Got a +ATK LA!Lilina, so that's cool.
How's everyone doing on the challenge missions for the GHBs? Xander's gave me trouble but I finally beat it, so the only one I didn't manage to complete was the all-armor team vs Lloyd so far.
Hector was all like "omg eliwood ur boy is all up in my gorls grill she is even buying him presents omg!!!"
And Eliwood looks over and sees this:
and is all "I really hope we don't have to change the locks in the castle. Again."
Lilina learned courtship from her mom, so it mostly consists of "MUST PROTECT SMILE!" and "DEATH TO THE HERETICS!".
ok but hector is manly and worth wrecking homes for sooooo
me approaching Hunktor as Lilina is crying about me taking him away:
No stop puddin don't you know that will make you THE ENEMY, don't you know what happens to THE ENEMY in this game?
It's how you managed to summon LA!Lyn. She heard your scheme and is watching you.
Anyway, as for the new Smash game talk, I'd like to see one too considering each game has been on Nintendo's main system. That said, they seem to have really long development cycles. Smash 64 I don't know how long it took to be developed and Melee was released within two years of it, but between Melee and Brawl, there was a seven year gap and between Brawl and Smash 4, there was a six year gap and Smash 4 was released late into the Wii U's life. We're at four years since Smash 4 has been released so it could happen soon or it could take one, two, three, or even four more years.
Lets look at when they all were released, SSB N64 Was in 1999.
SSB Melee was in 2001
SSB Brawl was in 2008
and SSB Wii u/3DS Was in 2014.
it seems that SSB Melee, Brawl, and WII U/3DS were all released in a 8 - 6 year release, so SSB5 well probably release somewhere in 2019. But i doubt that we wont get updates, character reveals, and even a trailer before then.
It may help to look at Sakurai's resume when contextualizing those numbers.
The two years between 64 and Melee was partly because he went immediately from 64 to Melee, and at the time was also part of Nintendo's internal teams. That isn't true between Melee and Brawl, where he went back to the Kirby franchise and did a few more games, went 3rd party, etc. And between Brawl and Smash 4, he made Kid Icarus Uprising which released in 2012. Work on Smash 4 didn't start until after that game finished, and Sakurai didn't work with a Nintendo team this time around, but with Harada and the fighting game department over at Bandai Namco.
So...I suppose it depends on a number of factors. If it's an updated port, that's a lot less work that needs to be done. If it's a brand new Smash 5, it depends both if Sakurai really wants to jump back into to yet another Smash game (It sounds like he'd really like to make some over games in between, like's he got to do previously), and how many people Bandai Namco can spare for Smash. Tekken 7, Soul Calibur, DBFZ, even the new Pokken DLC are all things coming out of that department, so it's really busy at the moment.