I want to punch someone... Someone complained that Fox's hitboxes are too big in the CCI thread. So much rage after seeing that. Also, Mario's, but I only saw the Fox part when someone else asked. The below gif is what I want to do.
Fox is, in my opinion, one of the best designed character in Smash and has been since Smash 64. He had over-tuned tools such as 64 Blaster, Melee Reflector, the damage output on his moves in both Melee and Brawl -- 18% KO Uair, 23% Fair, 21% Dair, etc., --, and... jab in Smash 4 pre-1.1.0, but he never struck me as being extremely stupid outside of 64 where everyone else was pretty stupid, but on more level playing field, or Melee where everyone was stupid too, but Fox was on stupidly good while others were on stupidly bad. It says something when Fox at his worse only dropped to mid-high on a tier list while other characters bounced around whether it was due to changes to them, the game, or whatever. In other modes? Fox just does fine; Fox is versatile, but he has defined weaknesses and strengths that keep him in check unlike other characters who might are too versatile like Falco being a rushdown and zoner in Melee and Brawl or have extreme strengths that counter any weakness they should be having like Brawl Meta Knight or Cloud and Sheik in Smash 4 and of course, Melee Fox, but that's kind of a given, it was his prime after all and no character has or will ever reach that prime again. Smash 4 Fox has pretty much everything right for him. Complaining about Fox is like complaining about Mario. They have some quirks, but really? Them over Ryu's definitely too strong Shoryuken -- could be a bit weaker, but still retaining its power -- or Cloud's Limit Break Cross Slash being so damn safe? Or in the case of bad stuff, so dysfunctional moves or underwhelming characters, Duck Hunt's spotty Smashes or Zelda? Then again, all that complaining lead to one character being wrecked like Bayonetta.
Sure, she can combo, but SDI multipliers on her combo moves hurt her. Oh, but she needs to play smart now. Yeah, she does like anyone else, but guess what? She needs to use those moves. It's going to happen and when they're unreliable and when people know it's going happen -- freaking Witch Twist lasts enough where you can figure out something while you're being hit unlike a sudden Shoryuken --, people will try to counter it in some way. I'd rather Bayonetta only be able to combo from 0% to say 70% like that instead of her having high SDI multipliers on her moves or maybe something like knockback-wise, Bayonetta's even weaker than Sheik, but she can rack up damage faster than anyone else, can combo whenever and however, and does have key KO moves like Fox's main KO moves are Up Smash and Uair which he can confirm into. I don't know, do something else that doesn't imply her combos shouldn't be working. Oh, but SDI is a high-level technique. Have you played against the average online player? People freaking button mash and waggle their sticks like the end is near. It's why I hate playing against anyone with a frame 3 Nair. Hit Luigi once and it's just Nair, Nair, Nair, and Nair. You could be a mile away from them and it's still Nair. Imagine that and figure that they're wildly trying to get out of Witch Twist and oh... Bayonetta just died to Luigi's Nair during her "iconic, Bayonetta combo". It doesn't even have to be "low-level" play, at high-level, you will still see people do stuff like that if they know it works. There's a reason why not a lot of Falco players jab Luigi since Luigi can Nair like mad to trade and since Luigi's Nair inexplicably kills and Falco's a lightweight fast faller with high gravity, he's going to die. It's so stupid.
I like how the number changes every time you mention him
He's just completely uninteresting to me in terms of both character and arsenal. I don't like his ult conceptually either, not because it's literally an aimbot but because it both just makes him easier instead of something with burst playmaking power/team support like most other characters, and it actually lowers his potential damage by eliminating the possibility of headshots.
Biotic field seems like a really strong ability for his character archetype to have, though.
Fun fact from
his page on the Overwatch wiki: apparently Soldier: 76's number increments if you're playing with AI. So, if there are 3 of them, you'll have a Soldier: 76, Soldier: 77, and Soldier: 78 on a team.
Soldier: 76 shtick is to be the generic guy in a game full of unique characters. Sure, Widowmaker's the obligatory sniper, but even she has more going on to make her special compared to, I shoot, I can sprint, and I'm all tough and gruff with my backstory. Widowmaker plays up the role of a femme fatale and her grappling hook reminds me of Thief despite there not being a grappling hook in the game? I still haven't played any of them despite owning the older games; I think one of the arrows in the recent game is a rope one which is similar, but not. Eh, you get the French accent, the femme fatale, a little of a cat burglar or Catwoman going on, sniping, some Splinter Cell through her ultimate, and maybe some scout or recon through her weapon being able to handle close combat as a SMG-like gun and long-range as her sniper rifle which could work for counter sniping and her Venom Mines for trapping.
Soldier: 76 with his Biotic Field reminds me of Battlefield 3, but his overall kit reminds me of the Assault class in the game. Assault uses assault rifles, his Helix Rocket reminds me of the grenade launcher which was heavily prominent in the Bad Company games since destruction was the selling point, and his Biotic Field reminds me BF3's change where Assault had access to medic kits instead of ammo boxes -- that was given to the Support class which was the Medic class in the Bad Company games -- which wouldn't make sense since Overwatch doesn't have limited ammo. Add in sprinting and that's Soldier: 76 in a nutshell to me. Only things he doesn't have is the ability to aim down sights which is kind of pointless in Overwatch, ability to set firing rate, basic parkour -- BF3 allowed you to vault over stuff which I don't know if you can do that in Overwatch --, access to other weapons like I can't pick the universal battle rifles, personal defense weapons -- basically SMGs --, or shotguns; he doesn't have access to a sidearm, no grenades, and a revive like in BF3 onward.
The only concerning thing is why I find him to be the most interesting character and the character I want to play when everyone else exists. It's like walking into a car collector dealer and instead of grabbing a vintage muscle car, a foreign sports car, a rally car, or even a freaking Hummer, I go and ask for a contemporary Ford Focus or a Suburu WRX that was on the lot for some reason. They're good cars, but if I wanted to buy them, I should have went to a dealer that sold those instead of a collector specializing in neat stuff.