Buddhahobo
Smash Lord
It's always possible I'm completely wrong, but here's how I've been seeing it explained.can someone pls explain to me how inheriting skills works
i don't understand it
You just got an Olivia, so I'll use her as an example.
Spoilers to reduce clutter.
In FE:H, everything a character can learn is defined as a skill. Weapons are skills, Support Moves are skills, Special Attacks are skills, etc. Skill Inheritance is therefore sort of like swapping out weapons or even class changing (in that you get other skills, you can't change your weapon from sword to tome or anything) in a typical Fire Emblem game.
Let's say I wanted Olivia to have a Brave Sword+. Ogma can get this weapon at 5*, so we select to inherit from him. You can inherit up to 3 skills from any one unit. So along with that Brave Sword+, I can also take, say, Spur Attack 1 (his C slot skill).
- Olivia already having something for her C slot doesn't stop her from learning more.
- Olivia's rarity or level, the character getting the skills, doesn't matter. She could be a 5* Lvl 40 or a 1* Lvl 1.
- Further, Ogma doesn't actually need to have learned the skills he's passing on; he just has to be able to learn them. So a 4* Ogma cannot pass on Brave Sword+ to Olivia, because he learns that at 5*. But you can promote Ogma to 5*, then immediately pass Brave Sword+ to Olivia without having to grind/spend the SP to unlock it on Ogma first.
- If you want to take Brave Sword+, then you need to also inherit Brave Sword. No just getting the + version of a weapon, you need it's base form too.
- If you want to take Spur Attack 3, then you need to also inherit Spur Attack 1 and Spur Attack 2. No just getting the highest version of it, you need to be able to learn everything under it too.
- Once you inherit any number of skills from the unit, they go home.
- These skills are added unlearned, with a 1.5x SP cost to learn them.
The limitations on skill inheritance is a lot less than we thought it was going to be.
- Dance, for instance, cannot be inherited to another character (well, maybe to another Olivia or dancer, but no one would ever do that.). However, that's basically it. Only healers can learn healing moves, but all those Rally support skills and movement based support moves are inheritable.
- Some special weapons like the Falchion cannot be inherited to another character; however, not every unique weapon has this limitation. People are still compiling a list, but the new focus unit Karel's weapon (Wo Dao+) can be inherited to someone else. Maybe because it becomes with a "+" variant? We'll find out soon enough.
- While most skills are not, some skills are type-locked. Wary Fighter can only be inherited by other armor units, for example. And Ninian's Fortify Dragon skill can only be inherited to other dragons. But if you wanted to put Saizo's Poison Strike on your Cordelia, Lucina, or Hector? All the more power to you.
- Most tomes seem to be inheritable.
IMO, it's a system that lets you use any character you want, make any dream team of your favorite characters somewhat viable (Not even inherit skill can make 4 sword units a good idea). Lower tiered units can be made much better. I think it would be best to wait for the April updates before using it though; the Hero Merit system is suppose to decrease promotion costs just by using the character (more so if you have duplicates of them), and the different game modes might change what we consider good team composition; a lot of people think Healers are going to be a lot more viable in them, for instance.
Let's say I wanted Olivia to have a Brave Sword+. Ogma can get this weapon at 5*, so we select to inherit from him. You can inherit up to 3 skills from any one unit. So along with that Brave Sword+, I can also take, say, Spur Attack 1 (his C slot skill).
- Olivia already having something for her C slot doesn't stop her from learning more.
- Olivia's rarity or level, the character getting the skills, doesn't matter. She could be a 5* Lvl 40 or a 1* Lvl 1.
- Further, Ogma doesn't actually need to have learned the skills he's passing on; he just has to be able to learn them. So a 4* Ogma cannot pass on Brave Sword+ to Olivia, because he learns that at 5*. But you can promote Ogma to 5*, then immediately pass Brave Sword+ to Olivia without having to grind/spend the SP to unlock it on Ogma first.
- If you want to take Brave Sword+, then you need to also inherit Brave Sword. No just getting the + version of a weapon, you need it's base form too.
- If you want to take Spur Attack 3, then you need to also inherit Spur Attack 1 and Spur Attack 2. No just getting the highest version of it, you need to be able to learn everything under it too.
- Once you inherit any number of skills from the unit, they go home.
- These skills are added unlearned, with a 1.5x SP cost to learn them.
The limitations on skill inheritance is a lot less than we thought it was going to be.
- Dance, for instance, cannot be inherited to another character (well, maybe to another Olivia or dancer, but no one would ever do that.). However, that's basically it. Only healers can learn healing moves, but all those Rally support skills and movement based support moves are inheritable.
- Some special weapons like the Falchion cannot be inherited to another character; however, not every unique weapon has this limitation. People are still compiling a list, but the new focus unit Karel's weapon (Wo Dao+) can be inherited to someone else. Maybe because it becomes with a "+" variant? We'll find out soon enough.
- While most skills are not, some skills are type-locked. Wary Fighter can only be inherited by other armor units, for example. And Ninian's Fortify Dragon skill can only be inherited to other dragons. But if you wanted to put Saizo's Poison Strike on your Cordelia, Lucina, or Hector? All the more power to you.
- Most tomes seem to be inheritable.
IMO, it's a system that lets you use any character you want, make any dream team of your favorite characters somewhat viable (Not even inherit skill can make 4 sword units a good idea). Lower tiered units can be made much better. I think it would be best to wait for the April updates before using it though; the Hero Merit system is suppose to decrease promotion costs just by using the character (more so if you have duplicates of them), and the different game modes might change what we consider good team composition; a lot of people think Healers are going to be a lot more viable in them, for instance.
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