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I put 230% or so on a Bowser once as Greninja. Not knowing what kills with Greninja other than Fair and Up Smash made it really difficult.
Oh, and there was that one time where a Jigglypuff survived up to 177% while I was Ike. Nothing killed the stupid thing. You'd think Ike burping on the stupid puffball would kill it, but nope. I end up landing a Bair and killing it, but that was 190%... Really? I hate lag sometimes...
I think I got someone close to 200% as Dr. Mario and couldn't kill with anything. I was in such disbelief that I stopped taking the battle seriously. If Dr. Mario can't kill at 200%, then there is something wrong with the world.
This time around, when you press the Dive button, instead of shooting out and leaving the little trails of water behind him swiftly he starts swimming like a regular human being like TP Link did when wearing the Zora armor.
This time around, when you press the Dive button, instead of shooting out and leaving the little trails of water behind him swiftly he starts swimming like a regular human being like TP Link did when wearing the Zora armor.
I think he can still KO with (utilt/dthrow/uthrow>)uair when he's at 25% and the opponent's around 130%, if I properly remember my lab session the other day.
I put 230% or so on a Bowser once as Greninja. Not knowing what kills with Greninja other than Fair and Up Smash made it really difficult.
Oh, and there was that one time where a Jigglypuff survived up to 177% while I was Ike. Nothing killed the stupid thing. You'd think Ike burping on the stupid puffball would kill it, but nope. I end up landing a Bair and killing it, but that was 190%... Really? I hate lag sometimes...
I think I got someone close to 200% as Dr. Mario and couldn't kill with anything. I was in such disbelief that I stopped taking the battle seriously. If Dr. Mario can't kill at 200%, then there is something wrong with the world.
Fair barely even feels like it counts as a KO move after 1.0.4. Fair/uair knockback nerfs make me angrier than anything else that Greninja got in that patch. I didn't realize how bad it was until I picked up Rosalina and was literally KOing 30~60% earlier. My Greninja KOs that aren't bair gimps are usually either fsmash around 140~160% or Substitute(>uair) above 80%; rarely I'll get a Shadow Sneak edgeguard or sweetspot usmash, but people seem to be wary of those options when they're near KO percents.
I had a similar experience when I last tried Ike (vs Peach). I just attributed it to lack of character knowledge though; I haven't looked into Ike much and just picked him for giggles.
Also fun fact Dr. Mario's usmash KOs at the same percent as Mario's despite being stronger because of a more horizontal launch angle and lower base knockback. Haven't looked into other moves, I was just curious about it after watching Ally and realized there isn't a stronger Mario usmash.
This time around, when you press the Dive button, instead of shooting out and leaving the little trails of water behind him swiftly he starts swimming like a regular human being like TP Link did when wearing the Zora armor.
They should have left it alone, but they wanted to make the game accessible while keeping the same level of difficulty as the N64 version. Now all of this may be wrong but yeah, I barely play Zelda games. Last one I played was OoT 3D lol.
I think he can still KO with (utilt/dthrow/uthrow>)uair when he's at 25% and the opponent's around 130%, if I properly remember my lab session the other day.
Fair barely even feels like it counts as a KO move after 1.0.4. Fair/uair knockback nerfs make me angrier than anything else that Greninja got in that patch. I didn't realize how bad it was until I picked up Rosalina and was literally KOing 30~60% earlier. My Greninja KOs that aren't bair gimps are usually either fsmash around 140~160% or Substitute(>uair) above 80%; rarely I'll get a Shadow Sneak edgeguard or sweetspot usmash, but people seem to be wary of those options when they're near KO percents.
I had a similar experience when I last tried Ike (vs Peach). I just attributed it to lack of character knowledge though; I haven't looked into Ike much and just picked him for giggles.
Also fun fact Dr. Mario's usmash KOs at the same percent as Mario's despite being stronger because of a more horizontal launch angle and lower base knockback. Haven't looked into other moves, I was just curious about it after watching Ally and realized there isn't a stronger Mario usmash.
People seem to selectively forget this when they complain about Lucario. While it is totally true that Lucario is overpowered at higher aura, he cant really do anything at low Aura. I play a very defensive Lucario and try to wittle opponent down over time, I try my best not to get hit. I know that eventually I will get hit and reach high aura, but I'm in no rush to get there. Sometimes that creates situations where I'm at around 10% and the opponent is nearing 200%. While I'm clearly winning, it's frustrating that I have so little kill potential with my moves that it's dragging the game out that long. A good forward smash read could still end the game at that point, but it's still a little frustrating.
I suppose that's the trade off for Fsmash/side B grabs kills around 40% if i live high enough though.
I never used to do this because I always thought it as just asking for punishment. However a friend suggested it as a mind game tactic and it's surprising how many people actually do run face first into a fully charged FSmash. Perhaps it's them being a tad too early to try and punish the smash , but it's gotten me a few KO's.
I never used to do this because I always thought it as just asking for punishment. However a friend suggested it as a mind game tactic and it's surprising how many people actually do run face first into a fully charged FSmash. Perhaps it's them being a tad too early to try and punish the smash , but it's gotten me a few KO's.
Many people don't expect it and think that an above average player would not fully charge it in front of them. Then they run at yew expecting to punish, but instead they like die.
People seem to selectively forget this when they complain about Lucario. While it is totally true that Lucario is overpowered at higher aura, he cant really do anything at low Aura. I play a very defensive Lucario and try to wittle opponent down over time, I try my best not to get hit. I know that eventually I will get hit and reach high aura, but I'm in no rush to get there. Sometimes that creates situations where I'm at around 10% and the opponent is nearing 200%. While I'm clearly winning, it's frustrating that I have so little kill potential with my moves that it's dragging the game out that long. A good forward smash read could still end the game at that point, but it's still a little frustrating.
I suppose that's the trade off for Fsmash/side B grabs kills around 40% if i live high enough though.
This is a good chunk of the reason why I haven't made an attempt to main Lucario in this game yet. Variable power levels are obnoxious to deal with, and I can't really tolerate the volatility it creates.
...says the Rosalina main. But even if Luma's dead, a 0% Rosalina can kill a ~140% opponent at least; I don't need them to close the percent gap before I can kill them.
I never used to do this because I always thought it as just asking for punishment. However a friend suggested it as a mind game tactic and it's surprising how many people actually do run face first into a fully charged FSmash. Perhaps it's them being a tad too early to try and punish the smash , but it's gotten me a few KO's.
Fair barely even feels like it counts as a KO move after 1.0.4. Fair/uair knockback nerfs make me angrier than anything else that Greninja got in that patch. I didn't realize how bad it was until I picked up Rosalina and was literally KOing 30~60% earlier. My Greninja KOs that aren't bair gimps are usually either fsmash around 140~160% or Substitute(>uair) above 80%; rarely I'll get a Shadow Sneak edgeguard or sweetspot usmash, but people seem to be wary of those options when they're near KO percents.
I had a similar experience when I last tried Ike (vs Peach). I just attributed it to lack of character knowledge though; I haven't looked into Ike much and just picked him for giggles.
Also fun fact Dr. Mario's usmash KOs at the same percent as Mario's despite being stronger because of a more horizontal launch angle and lower base knockback. Haven't looked into other moves, I was just curious about it after watching Ally and realized there isn't a stronger Mario usmash.
I just don't know how to use Greninja well even before patch 1.04. Greninja is more of a dorky, funky type of character to me.
The issue with Ike is that he was pretty much my secondary alongside Fox, my crutch character for Brawl and back. Snake was my main because I was in Metal Gear hype and I just recently played MGS3 and found out about the BAMF. I know Ike pretty well, so there is absolutely no reason aside from items and stupid walls that Ike cannot kill at above 100%, especially against Jigglypuff, the lightest character in the game. I even landed a Fair and nothing happened. This was after patch 1.04 meaning vectoring wasn't involved. Still, holy ****, why is this stupid thing almost to 200% before it died?
Many people don't expect it and think that an above average player would not fully charge it in front of them. Then they run at yew expecting to punish, but instead they like die.
On Love jumping, I think its might be better than brawls since yew can make the momentum move toward your opponent. It could take them by surprise and is a good tool.
On Love jumping, I think its might be better than brawls since yew can make the momentum move toward your opponent. It could take them by surprise and is a good tool.
Gorl, yew are guilty for doing it tew. I feel for it so many times in our matches gorl
So I was registering codes for Club Nintendo since I might as well right?
Apparently you can't do the same game twice so is there anyone that wants to trade codes of a NA version of Smash 3DS?
I just don't know how to use Greninja well even before patch 1.04. Greninja is more of a dorky, funky type of character to me.
The issue with Ike is that he was pretty much my secondary alongside Fox, my crutch character for Brawl and back. Snake was my main because I was in Metal Gear hype and I just recently played MGS3 and found out about the BAMF. I know Ike pretty well, so there is absolutely no reason aside from items and stupid walls that Ike cannot kill at above 100%, especially against Jigglypuff, the lightest character in the game. I even landed a Fair and nothing happened. This was after patch 1.04 meaning vectoring wasn't involved. Still, holy ****, why is this stupid thing almost to 200% before it died?
Well he had a much easier time killing before 1.0.4. Fair and uair could both KO around 110% iirc and could be combo'd into off uthrow, dash attack, dtilt, or weak hit nair. Usmash's hitbox was better (I feel like it actually has less range than Sheik's now) as well as the side hits being stronger, and of course less punishable...I suppose I can see why the aerials got their kill power nerfed considering the ease of comboing into them, but those nerfs also felt like the breaking point for him being a high tier threat to me.
Stale fair? Though even then I think it's one of Ike's weaker KO moves; bair, ftilt, and utilt are his stronger go-tos, no?
Preach. Preach. Preach.
I don't even use Zelda so, uh, whatevs? For a moment I thought you said Palutena but you're talking about Sakurai himself loool.