explode at different times.
...googles
Just an innocent cutie who forces my friends to watch millions of shock porn videos like 1 Guy 1 Screwdriver
Any action that deals damage to Zelda will cancel it for you. This is more of a doubles thing though since you can freely use Sonic's spring to not only cancel it instantly multiple times, you can also do it without taking any damage. It's also fast and easy to set up.So it's probably not going to work in 1 vs 1s except extremely rare situations where something else lets Zelda cancel it?
I've had this happen before with Rosalina/Greninja twice, Rosalina/Ike once, and Dedede/Rosalina once.So I decided to play some Mario in For Glory.
My first opponent was a Greninja.
Next match I switch to Greninja
And he switched to Mario.
I think I just fought my mirror universe self or something.
I advised against switching mains. What the sausage?Don't know how it happened but I main Jigglypuff and shulk now.
@ S.F.L.R_9 @ Nammy12 @ Berserker. what have yew done
I honestly don't even care anymore, just don't post dumb Jigglypuff GIFs like you did when you were Salad Bowl.Don't know how it happened but I main Jigglypuff and shulk now.
@ S.F.L.R_9 @ Nammy12 @ Berserker. what have yew done